Stylus and sketch: interaction for design

Tom James @ 13-01-2009

An ongoing trend in design tools and techniques lies in finding ways to make CAD more intuitive by using pen-based interfaces, from Physorg:

Because thinking about a new product shape by sketching is more expressive and more intuitive for engineers than the traditional mouse-and-menu-based design interfaces, the new system gives users more freedom to be creative and a shorter learning curve for use.

By providing greater freedom in conceptual design phases and alleviating costly redesign issues, the new technology will have an immediate impact on a multitude of industries, Carnegie Mellon researchers said.

This sounds similar to the ILoveSketch software tool, demonstrated in this video:

[ILoveSketch from Seok-Hyung Bae on Vimeo][via Bruce Sterling]


Bruce Sterling says the iPhone is the postmillennial Leatherman

Paul Raven @ 18-10-2008

In a slight reiteration of some of his more recent design-related riffs, this brief article by Bruce Sterling compares the iPhone to the Leatherman multitool:

Like all digital technologies, the iPhone has yet to achieve the hard-grained, Spartan elegancies of the steely Leatherman. It makes up for this with its cannibal appetite for other tools. Leathermans will disappear—I commonly give mine away—but iPhones devour other tools, digesting them into virtualized application services: phone, camera, e-mail, Web browser, text-messaging, music and video players, whole planet-girdling sets of urban Google maps, house keys, pedometer, TV remote, seismometer, Breathalyzer, alarm clock, video games, radio, bar-code scanner … the target list grows by the day.

It does indeed. Plus you can take an iPhone on a plane without anyone accusing you of being a terrorist… for the moment, at least. [via Warren Ellis]


Toys of the Trade

C Sven Johnson @ 14-05-2008

Sven Johnson returns to Futurismic for another instalment of Future Imperfect.

Future Imperfect - Sven Johnson

Cyberpunk literature mirrored its era by speaking of the the fetishism of hardware; Sven takes a look at the state of play today, where what were once tools are now toys, and where complex design modeling software is available at the click of a mouse to anyone who wants it … as part of a video game. Continue reading “Toys of the Trade”