<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Contemplating immortality, contemplating death</title>
	<atom:link href="http://futurismic.com/2008/06/03/contemplating-immortality-contemplating-death/feed/" rel="self" type="application/rss+xml" />
	<link>http://futurismic.com/2008/06/03/contemplating-immortality-contemplating-death/</link>
	<description>Presenting the fact and fiction of tomorrow since 2001</description>
	<lastBuildDate>Sat, 19 May 2012 23:03:43 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>By: ShaunCG</title>
		<link>http://futurismic.com/2008/06/03/contemplating-immortality-contemplating-death/comment-page-1/#comment-14838</link>
		<dc:creator>ShaunCG</dc:creator>
		<pubDate>Tue, 03 Jun 2008 12:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://futurismic.com/?p=3388#comment-14838</guid>
		<description>Interesting article, although it does rather miss the obvious technical point that objects tend to disappear in more technologically advanced games because it demands more memory and processor runtime to keep them there. The more you add, the more of a drain on system resources it is.

I know it&#039;s not the point of the article or this post, but it&#039;s not a new thing either. I mean, you play a level of Doom and backtrack when you reach the end - the bits of enemies are still there. The same is probably true of Wolfenstein 3D... a large number of hack&amp;slash dungeon runners leave corpses onscreen too, as a reminded of the carnage you&#039;ve caused. My memory may be tricking me but I&#039;m fairly sure the mid-90s juggernaut that was Diablo did this, and in that you could backtrack through earlier levels if you wanted to.

Still, it&#039;s evidently just an excuse to talk about ethics in videogames, and being confronted with the results of ones own actions, and in that it&#039;s an interesting article, albeit one that says nothing new.</description>
		<content:encoded><![CDATA[<p>Interesting article, although it does rather miss the obvious technical point that objects tend to disappear in more technologically advanced games because it demands more memory and processor runtime to keep them there. The more you add, the more of a drain on system resources it is.</p>
<p>I know it&#8217;s not the point of the article or this post, but it&#8217;s not a new thing either. I mean, you play a level of Doom and backtrack when you reach the end &#8211; the bits of enemies are still there. The same is probably true of Wolfenstein 3D&#8230; a large number of hack&amp;slash dungeon runners leave corpses onscreen too, as a reminded of the carnage you&#8217;ve caused. My memory may be tricking me but I&#8217;m fairly sure the mid-90s juggernaut that was Diablo did this, and in that you could backtrack through earlier levels if you wanted to.</p>
<p>Still, it&#8217;s evidently just an excuse to talk about ethics in videogames, and being confronted with the results of ones own actions, and in that it&#8217;s an interesting article, albeit one that says nothing new.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
<!-- WP Super Cache is installed but broken. The path to wp-cache-phase1.php in wp-content/advanced-cache.php must be fixed! -->
