Mass Effect II and Racial Essentialism

Jonathan McCalmont @ 03-03-2010

Blasphemous Geometries by Jonathan McCalmont

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Genre is, to one extent or another, all about re-using old ideas. Ideas shared. Ideas reclaimed. Ideas reinvented. Ideas lost. Ideas rediscovered. Encounter enough works of genre over a long enough time period and you will see ideas rise and fall like the tides. You will also see patterns emerging in the way that certain ideas are used. For example, it is no accident that the rain slicked streets of 1930s noir fiction would pop up in the works of Raymond Chandler before re-appearing in the films of the 1960s French Nouvelle Vague, and appearing again in the novels and stories of Cyberpunk in the 1980s. The long shadows and bad weather of noir were an expressionistic manifestation of a sense of unease, a feeling that society was somehow broken. That same intuition has stayed with us over time, summoning noir’s set dressing again and again as new generations of authors deploy the same ideas and techniques to express ideas of their own time and place.

Genres are collections of these kinds of ideas. Ideas that form a shared vocabulary that gets used and re-used to tell new stories. But sometimes a good genre idea or trope will become detached from its metaphorical roots and take on a substance and a physicality of its own. The idea will develop freely as generations of authors engage with it but, because the idea has been separated from its original metaphorical purpose, the idea will forever remain wedded to the time and place in which it was forged. Like mitochondrial DNA, or a forgotten time capsule. A window into a different time and a different place. Continue reading “Mass Effect II and Racial Essentialism”


A fistful of writing tips and tools

Paul Raven @ 29-01-2010

brainstormingIt seems like ages since I last relinked any good writing advice here, so let’s take a look at a few items that got tangled up in my intertube trawler-nets this week. First of all Luke Reid points us toward the blog of the pseudonymous Doctor Grasshopper, a medical student and sf/f author who aims to provide useful tips for other writers who want to include realistic diseases and injuries in their plots:

… what I’d really like to do is provide a bit of groundwork for starting from a desired symptom and working your way to figuring out how to make it happen in a marginally medically plausible way.  Some posts will be symptom-based, and will discuss different ways to produce the symptom.  Some posts will be about broad categories of diseases, and how they work.  Some posts will be organ-system-based, and will basically be me geeking out about how cool the human body is.  And of course, I reserve the right to post miscellany as I see fit.

She’s inviting specific questions from the audience, too, so go subscribe to the RSS feed; expertise is an invaluable resource, after all, and free is the best price.

Jeff VanderMeer’s Booklife blog (an online supplement to the book of the same title) is spooling out a bunch of interesting guest posts at the moment, including this little gem from Jeremy L C Jones; if you’ve heard the writerly aphorism “show, don’t tell” but never quite understood what it means, this post should shed some light on the subject.

… I am often surprised at how many of my students haven’t heard “Show, Don’t Tell” or who have heard it but don’t get it.  There comes a time in each semester when I have to explain the difference between showing and telling.

Usually, this can be taken care of with a simple demonstration.

“I am happy,” I say.  ”That is telling.”

Then I jump up and down, hooting and pumping my fists in the air.  “And that is showing.”

They all smile and nod.  They get it!  I am a proud teacher.

Click through for examples and exercises; excessive exposition and blunt telling are the most frequent problems I encounter in manuscripts sent to me for critique, and slush readers of my acquaintance bump into it a great deal, too. Jones’ post should help you grasp the root of the problem, and show you some routes to solving it.

Shifting gear to a somewhat more meta level, John Ginsberg-Stevens pops in to the Apex Book Company blog to look at one of the less-discussed cogs in the genre writer’s gearbox: the annihilation of history.

… I think this is a vital engine in the creative mechanism of SF.  Whether there’s been a zombiepocalypse, an alien invasion, or a high adventure 10,000 years in the future, the genre thrives on messing with history, taking it apart, or brazenly dismissing it to focus on something else.  This applies to genre history as much as it does to actual history, as later generations absorb or break the past to fuel their own creations. From Heinlein’s classic Future History to recent works like Paolo Bacigalupi’s The Windup Girl and Caitlín R. Kiernan’s The Red Tree, history is subjected to an act of destruction that may alter it into something new or unrecognizable, recombine it, or entirely eliminate it. This could be an Asimovian reformulation of the grand sweep of history, or the intimate breakdown and evocation of local history and folklore into something very different.

This act of destruction can produce a lot of creative energy, and can also focus the audience’s attention on what is important in a narrative.

Some good ideas for critics, reviewers and regular readers in there, too.

