The voice of God as a non-lethal weapon

Stephen Years @ 17-12-2007

god_sm.jpgThe US military continues to develop and deploy non-lethal weapon systems like the directed energy weapon from Raytheon. The latest system to come to light is the Long Range Acoustic Device (LRAD) that focuses sound waves into a beam that induces unbearable pain in anyone it strikes:

Anyone whose head was touched by this beam, heard a painfully loud sound. Anyone standing next to them heard nothing. But those hit by the beam promptly fled, or fell to the ground in pain.

It turns out that the device also functions as a pretty effective psychological operations (PSYOPS) tool:

LRAD can also broadcast speech for up to 300 meters. The navy planned to use LRAD to warn ships to get out of the way. This was needed in places like the crowded coastal waters of the northern Persian Gulf, where the navy patrols. Many small fishing and cargo boats ply these waters, and it’s often hard to get the attention of the crews. With LRAD, you just aim it at a member of the crew, and have an interpreter “speak” to the sailor. It was noted that the guy on the receiving end was sometimes terrified, even after he realized it was that large American destroyer that was talking to him. This apparently gave the army guys some ideas, for there are now rumors in Iraq of a devilish American weapon that makes people believe they are hearing voices in their heads…

It appears that some of the troops in Iraq are using “spoken” (as opposed to “screeching”) LRAD to mess with enemy fighters. Islamic terrorists tend to be superstitious and, of course, very religious. LRAD can put the “word of God” into their heads. If God, in the form of a voice that only you can hear, tells you to surrender, or run away, what are you gonna do?


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Video games make better soldiers

Stephen Years @ 25-10-2007

crows.jpgTraditionally, vehicle mounted weapon systems required the operator to be exposed, usually with his head and shoulders sticking out of the top of the vehicle. Obviously this presents an enticing target to the enemy. To overcome this deficiency the US military has developed CROWS (common remotely operated weapon stations). With CROWS, the gunner is inside the vehicle, and observes his surroundings using video cameras with night vision and telephoto capabilities. CROWS also has a laser rangefinder and a stabilization mechanism that allows more accurate fire while the vehicle is moving. But it turns out that the real reason CROWS has been successful is that today’s soldiers grew up playing video games, very similar to the CROWS experience:

Since many troops have years of experience with video games, they take to CROWS quickly, and very effectively. That’s one reason, not often talked about, for the success of CROWS. The guys operating these systems grew up playing video games. They developed skills in operating systems (video games) very similar to the CROWS controls. This was important, because viewing the world around the vehicle via a vidcam is not as enlightening (although a lot safer) than having your head and chest exposed to the elements, and any firepower the enemy sends your way. But experienced video gamers are skilled at whipping that screen view around, and picking up any signs of danger. The army even has a CROWS trainer built into its America’s Army online game.

(Image source: GlobalSecurity.org)


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Autonomous Killer Helicopters

Jeremy Lyon @ 04-03-2006

Neural Robotics Incorporated makes an unmanned helicopter called the AutoCopter that can fly in either remote control mode or GPS-guided fully autonomous mode. Pretty impressive, but it gets downright scary when you add a fully automatic 12 gauge shotgun to it. At less than $100,000 apiece, this is downright cheap from a military standpoint, and even within the reach of large corporations. Imagine a swarm of these smaller-than-man-size helicopters chasing you down the street.


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