Paul Raven @ 01-04-2008
A new month means a new story here at Futurismic … and this one has got everything.
Seriously - geek hackers and classic arcade games, electronic Darwinism and domestic espionage, venture capital and Valley-esque start-ups … and a healthy dose of intellectual property panic. Leonard Richardson’s Futurismic début is quite a piece of work!
I should also point out for the benefit of the easily-offended that there’s a generous sprinkling of profanity in “Mallory”, right from the outset. Still keen? Good - you won’t regret it! Click on through and read the whole thing … and please leave comments for Leonard to let him know what you thought of the story.
Mallory
by Leonard Richardson
Vijay had been playing video games his whole life, but he’d never really become addicted to one until the first incarnation of Fuck Me. Adding an element of real-time strategy to the already-frenetic Gestalt Warrior combined construction, emergent behavior, and blob-themed violence in a way that both Vijay and the Selfish GAME found satisfying.
Continue reading “MALLORY by Leonard Richardson”
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Jeremy Eades @ 08-12-2007
So I likee my video games. A lot. Enough that I’ve had to mail them to another country to save myself. And I like stats. Graphs and numbers and stuff that make pretty lines are cool. Combining the two? Heaven.
Via the very funny gaming site Rock, Paper, Shotgun we see that Valve, creators of that wonderful trio of games in The Orange Box, have been watching you, and the stats are something fun to see. They’ve published info for Half-Life 2: Episode 2, including completion times, hours played, how often people died, etc. Probably the coolest feature is the ‘death map,’ a kind of infrared map showing areas where players have died. Thought you were the only one who fell off that cliff in the very beginning? Not according to the red dot in the picture above.
They’ve also got data on TeamFortress 2, including the tidbit that BLU have a slight edge over RED. Privacy issues aside (I guess some people object to being watched while they pathetically die over and over in the same place…), this is an interesting method for designing games and hopefully the data will be incorporated into how to make future games more fun.
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Jeremy Eades @ 10-10-2007
At midnight on Wednesday, gaming company Valve unlocked it’s Orange Box software. In addition to a new episode in the compelling Half-Life 2 universe, you also got a quirky/awesome multi-player game called Team Fortress 2, and this enigmatic concept game called simply ‘Portal.’
In it, you wake up in a small room, and are required to navigate several mazes in a sterile, psychological experiment-looking series of rooms. The tests get progressively harder, challenging your spatial ability and your patience. At times, you just want to break free…
I’d seen videos of it before, but nothing prepared me for playing it. Overall, the game itself is way too short, but as a high concept of an aspect of gaming to come, it’s revolutionary. I’ve only played through the basic missions, the more advanced ones await me. But there are lots of puzzles, and me likely the puzzle. There are also rumors that the character here will be incorporated into the Half-Life universe. Now it’s time to start up Episode 2.
(image via Borkweb)
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Tobias Buckell @ 08-10-2007
Blogger White African talks about a new concept of gaming that’s oriented at solving issues in the third world. By playing to find solutions for problems facing real world villagers many ideas and approaches might filter out the best practices. A unique idea, as long as the game is open enough to let some really original thinking into it. As White African also points out.
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