Infamous 2: Mindless Fun and the Basis of Aesthetic Judgement

Jonathan McCalmont @ 17-08-2011

It rained on Saturday afternoon. It rained and it rained and it rained. It rained so much that I couldn’t go out, not even to the cinema, not even for a walk. I was trapped, so I decided to invest some serious time in a video game. I powered up the PS3, slid the armchair just that little bit closer to the TV and I dipped my toes into the world of Sucker Punch Productions’ superhero sandbox extravaganza Infamous 2.

A few hours later, I unfolded myself from the chair and looked up at the clock on the wall… I registered 5 pm but my joints were screaming. How long had I been here? In something of a daze, I headed upstairs to my computer where I checked my email. My computer’s clock read 7:30 pm. Surely this was a glitch. I googled the time: same problem. I headed downstairs and asked my girlfriend what time it was and she pointed to the clock… the one that I had checked only a few minutes earlier. It now read 7:35 pm. Continue reading “Infamous 2: Mindless Fun and the Basis of Aesthetic Judgement”


Microsoft Kinect: The Call of the Womb

Jonathan McCalmont @ 30-06-2010

Blasphemous Geometries by Jonathan McCalmont

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I have never been to the festival of hubris and chest-thumping that is the American video games industry’s yearly trade-fair E3 (a.k.a. ‘E Cubed’, a.k.a. ‘Electronic Entertainment Expo’), but the mere thought of it makes me feel somewhat ill. A friend of mine once attended a video game trade fair in Japan. He returned not with talk of games, but of the dozens of overweight middle-aged men who practically came to blows as they jostled for the best angle from which to take up-skirt photographs of the models manning the various booths.

As disturbing and sleazy as this might well sound, it still manages to cast Japanese trade shows in a considerably better light than a lot of the coverage that came out of E3. Every so often, an event or an article will prompt the collection of sick-souled outcasts known as ‘video game journalists’ into a fit of ethical navel-gazing: are their reviews too soft? are their editorial processes too open to commercial pressures? do they allow their fannishness to override their professional integrity? Oddly enough, these periodic bouts of hand-wringing never coincide with E3.

E3 is a principles-free zone as far as video game reporting is concerned: Journalists travel from all over the world to sit in huge conference halls where they are patronised to within an inch of their wretched lives by people from the PR departments of Nintendo, Microsoft and Sony. At a time when cynicism and critical thinking might allow a decent writer to cut through the bullshit and provide some insights into the direction the industry is taking, most games writers choose instead to recycle press releases and gush about games that are usually indistinguishable from the disappointing batch of warmed-over ideas dished out the previous year. At least the creepy Japanese guys had an excuse for wandering around a trade fair doused in sweat and sporting huge hard-ons.

Microsoft Kinect with Xbox 360

Continue reading “Microsoft Kinect: The Call of the Womb”