Shock: re-engineering science fiction, socially, as an RPG?

Paul Raven @ 18-06-2010

Damien G Walter has discovered something that sounds very interesting indeed: Shock, a ‘social science fiction’ roleplaying game. Go to the linked site for the full low-down, but for now, Walter explains:

Shock is a framework that has its players improvise science fiction scenarios based on the interactions and conflicts of certain Issues (slavery, imperialism etc etc) and Shocks (replicants, mind transfer) and Minutia. Or in other words, the gamut of tropes drawn from more than a century of science fiction.


As i read the handbook Shock is making me think some things. It is making me think that science fiction is powered by a small number of essential processes, and Shock does a good job of pinpointing what they are. It also makes me think that if we can accurately describe the meta framework of science fiction this way, then the task for science fiction writers is not to keep filling that framework with more stuff, but to start reengineering the framework itself. Don’t keep churning the same old products out of the factory. Don’t even build a new factory. Conceptualise a whole new manufacturing process and see what it produces.

Further unpacking of that last paragraph occurs here:

when we talk about innovation and experimentation, and about moving the SF genre forward, what we tend to mean is inventing new Shocks and exploring new Issues, or using old Shocks to explore new Issues or vice versa. So in Metropolis the Robot shock is used to explore the dehumanising process of industrialisation. A few decades later Philip K Dick uses the same shock to explore human empathy. Or Vernor Vinge describes the Singularity and introduces a brand new shock which a host of other writers then adapt to different uses. And in such ways does the genre advance.

Definite echoes of Superstruct, there… not to mention a new way (or at least a new old way) of thinking about tropes and premises and characters in the context of the genre. Anyone in the audience know anything more about this game?


Sarah Ennals @ 06-09-2009

Tropes - Does Not Equal

Does Not Equal is a webcomic by Sarah Ennalscheck out the pre-Futurismic archives, and the strips that have been published here previously.

[ Be sure to check out the Does Not Equal Cafepress store for webcomic merchandise featuring Canadians with geometrically-shaped heads! ]

The Life-Cycle of a Trope – Science Fiction’s Tragedy of the Commons?

Jonathan McCalmont @ 23-07-2008

Blasphemous Geometries returns, like a surly postal worker on a rainy day.

Blasphemous Geometries by Jonathan McCalmont

This time Jonathan McCalmont takes a look at tropes – the riffs, clich

Story tropes wiki

Paul Raven @ 04-09-2007

This should kill more than a few hours, be you a writer, reader, television obsessive or movie buff, rabid fan, or some combination thereof – the TV Tropes wiki is a user-contributed archive of tropes and plot ideas from literature, film and television, computer games … pretty much any form of entertainment media you can think of. Plus lots of amusing commentary on the nature of fandom, and the wiki’s community itself. Funny, informative and lo-fi – a winning combination, in my book. Discovered via Dinosaur Comics, which is a source of great jollity in its own right if you’ve got the right sense of humour.