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	<title>Futurismic &#187; Columns</title>
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	<description>Presenting the fact and fiction of tomorrow since 2001</description>
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		<title>New Economies</title>
		<link>http://futurismic.com/2012/02/08/new-economies/</link>
		<comments>http://futurismic.com/2012/02/08/new-economies/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 16:00:41 +0000</pubDate>
		<dc:creator>Brenda Cooper</dc:creator>
				<category><![CDATA[Today's Tomorrows]]></category>
		<category><![CDATA[Brenda Cooper]]></category>
		<category><![CDATA[carbon offsets]]></category>
		<category><![CDATA[democracy]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[taxation]]></category>
		<category><![CDATA[transparency]]></category>

		<guid isPermaLink="false">http://futurismic.com/?p=14490</guid>
		<description><![CDATA[Last month I pondered the extent to which the Arab Spring and Occupy Everything are socially-driven acts of creative destruction. Creative destruction is defined as a &#8220;process of industrial mutation that incessantly revolutionizes the economic structure from within, incessantly destroying the old one, incessantly creating a new one.&#8221; The mutation, in this case, is reactionary [...]<p>Follow <a href="http://twitter.com/futurismic"><em>Futurismic on Twitter</em></a> for more nuggets of near-future fun and weirdness!</p>
]]></description>
			<content:encoded><![CDATA[<p>Last month I pondered the extent to which the Arab Spring and Occupy Everything are socially-driven acts of creative destruction. Creative destruction is defined as a &#8220;process of industrial mutation that incessantly revolutionizes the economic structure from within, incessantly destroying the old one, incessantly creating a new one.&#8221; The mutation, in this case, is reactionary responses to established interests, mostly driven by or assisted by social media. Governments and power structures are falling, but the replacements aren’t immediately ready in the wings. <a href="http://futurismic.com/2012/02/08/new-economies/#more-14490" class="more-link">(more&#8230;)</a></p>
<p>Follow <a href="http://twitter.com/futurismic"><em>Futurismic on Twitter</em></a> for more nuggets of near-future fun and weirdness!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hang All The Critics: Towards Useful Video Game Writing</title>
		<link>http://futurismic.com/2012/01/18/hang-all-the-critics-towards-useful-video-game-writing/</link>
		<comments>http://futurismic.com/2012/01/18/hang-all-the-critics-towards-useful-video-game-writing/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 15:00:31 +0000</pubDate>
		<dc:creator>Jonathan McCalmont</dc:creator>
				<category><![CDATA[Blasphemous Geometries]]></category>
		<category><![CDATA[academia]]></category>
		<category><![CDATA[commerce]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[curation]]></category>
		<category><![CDATA[discourse]]></category>
		<category><![CDATA[Jonathan McCalmont]]></category>
		<category><![CDATA[mediation]]></category>
		<category><![CDATA[reviewing]]></category>
		<category><![CDATA[video-games]]></category>

		<guid isPermaLink="false">http://futurismic.com/?p=14486</guid>
		<description><![CDATA[&#160; The Problem It does not take a genius to realise that the world of video game reviewing is completely and utterly fucked. Their reputations sullied by an endless cavalcade of scandal and stupidity, video game reviewers routinely find themselves in the impossible position of having to balance the financial requirements of their publishers with [...]<p>Follow <a href="http://twitter.com/futurismic"><em>Futurismic on Twitter</em></a> for more nuggets of near-future fun and weirdness!</p>
]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<ol>
<li><strong>The Problem</strong></li>
</ol>
<p>It does not take a genius to realise that the world of video game reviewing is completely and utterly fucked. Their reputations sullied by an endless cavalcade of scandal and stupidity, video game reviewers routinely find themselves in the impossible position of having to balance the financial requirements of their publishers with the (frequently unreasonable) expectations of their audience, all the while striving to be completely objective, irreproachably fair, amusingly articulate and uncommonly insightful. Frankly, nobody could satisfy all of these demands at once &#8212; and, even if they could, I doubt that anyone would care. The age of the critic has now well and truly passed. <a href="http://futurismic.com/2012/01/18/hang-all-the-critics-towards-useful-video-game-writing/#more-14486" class="more-link">(more&#8230;)</a></p>
<p>Follow <a href="http://twitter.com/futurismic"><em>Futurismic on Twitter</em></a> for more nuggets of near-future fun and weirdness!</p>
]]></content:encoded>
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		<item>
		<title>Out of Destruction, Transformation?</title>
		<link>http://futurismic.com/2012/01/11/out-of-destruction-transformation/</link>
		<comments>http://futurismic.com/2012/01/11/out-of-destruction-transformation/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 19:21:04 +0000</pubDate>
		<dc:creator>Brenda Cooper</dc:creator>
				<category><![CDATA[Today's Tomorrows]]></category>
		<category><![CDATA[Brenda Cooper]]></category>
		<category><![CDATA[climate-change]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[foresight]]></category>
		<category><![CDATA[futurism]]></category>
		<category><![CDATA[governance]]></category>
		<category><![CDATA[instability]]></category>
		<category><![CDATA[structure]]></category>

