If you’ve ever considered setting yourself up as an independent comics publisher to push your own work, novelist and indie-creator Jim Munroe has got your back with a self-publishing primer.
One of the coolest thing about the comics world is that it doesn’t dismiss self-publishers the way the lit world does. Maybe because it’s a less pretentious field, or a newer one, or that drawing talent is more quickly discerned at a glance.
Pretentious? Us? Au contraire! Well, that’s a debate for another day… for now, let’s see what Munroe suggests as a start:
Someone wrote in another Xeric testimonial that you should not attempt self-publishing and all of this business unless you have no choice. This is really true. It’s a tonne of work, there’s no money in it, and trying to put comic books out there for public consumption is another full-time job on top of doing the actual (creative) work.
But the more of your own work you do the more focused you become, and the easier it gets, at least to be confident enough to start a project, to see it through, and to learn a thing or two about it and yourself in the process.
In other words, self-publishing shouldn’t be considered a short-cut to success for shoddy work… which is the one thing that the majority of self-published novelists seem to have utterly failed to realise. There’s lots of solid practical advice in Munroe’s post, so if you’re a comics writer or artist (or just interested in the business side of small-scale publishing) go take a look.
Will increasing ease of access to self-publishing tools make it more acceptable to self-publish novels, or less?