Mazes & Minotaurs: dice-and-paper RPGs go meta

Paul Raven @ 12-01-2010

Thanks to Cheryl Morgan for spotting this one: it seems that even the humble roleplaying game has achieved sufficient cultural escape velocity to enter the penumbra of postmodernism. Enter Mazes & Minotaurs, a set of RPG rules that purports to be “what the first fantasy roleplaying game could have been if its authors had taken their inspiration from Jason & the Argonauts (yes, the 1963 movie with all the cool Ray Harryhausen monsters) and Homer’s Odyssey rather than from Tolkien’s The Lord of the Rings or Poul Anderson’s Three Hearts & Three Lions.”

Unlike many of the more postmodern experiments one encounters, the Mazes & Minotaurs gang seem fairly upfront about admitting that their creation is pastiche and homage at once. But they’ve made considerable effort to echo the styles and formats of the early iterations of Dungeons & Dragons, with the rulebooks masquerading as reprints of vintage material from the 70s and 80s; for example, the “1972 original rules” were in fact published (for free) in 2006.

M&M is apparently designed to be fully playable, so it’s not just an exercise in nostalgic fan-wank… though whether it ever acquires enough players to become a genuine “scene” in its own right is another question entirely. Perhaps a carefully-made mockumentary a la The Story of Anvil could kick-start a knowingly-ironic retro RPG revival?


Brain-food: white hats, anti-hackers and post-modern political loyalty

Paul Raven @ 12-11-2009

By way of an experiment, I thought I’d round up a handful of links which made for interesting reading, but about which I felt no particular urge to editorialise (or waffle tangentially, if there’s any measurable difference between the two in my case). If you like the format, let me know in the comments and I’ll do more of them in future. Now, let’s see what we’ve got here…

  • Have you ever wondered why it is that the good guys always wear white? If so, MetaFilter has a comprehensive round-up of pieces about the psychological and/or neuroscientific roots of our association of blackness and whiteness with badness and goodness.
  • If you’ve ever wanted an insight to the world of the computer security professional, SlashDot points to an account by the FireEye Malware Intelligence Lab about their recent beheading of the Ozdok botnet. Simultaneously fascinating in the manner of occult literature (e.g. full of bizarre words and phrases for which most of us have no context whatsoever) and mundane in the manner of a corporate progress report (it’s mainly lists of domain names and IP addresses), it’s an insight into the language and attitudes of a profession we largely ignore, and the sphere in which they work. Great research material for anyone writing a story featuring hackers and counter-hackers.
  • And if you’ve wondered about my curious and relentless obsession with charting the withering of the nation-state as the uppermost level of global political structure, the two minutes it will take you to read this post by John Robb will explain it more thoroughly and concisely than I’ve ever been able to do, despite coming to a similar (though much less elegantly formed) conclusion some number of years ago. Here’s the first half:

    Globalization is in the process of eviscerating traditional loyalties. In the 20th Century, loyalty to the nation-state (nationalism, often interwoven with ideology), was supreme. In today’s environment, a global marketplace is now the supreme power over the land. It has drained the power of nation-states to control their finances, borders, people, etc. Traditional ideologies and political solutions are in disarray as the fluctuating and often conflicting needs of the global marketplace override all other concerns. As a result, nation-states are finding it increasingly impossible to govern and the political goods they can deliver are being depleted.

So, there’s some brain-food for your Thursday – tuck in! Do let me know if you’d like to see more of these bite-sized morsels on Futurismic.


REAL CITY by Carrie Vaughn

Jeremy Lyon @ 01-06-2006

Carrie Vaughn’s “Real City” is a modern Hollywood fable set in a post-post-modern future.

Real City

by Carrie Vaughn

Stalking around the party without her referencing link flashing names and stats at her felt a little like being drunk. It was Cass’s way of making an adventure for herself. Off-balance, senses muffled, she indulged in self-induced paranoia. Smiling faces, links hooked to their ears, nodded in greeting as she passed. They all knew who she was, thanks to their links, and she hadn’t a damn clue about two-thirds of the people here. She was working blind and stupid, and it made her giddy, along with the glass of wine she’d had.

It seemed like most of Hollywood had shown up for the RealCity Productions launch party. Probably because they all wanted to be able to say they’d been here and known the company was doomed from the start.

Vim had said they had to have a party to manufacture hype.

“We don’t have the money for that kind of party,” she’d told him.

“Oh, but we will! We have to throw parties like this if we’re ever going to have enough money to throw parties like this!” Continue reading “REAL CITY by Carrie Vaughn”