Back in 2007 Realtime Studio’s Crackdown limped onto the XBox 360. Originally intended for release on the original XBox, Crackdown had been beset by technical hitches and a series of disastrous decisions during the development process. Despite Realtime receiving quite a bit of aid from Microsoft, the game’s testing did not go well. In fact, it went so poorly that Microsoft decided to package the game with the Halo 3 demo in a desperate attempt to boost sales and recuperate some of the money spent during the game’s epic development cycle.
Originally conceived by David Jones — one of the developers behind the original Grand Theft Auto (1997) — Crackdown was intended as an attempt to go one better than the GTA franchise. Where GTA had you running around a sandbox-style city causing chaos and climbing the ladder of the criminal underworld, Crackdown gave you super-powers before letting you loose on a similar sandbox-style city. The reviews were surprisingly positive, because Crackdown managed to capitalise on one of the great joys of GTA: ignoring the plot and blowing things up. Crackdown was all about the fun. Continue reading Paying Attention is Not Fun: Crackdown 2