Making a game of disruption politics

Paul Raven @ 22-06-2010

More from John Robb: rewiring agitprop and non-violent protest movements as open-source games.

… in modern western societies, this elite group and their specialists are able to dissociate themselves from jobs when it comes to their private lives.  They live unencumbered within our impersonal society.  This window of vulnerability creates a yawning opportunity for innovative forms of disruptive non-violent protest.  One that pierces the organizational and societal veil of anonymity for these individuals by turning them into systempunkts (vulnerable nodes within the targeted organization’s network that would cause the most damage if disrupted).

Essentially, if you can successfully deter/coerce individual decision makers in this decision making group, you will win (and quickly).Early work on this type of protest can be seen in the work of 4Chan’s Anonymous and China’s human flesh search engine. Both of these open source movements have shown to be surprisingly powerful at targeting single individuals (and poor at disrupting organizations).

An aside: I find Anonymous fascinating, because (whether deliberately or not) they’ve created a fluid non-identity that can be picked up by anyone anywhere for any purpose. It’ll be one of those names that haunts the sidebars of news sites for decades, if not longer… and there’s always the possibility of a schism or interfactional split, which should be fascinating (and doubtless horrific and hilarious) to watch from the sidelines.

But back to Robb:

… any online group of sufficient size could launch an effort like this.  However, to really zoom the effort and turn it into a coercive tool, one modification should be made.  It should operate as an online game.

Well, pretty much everything else operates as an online game, even democracy itself. [/snark] More seriously, though, using the reward structures of games to entice people toward certain real-world behaviours has been proposed (and put in to action) by others, and has a certain resonance not only with the times we find ourselves in, but also our nature as homo ludens. Indeed, Robb himself proposed a kind of real-life Farmville to spread permaculture farming, but I suspect the amount of real physical work needed to achieve those sorts of goals will deter all but the most tenacious.

That said, science fiction writers got there first: Stross’ Halting State, and Walter John Williams’ This Is Not A Game, for instance. Maybe human society was always a game, and we’re only now waking up to a fact that politicians and uber-entrepreneurs have always understood instinctively?