Infamous 2: Mindless Fun and the Basis of Aesthetic Judgement

Jonathan McCalmont @ 17-08-2011

It rained on Saturday afternoon. It rained and it rained and it rained. It rained so much that I couldn’t go out, not even to the cinema, not even for a walk. I was trapped, so I decided to invest some serious time in a video game. I powered up the PS3, slid the armchair just that little bit closer to the TV and I dipped my toes into the world of Sucker Punch Productions’ superhero sandbox extravaganza Infamous 2.

A few hours later, I unfolded myself from the chair and looked up at the clock on the wall… I registered 5 pm but my joints were screaming. How long had I been here? In something of a daze, I headed upstairs to my computer where I checked my email. My computer’s clock read 7:30 pm. Surely this was a glitch. I googled the time: same problem. I headed downstairs and asked my girlfriend what time it was and she pointed to the clock… the one that I had checked only a few minutes earlier. It now read 7:35 pm. Continue reading “Infamous 2: Mindless Fun and the Basis of Aesthetic Judgement”