Do free ebooks actually affect the sales of dead-tree books?

Paul Raven @ 09-03-2010

For those retaining an interest in ebooks and publishing economics, here are a few interesting links. First, via Nick Harkaway: proper academic research that asks what happens to book sales if digital versions are given away for free? The answer: well, it’s not entirely clear, but it probably doesn’t do much harm.

The present study indicates that there is a moderate correlation between free digital books being made permanently available and short-term print sales increases. However, free digital books did not always equal increased sales. This result may be surprising, both to those who claim that when a free version is available fewer people will pay to purchase copies, as well as those who claim that free access will not harm sales. The results of the present study must be viewed with caution. Although the authors believe that free digital book distribution tends to increase print sales, this is not a universal law. The results we found cannot necessarily be generalized to other books, nor be construed to suggest causation. The timing of a free e-book’s release, the promotion it received and other factors cannot be fully accounted for. Nevertheless, we believe that this data indicates that when free e-books are offered for a relatively long period of time, without requiring registration, print sales will increase.

Secondly, via numerous sources (of whom Richard Kadrey was the first I noticed), the number of books available in the iPhone apps store has overtaken the number of games. Some wise words on interpreting this statistic from Penguin’s digital publishing boffin Jeremy Ettinghausen:

“I travel on the tube every day,” he continued, “and you do see people reading books, reading newspapers and playing games. As publishers we need to be on the things that people are using during that distraction time, that commuter time.”

But he argued for caution in focusing on the number of titles being published, stressing that “it’s very easy to produce books for the iPhone”.

“It’s interesting to see what’s selling,” he said, “rather than what’s being submitted – quite a lot of the books are free downloads, whereas the games tend to be paid for. I’m more interested in what’s going out than what’s going in.”


‘Microvolunteering’: Doing good through social media

Tom Marcinko @ 03-07-2009

tweetNobody expected Twitter to be as useful as it’s turned out to be. Maybe this will work, too. National Public Radio has a story about The Extraordinaires, which is not a 60s British spy show but a social-media enterprise that encourages brief bursts of volunteerism.

Through The Extraordinaries, you might be able to use your smart phone — while waiting in the dentist’s office or standing in the Dept. of Motor Vehicles line — to:

• translate a foreign-language document into English

• add identifying tags to photos and videos for a museum

• give advice to a college applicant

During your lunch break you could snap a picture of a pothole that needs patching and zap it to the proper authorities. You could report a dying elm to the parks-and-recreation department or spot a rare woodpecker for the Audubon Society.

“This is an organization that changes the paradigm,” says Jacob Colker, 26, co-founder of the San Francisco-based Extraordinaries. “We hope people might look differently at that ride on the bus and not just play video games.”

Skepticism is healthy, too, of course. I’m still on crowdsourcing 101, myself, but unintended consequences can sometimes be positive.

[What are you doing? by wharman]


What next, steampunk fiction on the iPhone?

Paul Raven @ 19-06-2009

Steampunk Tales ezine coverWhy, yes, as it happens. Via Weird Tales comes news of the descriptively named Steampunk Tales e-zine, which is only available to you alpha-geeks who are rockin’ the Cupertino Jesusphone:

Emulating the style of the pulp adventure magazines of the 1920s and ’30s, Steampunk Tales contains first-run, original fiction written by an A+ list of award-winning authors. Issue #1 contains 10 stories, each running between 4,300 to 11,000 words, for the unbelievable price of only $1.99. Authors contributing to issue #1 include Jay Lake, Catherynne M. Valente, SatyrPhil Brucato and G.D. Falksen. The cover art was painted by popular artist Melita “missmonster” Curphy.

$1.99 for ten pieces of fiction by pro writers seems like a pretty good deal; it’s a shame you can’t get it any other way than on an iPhone, though.

What about you Futurismic readers with iPhones - is this the sort of zine format you’d pay for? And how does that price-point look to you?


Mobile Massively Multiplayer – Warcraft on the iPhoe

Paul Raven @ 28-04-2009

Here’s some big news for the gamers among you (provided it’s not an elaborate and well-produced hoax) – a World of Warcraft client that runs on the iPhone.

Found via The Guardian, where Greg Howson asks whether the cramped screen real-estate and network lag would make it worth bothering. I figure that’s an academic question, really; I imagine if I (a) played WoW and (b) had an iPhone, I’d be mad keen for a mobile version; I mean, who wouldn’t be, right? If you’re an iPhone and MMO geek, you’re going to go mad for the idea of getting the best of both at once…

But more to the point (and the main reason I called it out), it’s another SF Prophecy Point on the leaderboard for Charlie Stross, who included mobile MMO gaming as a core trope in his 2007 novel Halting State. Two years from science fiction to reality – things move fast, don’t they?


Publishers suddenly bullish on ebooks

Paul Raven @ 01-12-2008

iPhone ebook download screenWe’ve had years of foot-dragging and protests that ‘no-one wants to read from a screen, anyway‘, but all of a sudden (thanks partly to a Zeitgeist gizmo and an economic slump, perhaps), publishers are looking afresh at the ebook. [image by henribergius]

I mentioned Pan Macmillan’s new iPhone offer the other week, but it looks as if they’re not the only publishing house realising that, actually, people will pay for accessibility and convenience after all. Who knew?


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