I get a fair few emails in the Futurismic mailbox saying “hey, I did this thing, maybe you’d check it out and blog about it?” Roughly 80% of them are either poorly disguised corporate pitches or stuff that’s just not very good, but every now and again I get something like this: Plan Of The City is an animation by regular reader Joshua Frankel, and it’s really rather wonderful. So consider this your Friday afternoon brain-break; take thirteen minutes to watch the architecture of New York fly itself to Mars, accompanied by some rather moving music. Go.
It could have been ugly. When the French developers Quantic Dream announced that they were working on an ‘interactive film’ that used quick time events as the primary mode of player interaction you could hear the sceptical harrumphing from orbit. Many gamers compared the game to Cinematronics’ infamous laser disc-based arcade game Dragon’s Lair (1983).
At a time when most video games were comprised of poorly animated coloured blocks, the cartoon imagery of Dragon’s Lair was ground-breaking. Here was a game that did not simply suborn the language and titles of films; it actually looked like a film too. The only problem was that when players fed their money into the machine, they soon discovered that they didn’t actually have control over the on-screen action. Continue reading Heavy Rain: Free Will and Quick Time Events