Tag Archives: immortality

Stephen Colbert’s DNA to back up the human race

geneUm. I can’t really add much to the title, churnalism be damned, this is good stuff:

Comedy Central announced Monday that the host of The Colbert Report will have his DNA digitized and sent to the International Space Station (ISS). According to the Associated Press, Stephen Colbert’s gene package will be carried there by famed video game designer Richard Garriott, who will travel to the station in October.

All in all, a great day for humanity. Also I wonder what a gene package looks like?

[story via KurzweilAI][image from Joe Madon flickr]

New research on aging hints we might be able to prevent it

800px-Adult_Caenorhabditis_elegans It appears the prevailing theory as to why we age could be wrong–and that would be good news for anti-aging research (Via PhysOrg):

Age may not be rust after all. Specific genetic instructions drive aging in worms, report researchers at the Stanford University School of Medicine. Their discovery contradicts the prevailing theory that aging is a buildup of tissue damage akin to rust, and implies science might eventually halt or even reverse the ravages of age.

The “rust” the prevailing theory uses to explain aging is essentially the accumulated wear and tear caused by “toxins, free-radical molecules, DNA-damaging radiation, disease and stress.” But the results of the Stanford research, led by Stuart Kim, professor of developmental biology and of genetics, don’t fit that theory. Instead, they found that that hundreds of age-related genes in C. elegans nematode worms were switched on and off by a single transcription factor–a kind of signalling molecule–called elt-3, which becomes more abundant with age. Two other transcription factors that regulate elt-3 also changed with age. As a result, normal development becomes unbalanced in older organisms, something the researchers call “developmental drift.” And now that this mechanism has been found in one organism, scientists can look for it in others–including humans.

The idea that this developmental drift is behind aging rather than “rust” would explain why there are many animals that live far longer than humans:

Some tortoises lay eggs at the age of 100…There are whales that live to be 200, and clams that make it past 400. Those species use the same building blocks for their DNA, proteins and fats as humans, mice and nematode worms. The chemistry of the wear-and-tear process, including damage from oxygen free-radicals, should be the same in all cells, which makes it hard to explain why species have dramatically different life spans.

***

If aging is not a cost of unavoidable chemistry but is instead driven by changes in regulatory genes, the aging process may not be inevitable. It is at least theoretically possible to slow down or stop developmental drift.

The research has been published in the July 24 issue of Cell; you can download the original paper in PDF format.

Having just celebrated another birthday and thus entered my 50th year on this planet, I can only say, “Faster, please!”

(Image: Wikimedia Commons.)

[tags]aging, biology, genetics, immortality[/tags]

Contemplating immortality, contemplating death

ninjaThere’s a lengthy (but well worth the read) article at COSMOS Magazine about the prospect of functional human immortality, which – thanks to fairly recent scientific advances – now looks plausible as opposed to impossible. Unlike many articles of its kind, it looks at the psychosocial implications of such a change:

“Our relatively brief lives and our routine proximity to the deaths of ourselves and others are the foundations of everything we have ever thought or believed. Neither religion nor philosophy necessarily promises immortality, but each offers ways of coming to terms with or giving meaning to death and, therefore, life. If death is to be postponed indefinitely, then both religion and philosophy face fundamental crises.”

Well, at least we’ll have the leisure time to talk it all out! [image by brunkfordbraun]

On the flip-side, an article at Wired takes a look at a new computer game wherein the bodies of your slain opponents don’t disappear:

“Over the years, I’ve noticed that most of the seriously violent games I love deal with the corpses by simply whisking them away. […] After I’d killed my way through about seven battles, I experimentally backtracked all the way to the beginning, and sure enough – every body was still lying there, every blood fleck on the ceiling intact.

Now, did this change the emotional, or even moral, timbre of the game?

In some ways, yes. You really do get a better sense that you’re a sociopath when the evidence of your crimes is stacked around you.”

Perhaps, rather than being the training grounds for murderers that some might claim them as, violent games could actually encourage their players to think harder about the consequences of their actions in the real world? That could come in handy – especially if we ever find we can live forever.