First steps for open source Second Life

If there’s one thing that everyone (even the most enthusiastic) has to say about Second Life, it’s that the software is ferociously resource-hungry and more bug-ridden than a hobo’s sleeping bag. Numerous projects are running toward the goal of a more user-friendly interface based on open source code, and one of them has just become the darling of the SL blogosphere by creating an AJAX-based text-only version of the client software – in non-geek language, that means it can run in your web browser. Which is pretty good going for a fifteen year old.