I’ve lost the attribution note for where I found this piece, so apologies for the lack of source (it’s been sat in my Evernote inbox waiting to be read for a couple of weeks now), but given Monday’s mention of EVE I thought it well worth dragging out into the sunlight, even though it’s a few months old. So: gamer blog Rock Paper Shotgun did a long interview with an EVE player known as The Mittani – CEO of Goon Fleet, the Something Awful forum’s in-game clade – shortly before his election as chair of the Council of Stellar Management, which is CCP’s mechnaism for enfranchising EVE players as stakeholders in its long-term development, and it’s well worth a read.
If you’re thinking “why would I want to read an interview with some MMO ubergeek?”, I hazard to suggest you’re making a category error; The Mittani is more than just a player of games, he’s the figurehead and autocratic leader of a virtual corporation comprised of over ten thousand real people… and that corporation has, it would appear, engendered a significant cultural shift in the imaginary galaxy where it resides, as well as in parts of the real world in which that virtuality is embedded. He is shamelessly cocky yet also disarmingly modest, and talks more common sense about leadership than the vast majority of the biz-speak hucksters that the blogosphere teems with.
I’m not suggesting you need to admire him, or even like him. But I’m saying with certainty he’s a fascinating character. A few snips to tempt you with:
RPS: So what happened to Band of Brothers?
MT: I, uh, disbanded them.
RPS: What? How was that even your choice?
MT: At the beginning of the second stage of the Great War we had a defector from the executor corporation of Band of Brothers who thought that we were cooler guys. Basically he thought that his alliance was full of assholes, because their leadership structure was full of guys who wanted to be in “the most elite alliance in Eve”. Whereas Goonswarm, a lot of the time, were bad. We had a lot of newbies and no pretentions.
The disbanding itself was covered by the BBC. Ordinarily when you have a defector you do smash and grabs, just getting the other guy to steal everything that’s not nailed down and come over to your side. Now, I was still just the spymaster at this point, and I was sitting there in my office and I had this brain fart – with the access that this guy had, he had the authority to kick out every single corporation in the alliance and then shut down his own corporation, thus disbanding the alliance, which has the impact of disabling all the sovereignty defenses in their region. This had never been done before. All of a sudden I was like, “Holy shit! I can do this!”
Also, at the time Goonswarm owned half the galaxy. We controlled all of these regions, but as soon as we disbanded Band of Brothers we abandoned everything and all moved into what had been their territory. Over the course of two very bloody months we purged them and took all their space.
RPS: You hated them that much?
MT: Well, this goes back to the T20 scandal and these people declaring us a cancer on Eve. The entire Great War took four years, so yeah, maybe we were a little vengeful.
RPS: Do you think the Great War happened because you guys needed something to keep you entertained?
MT: No, it really was a bitter grudge war. They took it outside of the game. When they invaded Syndicate space it wasn’t a retaliation, it was them saying that Goons are bad human beings. …one higher up at Band of Brothers said “this is as personal as it ever gets”. And then it came out that one of their leaders was a CCP developer who was giving them items, which ignited a huge firestorm of controversy. You had these elite players who were the paragons of the old guard telling everybody, quite literally, “We’re better than you”, and then it turns out they’re a bunch of disgusting cheaters who are being given some of the most valuable items in the game by the developers.
RPS: What’s next for you guys?
MT: People ask us that a lot, but we don’t plan more than a month or two in advance… we do scheme a lot, because thanks to our spy network, we know what the other alliances are doing. But fanfest usually brings everything to a crashing halt. The game gets really boring around fanfest, because everyone’s planning on coming here.
We are griefers. If nothing is going to happen then we’re going to try to find something that screams and bleeds and poke at it.
RPS: Do you feel like expanding on what you said as we were walking over here, about Eve being a terrible game and that it’s the players who make it interesting?
MT: Well, I suppose since I’m going to be on the Council of Stellar Management and I’m probably going to be the Chairman I should probably clarify that.
Eve, for Goons, is fun because we play with Goons. By itself, it’s a game where you have to jump through a lot of hoops to have fun. I think all the small fixes CCP are doing at present are good. Eve players make fun of World of Warcraft a lot, but if you look at what Blizzard has done ironing out all those flaws and annoyances, it’s a tremendous achievement. Eve’s learning curve is vertical, and full of spikes, and the beautiful side of Eve is the image of it that players have in their heads.
The best analogy for Eve is this: 1% of the time, when you take part in a massive fleet fight, or take part in some epic espionage caper or something, it is the most fun game you will ever encounter. 99% of the time you’re just waiting for something to happen. But it’s that 1% that hooks people like crack cocaine. I mean, you don’t get interviewed by the BBC when you win a WoW raid.
RPS: For my money, Eve might be the most fascinating game in existence today. But that doesn’t stop it from being interminably boring as well.
MT: Right. I mean most Eve players are stuck in high security space mining, and a lot of the core PvE in Eve has you sitting there are watching three grey bars slowly turn red.
Lots more interesting stuff in there, not least of which is the revelation – not entirely surprising in retrospect, I suppose – that CCP has its own in-house professor of economics. Wow.
I really need to stop admiring this world from afar and get my hands dirty, don’t I? Are there any EVErs in the Futurismic readership who’d be willing to show me the ropes?
5 thoughts on “The Goonswarm”
I ran for CSM a while back, got only 10% of required votes for a chair.
And a few dozen death threats.
I do not play Eve any more. While it is *the* way to make MMO’s in my opinion (as opposed to bland visual Disney style rides such as wow, eve is quite persistent) the level of ruthlessness at some levels of game play is just too much for me. Also the current stock of players do not want *anything* changed that would upset their power in the game. Playing eve seriously is equivalent to a second career, i.e. 10-20 hours a week at the very least, of quite hard work.
I did some fairly professional PvP missions in a fairly professional alliance/corp a while back, and the degree of cutthroat professionalism and keen tactical insight was remarkable. I know for a fact parts of the US and british army use eve online to train situational awareness, and even to these hardened professionals PVP missions into enemy territory are pretty hardcore.
I suggested adding a bigger social/political/trade/construction dimension to the game (with its own tree and ecology of skills to manage all that). Hence the death threats – apparently a few old timers found my ideas extremely threatening to status quo.
But that was a few years back.
I just tweeted about this: this should be the future of human warfare. All the politics and grudges and other B.S. of real war, but without the real world consequences (actual death, financial ruin, emotional damage, etc.). Or, at least, a severe dampening of those effects.
I need to write a story about this…
Sort of like trial-by-combat?
I’ve watched Eve from afar for about 5 years now. A played a couple of years ago but everything Mittens says is correct. It’s the idea of Eve that is fascinating, more so than the gameplay.
That said, I’m seriously considering resubbing with Incarna just come out.
A game which kicks WIDE awake my post traumatic stressdisorder after a corp mission is something I take quite serious. It clearly seduces my suspension of disbelief.
But it is too hard core and niche. Fringe.
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