Cash for crime: monetizing anonymous street-art

Paul Raven @ 19-03-2010

Sweeping maid stencil graffiti by BanksyPity poor Banksy for a moment. There can surely be no better icon of the noughties Zeitgeist in urban art… but how to convert that incredible reputation and kudos into decimal places that will pay the rent? Banksy and his street-art contemporaries are trapped by their medium, because it’s hard to sell off your work when it happens to adorn a fundamental structural component of a building that belongs to someone else. And harder still when any random guy with a sci-fi webzine can freely republish a CC-licensed photograph taken by someone else that just happens to feature your work… oh, Monsieur Derrida, what have we done? [photo by unusualimage, art by Banksy, wall by uncredited building contractor]

If you’re thinking “well, I’m not sure money was Banksy’s motive”, then bravo – and I’m inclined to agree, given how hard he’s worked to stay anonymous (and how easy it would be for him to coast to fame on a brief cash-in and flee once the tide turned). But not so, perhaps, for the hordes of his imitators, and the other career street-artists who first rose to visibility and pseudo-respectability in the wake of the mainstreaming of hip-hop culture, and other creators whose work inhabits the interstices of law; whatever you may think of their methods, motives and legal transgressions, these are real artists doing real work… and they want to make a buck from it, too.

They face a similar problem to that of musicians in the internet age, in that they can’t control the distribution of their actual creation (albeit for very different reasons – musicians suffer from the economics of superabundance, while street artists are at the mercy of a type of scarcity), and so similar business models apply – you sell emphemera and scarce goods connected to the work rather than the work itself. For a street artist, that’s posters and prints, maybe clothing… whatever you can come up with, really.

Seems obvious enough… but unlike musicians, street artists (or at least the ones with any common sense) are obliged to remain anonymous lest they be prosecuted for vandalism. So putting up a URL to your webstore is a bit of a no-no… if the council are willing to email concert promoters who flypost in order to serve notices of prosecution (and believe me, they are), the anti-graff office will be all over your WHOIS records and server logs like a rash once you’ve got a profile big enough for people to want to buy your stuff. What you need is a middle-man who’ll collect your takings and pass them on, but who won’t blow your cover to The Suits.

There’s an old dawn-times saw about the internet that says it has a tendency to destroy middlemen, but if anything, the opposite seems to be true – the internet enables at least as many new middlemen business models as it destroys. Sure, it gives everyone with access to it an unprecedented ability to communicate directly with most of the world, but who has the time to do that if they’re busy writing novels, recording albums, weaving anatomically-correct crochet models of mammalian brainstems, or sleeping late so they can prowl the city streets at 4am with some stencils, a balaclava and a carry-all full of Krylon? You’re too busy creating your work to market it, so you let someone else handle that side of things for you, and give them a cut of the take for the privilege.

What other forms of work – more legal, or less – could benefit from this sort of anonymous clearing house/stock exchange system? Or are middlemen only flourishing temporarily in this frontier-esque era because the tools to accomplish the necessary tasks aren’t easy for newcomers to get to grips with?


Page-views as metric of journalistic quality

Paul Raven @ 15-03-2010

GalleyCat quotes a speech at the Copyright Clearance Centre’s copyright conference by Gaby Darbyshire, Gawker Media’s COO of finance, legal, operations & business development, in which she discussed the recent change in pay structure wherein Gawker writers are remunerated in proportion to the page-views garnered by the articles they authored:

“When we started paying our writers by the page-view (bonuses based on page-views), everybody started talking about how there would be a race to the bottom–how we’d be writing about nothing except Paris Hilton sex tapes. The absolute opposite has occurred, because at the end of the day, you don’t get a sustained growth in audience [and] in the success of your content, without producing quality.”

She concluded: “What our writers discovered–even though they were scared to start with (they were like, ‘oh my god, we have to find big scoop-y stories)–was that the diligently researched feature type good stuff that’s original and new; that’s what works. That’s what they are incentivized to produce, and we can measure exactly what is successful and what is not–which newspapers, by the way, never could, because you don’t know who is throwing away what section of the paper.”

It’s evidently safe to say that the policy hasn’t done Gawker’s traffic stats any harm… but the issue here is one’s definition of quality*. If quality writing is simply ‘writing that ever-greater numbers of people want to read’, then I guess Gawker has found the secret recipe for success.

I suppose it marks me as some sort of intellectual elitist, but I’m inclined to think that quality and popularity are not correlative in that particular way… which sits awkwardly at odds with my general belief in market forces. If there had never been a market for quality journalism, then we’d never notice having less of it; on the other hand, if we can recognise (or at least worry about) a decline in the amount of quality journalism available, that implies there’s still a demand for it, albeit in smaller volume than the demand for titillating tabloid gossip. It’s all very well chasing “scoop-y” stories, but a scoop about Paris Hilton isn’t of the same worth as a scoop about, say, government corruption, corporate misdeeds and so on. Not in my world, anyway.

An therein lies the rub. It’s different strokes for different folks, in other words; if all you want is page-views and the ad revenue they bring, then by all means write for page-views, because the readers are hungry. Personally, that editorial approach turns me right off (the only Gawker property I follow is Lifehacker, and even that’s been in something of a decline since Gina Trapani stepped away from the steering-wheel), so the question is whether the simple page-views model will work for ‘quality’ journalism… and if it won’t (as seems to be the case), how should it compete with populist sensationalism?

Surely, if web publishing has such superior feedback and analysis data by comparison to print as Darbyshire suggests, there must be a way to make it pay and scale… unless the cynics are right, and proper investigative journalism really has always been subsidised by celebrity gossip and scaremongering.

