Comics Self-publishing 101… from a man who’s been there and done that

Paul Raven @ 16-03-2009

If you’ve ever considered setting yourself up as an independent comics publisher to push your own work, novelist and indie-creator Jim Munroe has got your back with a self-publishing primer.

One of the coolest thing about the comics world is that it doesn’t dismiss self-publishers the way the lit world does. Maybe because it’s a less pretentious field, or a newer one, or that drawing talent is more quickly discerned at a glance.

Pretentious? Us? Au contraire! Well, that’s a debate for another day… for now, let’s see what Munroe suggests as a start:

Someone wrote in another Xeric testimonial that you should not attempt self-publishing and all of this business unless you have no choice. This is really true. It’s a tonne of work, there’s no money in it, and trying to put comic books out there for public consumption is another full-time job on top of doing the actual (creative) work.

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But the more of your own work you do the more focused you become, and the easier it gets, at least to be confident enough to start a project, to see it through, and to learn a thing or two about it and yourself in the process.

In other words, self-publishing shouldn’t be considered a short-cut to success for shoddy work… which is the one thing that the majority of self-published novelists seem to have utterly failed to realise. There’s lots of solid practical advice in Munroe’s post, so if you’re a comics writer or artist (or just interested in the business side of small-scale publishing) go take a look.

Will increasing ease of access to self-publishing tools make it more acceptable to self-publish novels, or less?