Last but not least, it’s back to Luc Reid for one of his own posts, which discusses how to turn a neat idea into a viable story – one of the bits I always struggle with! Reid identifies four basic approaches:

A) Create a beginning situation and let the story take its own course
B) Build an outline
C) Develop an excellent scene
D) Write a first sentence as a jumping-off point

Here’s a snippet from the first approach:

Once you have a character who wants something different from what’s going on, the story has a chance to take off. Whatever you do, don’t give the character what she or he wants–at least not right away. Preferably, make that thing more important and more difficult the deeper we get into the story. If you’re writing off the cuff, it pays to throw every new problem you can think of at your character and let your character try to find their own way out. Of course, they have to continue to have a desire or need they’re following to plot their course, at least in most cases.

Good stuff, clearly explained… Reid’s a good writer to follow if you want useful advice on developing your fictional chops. [image by Marco Arment]

Have you got any recommendations for good writerly advice online? Or a tip or hack of your own to share?


How fanfic starts

Sarah Ennals @ 24-01-2010

Does Not Equal is a webcomic by Sarah Ennalscheck out the pre-Futurismic archives, and the strips that have been published here previously.

[ Be sure to check out the Does Not Equal Cafepress store for webcomic merchandise featuring Canadians with geometrically-shaped heads! ]


Will Gillis on sf’s changing face

Paul Raven @ 22-01-2010

I don’t know whether William Gillis wrote this little screed about the changing face of science fiction as a response or reaction to Jo Walton’s piece about the reading protocols of the genre, but it certainly serves as an interesting counterpoint to it. I like to read the viewpoints of smart readers coming from outside the loose tribe of fandom, because it enables us to see some of the stories we tell ourselves about the genre’s evolution in a different light:

… the modern age has given rise to a very distinguishable modern clique of SF authors interested in worlds with recognizable causal connections to our world. In a world deprived of anything more than an anemic NASA how we get there matters (or, alternatively, how it diverged). The other hallmark of the internet age is the density of the snarkiness, reference and speed of ideas — if Blade Runner signified the beginning of the shift away from abstraction with advertisements referencing real corporations, today’s authors plaster their prose with injokes. Rather than trying to abstract away, they embrace our inherent ties to the world as it is in order to milk a higher density out of our shared language. The internet has given everyone the sensation of having passing knowledge in every field, and modern SF authors are expected to be versed and deliver on many if not all fronts.

There simply isn’t the patience for limited-focus authors. And while I still heart Delany and Le Guin, I think this is a good thing. Nothing’s worse than sitting through a work full of intellectual spark on one front to find it dead on another. A great mathematics twist matched with a ridiculous carbon copy of the author’s culture transposed upon a ridiculously different environment. A finely constructed anthropological or psychological thesis with cliche and implausibly-portrayed tech.

Perhaps Gillis has hit upon the reason that the enthroned classics of the genre frequently fail to move new readers in the way they moved us when we discovered them… but having typed that out, it feels like a tautology. How about you – did the sf classics from before your time hold up to their reputations, or were they interesting in the way that archaeology is interesting?


Packaging the genre: publishers as curators

Paul Raven @ 14-10-2009

There aren’t many business methods worth copying from the record business at the moment, but should book publishers be trying to work more like record labels? Over at the if:book blog, one Bob Stein thinks there’s something to be learned from the days when books had a distinctive look that immediately identified their publisher as well as the author:

I find myself thinking a lot about what i call the “Foyles” model. in the not too recent past Foyles in London shelved books, not alphabetically by subject or genre, but by publisher such that there was the Penguin section and the Bloomsbury section. For a more recent example, video stores usually shelve Criterion titles on their own — precisely because of the power of the brand. From this perspective I see two sorts of physical store plays — one could open a completely new sort of superstore . . . . where publishers, like perfume companies, effectively rent space to show their wares (fulfilling in some cases with actual books but also via POD and online). The second is a publisher branded cafe/store…

It’s not that crazy an idea, really… it’s pretty evident the current book-barn approach isn’t working so well. Perhaps I’m more attracted to the idea through being a genre reader, where publisher trust is stronger and more focussed: I’m statistically more likely to be interested in a book published by Gollancz or Tor than I am one from Penguin or Bloomsbury, for instance.

Visual branding plays a part, too, as pointed out by Joanne McNeill at Tomorrow Museum:

If there were a Tony Wilson of publishing, you bet I would buy every book printed…

Well, yes!

This all ties in rather neatly to Jonathan’s Blasphemous Geometries column from December last year, where he suggested that someone should give science fiction the Criterion Collection treatment. And there’s a new column from Mr McCalmont due later today, as it happens…

How strongly does a book’s publisher influence your likelihood to buy that book, if it’s by an author you’re not familiar with? And what about packaging? I rather liked the look of the Gollancz Future Classics collection, but I know a lot of other folk found them ugly or odd.


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