[ * Zen & the Art of Motorcycle Maintenance, anyone? ]


New business models in transmedia storytelling

Paul Raven @ 11-03-2010

The TechDirt gang have pointed out an interesting experiment in monetizing storytelling across multiple media platforms from movie house Zen Films:

It’s not a requirement for the audience to consume all media – only that they enjoy whichever one they have right now. Now, given all the attention we’re giving to the fact that there are three media and that they represent three perspectives on the same story, if someone enjoys the novella I think it’s likely they’ll watch the webisodes and vice verse.

So, there are no particular calls-to-action within each media except the plot points and the twists and turns of a great story which I think will motivate people to get a different perspective on events – who’s telling the truth?

The story is being written by the award-winning crime thriller writer Simon Wood and I’ve left him alone now to continue writing while I’ve turned my attention to the money.

Step 4b – Getting Paid

All the media will be free to read and watch online. It will be released episodically – possibly two episodes a week (Tues and Thurs) maybe weekly… But from the first episode we’ll be selling the whole story so you don’t have to wait.

I believe that reading a book (or Kindle) or watching a DVD on the TV is still very popular and often more convenient than doing the same online. I’m hoping that audiences are going to pay for that.

As with all such things, only time will tell… but people are trying to break the mould, and that means something will give eventually. I’ve noticed quite a few serialisation projects in the genre fiction world of late – Shadow Unit, for instance, or the latest donation-supported Marla Mason material from Futurismic alumnus Tim Pratt, to name but a couple – but what new levels of interest might a cross-media experiment produce?

What if Shadow Unit started doing some video episodes and extras alongside the written fiction, and posting them to a branded channel on YouTube, for instance? And before you mention the problems of budgeting for video, bear in mind that extremely low production values can actually be exploited as a unique selling point in their own right… if you’re not afraid of people calling you out on shameless altermodernity, that is.


Even people who play Farmville want to avoid playing Farmville

Paul Raven @ 09-03-2010

The road to FarmvilleI’m probably going to upset a few people by saying so, but I loathe Farmville. If you do too, this darkly funny but simultaneously serious analysis of the Farmville phenomenon in socioeconomic terms will probably make your week [via Chairman Bruce; image by taberandrew]:

One might speculate that people play Farmville precisely because they invest physical effort and in-game profit into each harvest. This seems plausible enough: people work over time to develop something, and take pride in the fruits of their labor. Farmville allows users to spend their in-game profits on decorations, animals, buildings, and even bigger plots of land. So users are rewarded for their work. Of course, people can sidestep the harvesting process entirely by spending real money to purchase in-game items. This is the major source of revenue for Zynga, the company that produces Farmville. Zynga is currently on pace to make over three hundred million dollars in revenue this year, largely off of in-game micro-transactions.[10] Clearly, even people who play Farmville want to avoid playing Farmville.

[...]

Even Zynga’s designers seem well aware that their game is repetitive and shallow.  As you advance through Farmville, you begin earning rewards that allow you to play Farmville less.  Harvesting machines let you click four squares at once, and barns and coops let you manage groups of animals simultaneously, saving you hundreds of tedious mouse-clicks.  In other words, the more you play Farmville the less you have to play Farmville.  For such a popular game, this seems suspicious. Meanwhile, Zynga is constantly adding new items and giveaways to Farmville, often at the suggestion of their users.  Hardly a week goes by that a new color of cat isn’t available for purchase.  What fun.

Beyond the snark, though, there’s a serious point being made:

The most important thing to recognize here is that, whether we like it or not, seventy-three million people are playing Farmville: a boring, repetitive, and potentially dangerous activity that barely qualifies as a game.  Seventy-three million people are obligated to a company that holds no reciprocal ethical obligation toward those people.

It’s always been easy to manipulate people using existing networks and patterns of social obligation, but now the social web has made that into a fast-moving billion-dollar business model. Add five years, stir vigorously; your technothriller plot is ready to serve.


Do free ebooks actually affect the sales of dead-tree books?

Paul Raven @ 09-03-2010

For those retaining an interest in ebooks and publishing economics, here are a few interesting links. First, via Nick Harkaway: proper academic research that asks what happens to book sales if digital versions are given away for free? The answer: well, it’s not entirely clear, but it probably doesn’t do much harm.

The present study indicates that there is a moderate correlation between free digital books being made permanently available and short-term print sales increases. However, free digital books did not always equal increased sales. This result may be surprising, both to those who claim that when a free version is available fewer people will pay to purchase copies, as well as those who claim that free access will not harm sales. The results of the present study must be viewed with caution. Although the authors believe that free digital book distribution tends to increase print sales, this is not a universal law. The results we found cannot necessarily be generalized to other books, nor be construed to suggest causation. The timing of a free e-book’s release, the promotion it received and other factors cannot be fully accounted for. Nevertheless, we believe that this data indicates that when free e-books are offered for a relatively long period of time, without requiring registration, print sales will increase.

Secondly, via numerous sources (of whom Richard Kadrey was the first I noticed), the number of books available in the iPhone apps store has overtaken the number of games. Some wise words on interpreting this statistic from Penguin’s digital publishing boffin Jeremy Ettinghausen:

“I travel on the tube every day,” he continued, “and you do see people reading books, reading newspapers and playing games. As publishers we need to be on the things that people are using during that distraction time, that commuter time.”

But he argued for caution in focusing on the number of titles being published, stressing that “it’s very easy to produce books for the iPhone”.

“It’s interesting to see what’s selling,” he said, “rather than what’s being submitted – quite a lot of the books are free downloads, whereas the games tend to be paid for. I’m more interested in what’s going out than what’s going in.”


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