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	<title>Comments on: The Mechanics of Morality: Why Moral Choices in Video Games Are No Longer Fun</title>
	<atom:link href="http://futurismic.com/2009/11/11/the-mechanics-of-morality-why-moral-choices-in-video-games-are-no-longer-fun/feed/" rel="self" type="application/rss+xml" />
	<link>http://futurismic.com/2009/11/11/the-mechanics-of-morality-why-moral-choices-in-video-games-are-no-longer-fun/</link>
	<description>Presenting the fact and fiction of tomorrow since 2001</description>
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		<title>By: Melvin Lukowski</title>
		<link>http://futurismic.com/2009/11/11/the-mechanics-of-morality-why-moral-choices-in-video-games-are-no-longer-fun/comment-page-1/#comment-119257</link>
		<dc:creator>Melvin Lukowski</dc:creator>
		<pubDate>Sat, 05 Jun 2010 01:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://futurismic.com/?p=9521#comment-119257</guid>
		<description>Im not convinced TBH but interesting comments.  Just my opinion, but a few more pics would have been nice.</description>
		<content:encoded><![CDATA[<p>Im not convinced TBH but interesting comments.  Just my opinion, but a few more pics would have been nice.</p>
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		<title>By: Jon</title>
		<link>http://futurismic.com/2009/11/11/the-mechanics-of-morality-why-moral-choices-in-video-games-are-no-longer-fun/comment-page-1/#comment-85188</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Tue, 16 Mar 2010 05:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://futurismic.com/?p=9521#comment-85188</guid>
		<description>Fantastic article !</description>
		<content:encoded><![CDATA[<p>Fantastic article !</p>
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		<title>By: Babak</title>
		<link>http://futurismic.com/2009/11/11/the-mechanics-of-morality-why-moral-choices-in-video-games-are-no-longer-fun/comment-page-1/#comment-84527</link>
		<dc:creator>Babak</dc:creator>
		<pubDate>Sun, 14 Mar 2010 21:50:06 +0000</pubDate>
		<guid isPermaLink="false">http://futurismic.com/?p=9521#comment-84527</guid>
		<description>I think the reason moral choices are not drawing you (and many other players) in, is the fact that they are in most cases badly done, and we developers might be the main reason for that. I have a longer discussion on my blog @

http://www.gamedesignideas.com/video-games/morality-in-games-the-developer%E2%80%99s-side-of-the-story.html 

The point is really that developers as a group don&#039;t have enough experience with deep moral choices. The safety of our environment, especially in developed countries, where most games are made, has shielded us from extreme hardships and thus dulled our capability to understand such choices... and if we don&#039;t get it,...how can we make the player get it?</description>
		<content:encoded><![CDATA[<p>I think the reason moral choices are not drawing you (and many other players) in, is the fact that they are in most cases badly done, and we developers might be the main reason for that. I have a longer discussion on my blog @</p>
<p><a href="http://www.gamedesignideas.com/video-games/morality-in-games-the-developer%E2%80%99s-side-of-the-story.html" rel="nofollow">http://www.gamedesignideas.com/video-games/morality-in-games-the-developer%E2%80%99s-side-of-the-story.html</a> </p>
<p>The point is really that developers as a group don&#8217;t have enough experience with deep moral choices. The safety of our environment, especially in developed countries, where most games are made, has shielded us from extreme hardships and thus dulled our capability to understand such choices&#8230; and if we don&#8217;t get it,&#8230;how can we make the player get it?</p>
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		<title>By: Chris Sonjeow</title>
		<link>http://futurismic.com/2009/11/11/the-mechanics-of-morality-why-moral-choices-in-video-games-are-no-longer-fun/comment-page-1/#comment-78738</link>
		<dc:creator>Chris Sonjeow</dc:creator>
		<pubDate>Sun, 28 Feb 2010 00:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://futurismic.com/?p=9521#comment-78738</guid>
		<description>After just finishing Mass Effect 2, I&#039;m finding myself gravitating to these games based on morality choices.

I believe that the more complex the story lines get, and the more real the characters become, the more effect these types of games will have on fans of the genre.

I would also take into consideration of the age difference, because gamers are getting older (myself included) my style of play has evolved. When I was younger and graphics and stories were much less sophisticated, I would blast my way thought a scene. Now, I&#039;m cautious, weight out my consequences vs. rewards, then proceed.

I hope that this trend continues and that games continue to grow more complex.</description>
		<content:encoded><![CDATA[<p>After just finishing Mass Effect 2, I&#8217;m finding myself gravitating to these games based on morality choices.</p>
<p>I believe that the more complex the story lines get, and the more real the characters become, the more effect these types of games will have on fans of the genre.</p>
<p>I would also take into consideration of the age difference, because gamers are getting older (myself included) my style of play has evolved. When I was younger and graphics and stories were much less sophisticated, I would blast my way thought a scene. Now, I&#8217;m cautious, weight out my consequences vs. rewards, then proceed.</p>
<p>I hope that this trend continues and that games continue to grow more complex.</p>
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		<title>By: Jonathan M</title>
		<link>http://futurismic.com/2009/11/11/the-mechanics-of-morality-why-moral-choices-in-video-games-are-no-longer-fun/comment-page-1/#comment-67130</link>
		<dc:creator>Jonathan M</dc:creator>
		<pubDate>Thu, 14 Jan 2010 12:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://futurismic.com/?p=9521#comment-67130</guid>
		<description>Gauthem - I am aware of the mission in MW2.  I think everyone is :-)  I think you&#039;re right that it&#039;s an example of a game that operates within a moral universe but with no actual agency granted to the players.  But that&#039;s true of most twitchy games and the action/adventure genre in general.

As for KOTOR2, I haven&#039;t played it so I can&#039;t comment upon it but playing Dragon Age Origins I was struck by the fact that relative morality works so much better in games than absolute morality.  Games can happily keep track of how much you piss off other characters but they really struggle with morality embedded in the world because, frankly, most systems that do embed morality in the world (i.e. religions) tend to be full of caveats and exceptions that make the rules pretty much unenforceable except in extreme cases :

Christianity works quite well when you&#039;re butchering innocents.  When you&#039;re giving your critically ill child an overdose of his medication in order to end his pain then the system falls apart.

Games tend to reflect that problem.  As a player you are forever going &quot;That&#039;s not why I did it!&quot; or &quot;there are more than two options!&quot;.</description>
		<content:encoded><![CDATA[<p>Gauthem &#8211; I am aware of the mission in MW2.  I think everyone is <img src='http://futurismic.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />   I think you&#8217;re right that it&#8217;s an example of a game that operates within a moral universe but with no actual agency granted to the players.  But that&#8217;s true of most twitchy games and the action/adventure genre in general.</p>
<p>As for KOTOR2, I haven&#8217;t played it so I can&#8217;t comment upon it but playing Dragon Age Origins I was struck by the fact that relative morality works so much better in games than absolute morality.  Games can happily keep track of how much you piss off other characters but they really struggle with morality embedded in the world because, frankly, most systems that do embed morality in the world (i.e. religions) tend to be full of caveats and exceptions that make the rules pretty much unenforceable except in extreme cases :</p>
<p>Christianity works quite well when you&#8217;re butchering innocents.  When you&#8217;re giving your critically ill child an overdose of his medication in order to end his pain then the system falls apart.</p>
<p>Games tend to reflect that problem.  As a player you are forever going &#8220;That&#8217;s not why I did it!&#8221; or &#8220;there are more than two options!&#8221;.</p>
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