Tag Archives: cyberpunk

Neural interfaces: the state of the art

Some heavy but fascinating reading over at h+ Magazine, in the form of James Kent’s round-up of where we are with technologies for interfacing the human brain with technological hardware, and where we’re going with it. The big take-away point for me is that the more fidelity you want from the interface, the more invasive the interface needs to be, though that might change as the technology advances.

And here’s your slice of sf-nal thinking from the conclusion:

While the primary purpose of neural interface research is putatively therapeutic, the functional potentials and ethical concerns of neural porting are problems looming in the future. Right now these are hypothetical concerns, but if a single-access embedded neurode procedure could be perfected and automated and performed at a local clinic in two hours for around a thousand dollars, and it was covered by insurance, the temptation for cosmetic and personal use of such a procedure becomes clear. Neural interfaces can be abused, obviously, and can be hacked into to enslave and torture minds, or drive people intentionally insane, or turn them into sleeper assassins or mindless consumers. Security is an inherent problem of any extensible exo-cortical system that must be addressed early in the engineering and testing stages, or anyone with an exo-cortical input would be ripe for exploitation. Sensory discrimination is an ongoing problem in any media environment, so individual channel selection, manual override, and the ability to shut down device input should be an integral part of any embedded system.

Probably not a system you want Microsoft writing the OS for, then…

Interesting stuff happens at the edges: cyberpunk’s African rebirth

Jonathan Dotse of Ghana has managed to make a modest splash in the sf blogowhatsit, and deservedly so – he’s stated with admirable clarity that the “lawless frontier” aspects of cyberpunk fiction which now seem tired or implausible to readers in the jaded Western world are becoming more pertinent than ever on the African continent.

… here in Africa, development has been dangerously asymmetrical. By the time any product hits our soil it’s already fully-developed and ready to be abused by the imagination. Technology designed for vastly different societies invariably trickles down to our streets, re-sprayed, re-labeled, and hacked to fit whatever market will take it. Regulation? You can forget about regulation.

[…]

It’s no surprise then that lawlessness is the rule on our end of the networks, ‘do what thou wilt’ the full extent of cyber-regulation. This will remain the case as long as Africa continues to wear hand-me-down systems; until she acquires her own truly tailor-made networks. With the huge logistical frameworks that need to be implemented, spanning vast swathes of geographical terrain, political regimes, and language barriers, a cyberpunk future for Africa seems all but inevitable.

This reminds me somewhat of Iain Banks’ comments about his well-known Culture universe – that the interesting* things happen at the edges of stable societies. There’s been a certain degree of navel-gazing in sf criticism circles which has seen people momentarily pondering whether sf has lost its ability to talk meaningfully about the future; Dotse’s post would suggest that the tropes of cyberpunk are still a useful lens on the world that he experiences. So perhaps the problem isn’t with sf as a mode of discourse, but with the state of the Anglophone Western world that is its dominant consumer and producer: maybe things have just gotten too safe for us to say much that hasn’t been said before about our own experience of life.

That may not last, of course – Bruce Sterling’s favela chic/gothic hi-tech dichotomy is being borne out in headlines all across Europe and the US, and I expect we’ll see new fiction that grapples with those ideas (and many others) in the years to come. But for now, the so-called “global south” is inheriting the rush of social and technological flux that turned the more developed nations upside down during the late eighties and nineties, and we can expect that writers there will take up and retrofit the tools of cyberpunk in order to shape their own futures, fictional and factual alike. In fact, I think we should be actively looking for them to do so; it would do us good to be reminded that, for all our angst about our own uncertain futures, the daily experiences of millions of other people highlight just how stable and comfortable we really are. As we adjust to a global economy where adaptive reuse, thrift, hacking and making-do become skillsets that we need to reacquire, we can probably learn a lot from nations where they’ve been necessities for decades. We’ve let our sense of entitlement deafen us for far too long; it’s time to listen to the voices from the edges, and beyond them.

And if Dotse can write stories as well as he can grandstand, he’ll be a name to watch. So if you decide to try your hand at short stories, Jonathan, we’d love to see them when we re-open to submissions later in the year… 🙂

[ * For clarity – ‘interesting’ here refers to the sorts of things that make for interesting fiction stories, rather than a more general form of interest. ]

William Gibson on the cyberpunk obsession with brands

Having recently completed his forthcoming novel Zero History, William Gibson is kicking back at his blog and fielding questions from the intertubes; if you want an insight into the man’s attitudes and philosophies (toward his work, and the world in general), you’d be well advised to tune in.

This one particularly caught my eye, because it calls out a foible I’ve always noticed in Gibson’s writing (and Chairman Bruce’s, too, though to a different degree) – his fetish for explicitly dropping in brand names and obsessional detail about clothing, hardware and vehicles. Gibson’s justification is charming, not least because I’ve always had a similar sort of obsession*:

Q Why do you seem obsessed with brand name apparel et al in Pattern Recognition and Spook Country?

A You ain’t seen nothing, yet! Actually the new one may explain that, a bit. Or just further convince some people that I’m obsessed. It’s one of the ways in which I feel I understand how the world works, and there aren’t really that many of those. It’s not about clothes, though, or branding; it’s about code, subtext. I was really delighted, for instance, to learn who made George Bush’s raincoats. A company in Little Rock (now extinct, alas) but they were made of Ventile, a British cotton so tightly woven that you can make fire hoses (and RAF ocean survival suits) out of it. Which exists because Churchill demanded it, because the Germans had all the flax production sewn up. No flax, no fire hoses for the Blitz. The cultural complexities that put that particular material on Bush’s back delight me deeply; it’s a kind of secret history (and not least because most people would find it fantastically boring, I imagine).

Brands are stories, in and of themselves. I wonder if the cultural histories of consumer goods are one of the few types of narrative that can survive postmodern erosion?

[ * There’s a part of me that always hates noting similarities like this, because it feels like my brain trying to tell me “oh yeah, you’re just like him, bravo you!” Anyone else get that kind of feeling when they read author interviews or blogs? ]

Fooling facial recognition software: the Adam Ant method

This one’s been doing the rounds for a few days, but I thought I’d throw it out for those of you who’ve not seen it yet: some graduate research suggests that stylised facial decoration and make-up (a la eighties New Romo band promo shots and cyberpunk bandwagon movies) may be a simple and effective counter-response to the increasing ubiquity of surveillance cameras with facial recognition software [via Technoccult].

Sci-fi no more: bionic eyeball implants

Another genre cliché becomes reality, as the imaginatively-named company Bionic Vision Australia prepares to install the first in-human deployment of a prototype eyeball implant designed to “deliver improved quality of life for patients suffering from degenerative vision loss caused by retinitis pigmentosa and age-related macular degeneration” [via KurzweilAI.net]. Er, what?

The device, which is currently undergoing testing, consists of a miniature camera mounted on glasses that captures visual input, transforming it into electrical signals that directly stimulate surviving neurons in the retina. The implant will enable recipients to perceive points of light in the visual field that the brain can then reconstruct into an image.

Ah, right. Why didn’t you just say so, eh? Here’s a video: