What will reading look like in 2010?

Paul Raven @ 31-12-2009

Well, it’s been a lively year for changes in the publishing industry, hasn’t it? This time last year, I wrote a post titled 2009 – the year the physical bookstore lays down and dies? – and over here in the UK, Borders has just gone into receivership, a few days before Amazon claimed to have sold more Kindle ebooks over the holiday period than dead-tree books. The times, they are a-changin’.

I still don’t have an ebook reader myself, because I’ve not seen one that’s open enough for my tastes – I don’t want to be tied to one retailer (same reason I don’t have an iPod), and I want to be able to read multiple formats without jumping through hoops. But 2010 looks like the year that the tablet computer makes its presence felt (if Apple are going to release one, you can bet your boots that cheaper and more open devices will follow close on its heels), and that means all we need is a decent platform for reading ebooks.

Enter inventor and Singularitarian Ray Kurzweil, who has a track record of disruptive developments in an assortment of industries; his new company knfb Reading Technology (a cooperative venture with the National Federation of the Blind) is set to debut an ebook software platform called Blio at the Las Vegas Consumer Electronics Show next week. It’s already available for free download, with versions for PC, iPhone and iPod Touch, and (according to the linked article) it trumps pretty much all of the competition on features and accessibility. Blio may well turn out to be the grenade in the ebook punchbowl… I’m hoping an Android-native version appears pretty soon.

And what of the humble magazine? Distribution and print costs are killing off all but the most tenacious print publishing niches at a ferocious rate, but there’s plenty of people trying to find a new paradigm for the format – here’s a video demo of Mag+, the result of a collaboration between a Swedish publisher and BERG, the London-based design outfit [via MetaFilter]:

Of course, you may be thinking that all these developments are attempts to saddle a horse that has already fled the stable… after all, no-one reads any more, do they? Well, actually, they do – the consumption patterns and preferred media have changed rapidly, but a recent University of California study shows that the amount of text consumed by the average American has actually tripled since 1980, and social networks like Facebook have ordinary people writing more regularly than ever before (although the quality and nature of the material they write is admittedly pretty variable).

The one thing we can probably say for certain is that people are still going to be reading in 2010, and for a long time afterwards. The challenge for writers and publishers (of fiction or otherwise) are to find the channels that work best for the material they produce, and then to find a way to leverage that channel to make it a viable business model.

Interesting times ahead, don’t you think? :)


Welcome to the 3D economy

Paul Raven @ 06-08-2009

Rep-Rap - self-replicating fabberJamais Cascio appears over at Fast Company once again, this time talking about the desktop manufacturing revolution, which seemingly becomes a less science fictional prospect by the week. The shift in plausibility is noticeable in the concerns raised: consider a still-distant technology like nanoassemblers or sentient AI, and you’ll get the species-killer existential risks – grey goo, say, or a hard unfriendly singularity. Ubiquitous fabbing is inevitable enough to be raising more realistic and (by comparison) small-scale concerns… like what the hell it’s going to do the economy. [image by Zach Hoeken]

Technologies that shift production from being atom-dominated to being bit-dominated tend to follow similar trajectories. With both laser printers and, later, CD/DVD burners, the first wave of “creative destruction” came when the prices dropped to the level where the devices were affordable by small businesses; the second, bigger wave came when the prices dropped to a level affordable by general households. Now, laser printers and CD/DVD burners are just about free in a box of cereal–and, for many of us, the production and consumption of text documents and music has moved to entirely digital formats.

If 3D printing follows a similar trajectory, we may not be likely to see a massive shift to entirely digital “products” any time soon, but we could well see a shift to more local–even desktop–production. There’s no guarantee, of course, that 3D printing system prices will crash in the exact same way as laser printers, or that individual households will decide that desktop manufacturing is appealing. Local manufacturing seems a good bet, however, for a variety of reasons. There’s a particularly strong sustainability argument around local manufacturing, from the rising tide of “localism” philosophies (from food to media), to the ability of 3D printing to extend the useful life of manufactured goods by making new parts (as Jay Leno does for his vintage cars). The sustainability argument will become especially powerful once cheap overseas-produced goods reflect rising costs for fuel and carbon. And local manufacturing via 3D printing, even if limited to simple consumer items, has the potential to disrupt incumbent manufacturing, shipping, and retail industries.

If we do see 3D printing follow the footsteps of laser printing, however, the results could be profound. Desktop manufacturing offers the potential for the ultimate “maker” culture, where commercial products are bought off of iTunes-like online stores and printed at home, while eager hardware hackers play with design tools and open-source hardware systems to make entirely new material goods. Lurking in the background, of course, is the potential for design piracy — what one writer termed “napster fabbing,” back in the era when Napster was scary.

It remains to be seen what actually happens, but severe disruption of the status quo is pretty much a given. What do you think – will ubiquitous fabbing usher in a utopian future of happy people making interesting stuff, or a world crammed with cheap and poorly-made junk?