Stoned neural networks, wet computers and audio Darwinsim

Paul Raven @ 13-01-2010

Here’s a handful of links from the weird and wonderful world of computer science…

First of all, Telepathic-critterdrug is described as “a controversial fork of the open source artificial-life sim Critterding, a physics sandbox where blocky creatures evolve neural nets in a survival contest. What we’ve done is to give these animals an extra retina which is shared with the whole population. It’s extended through time like a movie and they can write to it for communication or pleasure. Since this introduces the possibility of the creation of art, we decided to give them a selection of narcotics, stimulants and psychedelics. This is not in Critterding. The end result is a high-color cellular automaton running on a substrate that thinks and evolves, and may actually produce hallucinations in the user.

You can download your own copy of this bizarre experiment to play with. Quite what it’s supposed to achieve (other than entertaining its creators) I’m not entirely sure… but then again, that’s what we tend to think about the reality we inhabit, so maybe there’s some sort of simulation-theory microcosm metaphor that could be applied here, eh?

Next up, wetware is about to make the transition from science fictional neologism to genuine branch of technological research; boffins at the University of Southampton are hosting an international collaboration aimed at making a chemical computer based on biological principles [via SlashDot].

The goal is not to make a better computer than conventional ones, said project collaborator Klaus-Peter Zauner […] but rather to be able to compute in new environments.

“The type of wet information technology we are working towards will not find its near-term application in running business software,” Dr Zauner told BBC News.

“But it will open up application domains where current IT does not offer any solutions – controlling molecular robots, fine-grained control of chemical assembly, and intelligent drugs that process the chemical signals of the human body and act according to the local biochemical state of the cell.

And last but not least, DarwinTunes is an experiment by two ICL professors to see whether they can use genetic algorithms to “evolve” enjoyable music from chaos, using the feedback of human listeners [via MetaFilter]. The DarwinTunes project website is sadly lacking a page that explains the project in a nutshell (or at least one that’s easily located by a first-time visitor), but a bit of poking around in the early blog entries should reveal the details. Or you can just listen to their 500th-generation riffs and loops from the project, which is still running.