		<guid isPermaLink="false">http://futurismic.com/?p=14481</guid>
		<description><![CDATA[Most of my recent columns have been about change, from climate change to twitter. Well, this is a start-of-the-year post, and it seems appropriate to take on change in a big way as the year changes. We’re in an unstable moment. Climate change is here and it’s affecting us all. The economy is global and [...]<p>Follow <a href="http://twitter.com/futurismic"><em>Futurismic on Twitter</em></a> for more nuggets of near-future fun and weirdness!</p>
]]></description>
			<content:encoded><![CDATA[<p>Most of my recent columns have been about change, from climate change to twitter. Well, this is a start-of-the-year post, and it seems appropriate to take on change in a big way as the year changes. <a href="http://futurismic.com/2012/01/11/out-of-destruction-transformation/#more-14481" class="more-link">(more&#8230;)</a></p>
<p>Follow <a href="http://twitter.com/futurismic"><em>Futurismic on Twitter</em></a> for more nuggets of near-future fun and weirdness!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Better Writing Through Writing About Writing</title>
		<link>http://futurismic.com/2011/12/21/better-writing-through-writing-about-writing/</link>
		<comments>http://futurismic.com/2011/12/21/better-writing-through-writing-about-writing/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 15:00:54 +0000</pubDate>
		<dc:creator>Luc Reid</dc:creator>
				<category><![CDATA[Brain Hacks for Writers]]></category>
		<category><![CDATA[enjoyment]]></category>
		<category><![CDATA[focus]]></category>
		<category><![CDATA[Luc Reid]]></category>
		<category><![CDATA[mental schemas]]></category>
		<category><![CDATA[productivity]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[schema therapy]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://futurismic.com/?p=14476</guid>
		<description><![CDATA[My life is fairly crammed, and writing time is hard to come by. Today I got one of those precious blocks of time in which I could write for several hours almost without interruption, yet as I fired up the computer, I felt not excited about the prospect, but worried and on edge.  I also [...]<p>Follow <a href="http://twitter.com/futurismic"><em>Futurismic on Twitter</em></a> for more nuggets of near-future fun and weirdness!</p>
]]></description>
			<content:encoded><![CDATA[<p>My life is fairly crammed, and writing time is hard to come by. Today I got one of those precious blocks of time in which I could write for several hours almost without interruption, yet as I fired up the computer, I felt not excited about the prospect, but worried and on edge.  I also felt a little unsure: I had several projects I could be working on and was waffling on which one to choose. <a href="http://futurismic.com/2011/12/21/better-writing-through-writing-about-writing/#more-14476" class="more-link">(more&#8230;)</a></p>
<p>Follow <a href="http://twitter.com/futurismic"><em>Futurismic on Twitter</em></a> for more nuggets of near-future fun and weirdness!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Skyrim and the Quest for Meaning</title>
		<link>http://futurismic.com/2011/12/07/skyrim-and-the-quest-for-meaning/</link>
		<comments>http://futurismic.com/2011/12/07/skyrim-and-the-quest-for-meaning/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 16:00:29 +0000</pubDate>
		<dc:creator>Jonathan McCalmont</dc:creator>
				<category><![CDATA[Blasphemous Geometries]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Blasphe]]></category>
		<category><![CDATA[computer game]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[Elder Scrolls]]></category>
		<category><![CDATA[futility]]></category>
		<category><![CDATA[Jonathan McCalmont]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[reductionism]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[video-games]]></category>

		<guid isPermaLink="false">http://futurismic.com/?p=14461</guid>
		<description><![CDATA[Lithium I’m old enough to remember when video games were comparatively simple things. For example, I remember the side-scrolling video game adaptation of Robocop (1988). Relatively short, Robocop had you shooting and jumping your way from one side of the world to another. Once you got to the end of one world, you moved to [...]<p>Follow <a href="http://twitter.com/futurismic"><em>Futurismic on Twitter</em></a> for more nuggets of near-future fun and weirdness!</p>
]]></description>
			<content:encoded><![CDATA[<ol start="1">
<li><strong>Lithium</strong></li>
</ol>
<p>I’m old enough to remember when video games were comparatively simple things. For example, I remember the side-scrolling video game adaptation of <em>Robocop</em> (1988). Relatively short, <em>Robocop</em> had you shooting and jumping your way from one side of the world to another. Once you got to the end of one world, you moved to another, and then another&#8230; and then the worlds started repeating themselves in slightly different colours. These games were simple to understand: you immediately knew what you were expected to do and what constituted victory. Nearly twenty-five years on, video game technology has advanced to the point where games are beginning to acquire the complex ambiguity of the real world &#8212; and with this complexity comes difficulty. <a href="http://futurismic.com/2011/12/07/skyrim-and-the-quest-for-meaning/#more-14461" class="more-link">(more&#8230;)</a></p>
<p>Follow <a href="http://twitter.com/futurismic"><em>Futurismic on Twitter</em></a> for more nuggets of near-future fun and weirdness!</p>
]]></content:encoded>
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		<slash:comments>17</slash:comments>
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