Tag Archives: interface

Mind over matter – the future of remote control

Cyborg headControlling mechanical and electronic devices with nothing but the power of your own thoughts is a science fiction trope almost as old as the genre itself, and like many other tropes it’s edging towards plausibility at quite a speed. [image by mize2oo5]

Futurismic has mentioned braincomputer interfaces a few times before, and the essential framework of the technology is fairly well established. However, the high costs involved mean that beyond research and rehabilitation there aren’t many truly practical applications right now.

But that’s not stopping the researchers thinking big, as in this Popular Mechanics article:

“… the research is showing that the brain can act independently of the body. One day, you could be sitting in an office and controlling a device from across the room—or in another building. And it’s not just flicking a switch. It could be a nanotool that’s moving through a tiny environment, and you can control it and see what it’s seeing.”

So, great news for the prospect of telecommuting – almost all manufacturing jobs could be done from the comfort of your armchair, for example. The flipside being, of course, that it would make offshore outsourcing an even more viable option than it is now. [story via SlashDot]

The Haptic Creature – robot rabbit talks with touch

The Haptic Creature - robot rabbitIn an effort to deepen the experience of humans interacting with robots, Steve Yohanan has been concentrating on the largely-neglected fifth sense of touch. The Haptic Creature is a robot rabbit that only communicates through a haptic interface – in other words, it responds to touch with movement. [image borrowed from NewScientist article]

Yohanan and others believe that haptics are a faster route to creating an emotional response … I wonder if the guys at Ai Robotics have included haptics in their soon-to-be-launched “Perfect Woman” robots?

Making the Wiimote obsolescent – massive multi-touch Missile Command

Did you ever play Missile Command in the arcades when you were a kid? I’ll bet you thought (more than once) “man, how awesome would it be if you could just touch the screen instead of using that trackball!

Steve Mason evidently thought so, and has taken advantage of multi-touch technology to make a wall-sized version for the serious win:

I know we don’t do many gadget posts at Futurismic these days, but I couldn’t let that one pass by. 🙂 [vid via Engadget]

Mice? Where we’re going, we don’t need mice.

I don’t know about you, but I’ve adapted well to the standard keyboard/mouse computer interface. I started as a child with DOS and Win 3.1. Touch-typing on various-languages’ keyboards are no problem and my twitch response works well in Team Fortress 2.

Unfortunately, this ability honed over decades may soon be obsolete, what with some new technologies on demonstration at the Game Developer’s Conference recently. Specifically, eye-tracking hardware from EyeTech that is currently available (for several thousand dollars) allows the disabled to simply look at a place on the screen and the cursor goes there. It’s a rather expensive way to reduce repetitive stress injury, but according to the journalist trying it out, it makes games almost too easy.

We’ve written before about touchless interfaces, and there’s a promising brainwave-powered interface on the horizon too. The future’s bright for new ways to handle digital interactions. Check out the rest of the Ars Technica piece for some other interesting ways to interface reality and digital gaming.

(photo from flickr user F1RSTBORN)

Haptics – the technology of touch

human hand cyber hand Michael Anissimov takes a look at haptics – the name for interfaces based on the sense of touch. Largely ignored so far in favour of video and audio (which are much simpler and cheaper to implement), haptic technology is the logical next step in immersive virtual experiences; a haptic suit could simulate real tactile contact in a virtual world. [Image borrowed from Sensory Motor Performance Program]

As Michael points out, the sex industry will be one of the first to take up on this technology (as it did with video, and the internet itself), but once the price drops to within the reach of the average consumer, your home games console will support haptics, as well as most MMOs. Meanwhile, the development will probably be driven by potential military applications … but I doubt it’ll be long before we’re all getting our Lawnmower Man on.

What would you use haptics for? And where would you draw the line?

[tags]haptic, touch, technology, interface[/tags]