Tag Archives: game

QWOP, GIRP and the Construction of Video Game Realism

 

1: A Problematic Concept

Whenever mainstream news outlets mention video games I cringe. I cringe because every time traditional news outlets move beyond their traditional territory and reach out to an unfamiliar cultural milieu in an effort to appear plugged in, they invariably wind up making both themselves and that cultural milieu look awful. The awfulness comes from the fact that journalists in unfamiliar territory tend to take authority figures at face value and, in the world of video games, this generally results in precisely the sort of hyperbolic bullshit that makes video game journalism such an oxymoron. Continue reading QWOP, GIRP and the Construction of Video Game Realism

World of Statecraft

I try to avoid reusing the headlines of articles I link to, but in this case I just had to let The Guardian‘s choice carry through, because it’s just too good to improve upon. The story: there’s an MMORPG in the pipeline that essentially models and recreates the European Parliament.

The game will allow players to gain points and move up levels by proposing legislation, amending laws, writing articles for an online newspaper and other tasks. The developers are in discussions with journalism schools and secondary school teachers to incorporate the game into teaching modules.

The game will allow for fictional pieces of legislation to be crafted and track real bills making their way through the European legislative machine. The game’s developers, the European Service Network, a Brussels communications agency that until now has mostly been responsible for producing EU brochures and websites, saw the popularity of online games such as World of Warcraft and thought they could make a sort of legislative Middle Earth out of the European parliament.

“It’s completely out of the box. It’s an experiment as a means of bringing together the best trends in the internet to stimulate discussion about Europe,” said ESN’s manager of the project, Ahmed ElAmin.

“World of Warcraft was one of the inspirations. It’s the biggest online role-playing game there is. It shows there is a huge audience for 3D online worlds.”

Well, yes, there is a huge audience for online 3D RPGs… but most of them involve goals and rewards of a more visceral kind than ramming through (or blocking) some obscure but important chunk of legislature. And I’m docking you ten points, Mr ElAmin, for your use of “out of the box”. Tsk..

Snark aside, it’s an interesting attempt to open up the mechanics of European democracy to the layman, and I think I’ll be giving it a look at some point (time permitting, natch). But it rather begs the question: once we reach a point where we can simulate a large-scale consensus democracy online, why the hell don’t we abandon the pretense of simulation and let it run that way for real?

Redefining friendship: Facebook, MMORPGs and Dragon Age Origins

Blasphemous Geometries by Jonathan McCalmont

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The Antiques Roadshow” – For an entire generation of people who grew up [in the UK – Ed.] in the 1980s, those three little words herald a wave of unease and bitterness.  Like a Renaissance magus, they conjure forth memories of Sunday evenings dominated by the looming return of school and the perversity of one’s parents’ taste in television.  You see, younglings… prior to the internet, cable TV and the explosion of cheap consumer electronics, most young British people were trapped not only in a four channel world, but in a world where only one TV channel was ever really accessible to them : the one that their parents wanted to watch.  Continue reading Redefining friendship: Facebook, MMORPGs and Dragon Age Origins

Augmented reality monster-hunting

While the vast majority of the European and Stateside augmented reality ideas I see galloping through my RSS feeds are stolid and practical apps with obvious commercial potential – mapping, navigation, informational – you can always rely on Japan to come up with something that little bit more alien. Pink Tentacle found this video of Miruko, a wearable eyeball-robot that:

… scans the surroundings in search of virtual monsters that are invisible to the naked human eye. When a virtual monster is spotted, the mechanical eyeball rolls around in its socket and fixes its gaze on the monster’s location. By following Miruko’s line of sight, the player is able to locate the virtual monster and “capture” it via his or her iPhone camera.

No details as to who Miruko’s creators are, unfortunately, but I expect we’ll be hearing more from them before too long. Probably around about the time they sell the idea to the Pokemon people…

Games and economic misbehaviour

wolfram_fractalsGeorge Dyson has an excellent and compelling essay on game theory, economics, information theory, computer science, banking, finance, technology, and John von Neumann:

We are surrounded by codes (some Turing-universal) that make copies of themselves, and by physical machines that spawn virtual machines that in turn spawn demand for more physical machines. Some digital sequences code for spreadsheets, some code for music, some code for operating systems, some code for sprawling, metazoan search engines, some code for proteins, some code for the gears used in numerically-controlled gear-cutting machines, and, increasingly, some code for DNA belonging to individuals who serve as custodians and creators of more code. “It is easier to write a new code than to understand an old one,” von Neumann warned.

The monograph over on Edge discusses von Neumann’s intellectual antecendants and the development of game theory and statistical modelling. It also includes some interesting commentary on our recent economic difficulties. Definitely worth a read.

[image from kevindooley on flickr]