Streetview, art and atemporality

I’m having a great morning for internet serendipity*, and I thought this particular synchronicitous pairing might float well here at Futurismic. First of all, Joanne “Tomorrow Museum” McNeil has an essay connected to the New Museum “Free” show that riffs on Google Streetview, daguerreotypes and atemporality:

Someday we will press a button to rewind and fast-forward through the history of Google Street View images. We will watch entire neighborhoods created, remade, destroyed, or left unchanged except in the subtlest ways. And in the course of it, we will find flashes of human experiences like the man standing with the shoeshiner in the Boulevard du Temple daguerreotype.

[…]

The future was once represented in fantastically romantic ways: white spacesuits, buildings infinite in height, interplanetary travel, alien interactions, an abundance of wealth, and robot servitude. Now the future is represented as something more compressed and accessible. The future is on the Internet, in those screens we glance at intermittently at all waking hours of the day. Our expectation is the “IRL” world will look not much unlike what we see today. It is a future of gradual changes, incorporating familiar aspects with new but not too crazy updated technology. What is in abundance is not wealth but information.

The idea of the future is now a distorted mirror. It is the future of screens. Like the daguerreotype, screens contain memory and reflection, as well as an unknown difference only discerning eyes can see. We are overfutured. We’ve reached the point where the past, present, and future look no different from one another.

The Eternal Electronically-Mediated Now; space and time mashed up into one seamless manipulable digital dimension.

And now see here [via BoingBoing]: Streetview-fed-through-Mapcrunch also helps corrode established visual stereotypes about what different countries look like. A sly rejoinder to those who claim that the web necessarily reinforces clichés: not so! It merely feeds them to those who wish to be fed. Novelty, difference, contrast… it’s all there for the finding for them as wants to look. Don’t like the time or place where you find yourself? Just Google yourself up a new reality; it’s all just raw data until we story it.

[ * A few days a friend on Twitter lamented having to choose between her love of beards and her love of cupcakes; and lo, the internet provideth. Does its pointlessness make it any less beautiful to the right person at the right moment? ]

Paparazzi drones (coffee delivery upgrade optional)

The Wall Street Journal reports on the inevitable migration of UAV drone technology into non-military spheres of life:

Personal drones aren’t yet plying U.S. flyways. But an arms race is building among people looking to track celebrities, unfaithful lovers or even wildlife. Some organizations would like them for emergency operations in areas hit by natural disasters. Several efforts to develop personal drones are scheduled for completion in the next year.

“If the Israelis can use them to find terrorists, certainly a husband is going to be able to track a wife who goes out at 11 o’clock at night and follow her,” said New York divorce lawyer Raoul Felder.

Drones now are associated with the unmanned Predator craft the Central Intelligence Agency uses to fire Hellfire missiles at militants in Pakistan’s tribal areas. But the essential technology is increasingly available beyond military circles, and spreading fast. An unmanned aircraft that can fly a predetermined route costs a few hundred bucks to build and can be operated by iPhone.

That’s pretty cheap and accessible; club together with a few neighbours, sketch out a rota, pay the kids pocket-money for manning a few shifts a week. Top marks to Randall “FuturePundit” Parker for this bit of close-range speculation:

The ability of surveillance drones to record high-res images could be combined with a wireless link to a criminal face matching computer server. So convicted rapists and muggers could be identified. Crowd sourcing becomes a real possibility. Many different personally owned drones could (along with cameras mounted in cars and outside of stores and houses) all pass info to servers that could then track the movement of known dangerous people (why they are out on the street is another subject). Also, after a crime is committed as soon as, say, a victim of rape or robbery reports the crime all recent drone feed logs in the vicinity could be scoured to identify possible suspects and start tracking them. Neighborhood watches could signal people to all send out their drones to do a massive sweep of the area.

I can imagine flying drones being sent off to a drug store to land on the roof to be loaded with a drug prescription or other light item. The energy costs would probably be lower than the energy costs of driving a car to the store. Wouldn’t work for a large grocery load. But would work for trips to get smaller items.

A bigger flying drone operated by, say, Starbucks or 7/11 could deliver coffee to a number of houses on a route. Or how about drones that deliver newspapers? A delivery truck could drive along with a flat bed where the drones lift off and deliver newspapers down side streets. Reduced labor costs, faster delivery.

Lots of potential apps there… each of them with their own potential shortcomings, exploit opportunities and failure consequences. (The intimidatory power of police drones will be somewhat negated when the rough neighbourhoods they’re intended to patrol can field their own jerry-built squadron of flying camera platforms; who will watch the watchmen, indeed. Won’t be long before some geek firebrand starts mounting Gauss weapons and scramblers on them, either, so plenty of potential for an escalating robot turf war between governors and governed; the street finds its own use for yadda yadda yadda.)

Definitely a potential plank in David Brin’s “Transparent Society” platform, too; the participatory panopticon becomes a lot more powerful when your cameras can move in more than one or two dimensions. And a perfect excuse to dig up one of Anders Sandberg’s classic near-future hazard signs from 2006:

Ubiquitous surveillance hazard sign

Placebo buttons

Powerful thing, the placebo effect; it doesn’t just work (with increasing efficacy) with sugar pills for all your ills, but with the “close door” buttons in elevators, the “I want to cross the road” buttons at pedestrian crossings, the thermostats of office climate control systems

… makes you wonder what else we’re being placebo’d with, doesn’t it? The anarchist in me can’t resist pulling out the first comment from the SlashDot thread where I found the above links:

I keep voting and nothing new happens.

Uh-huh.

Code is law: metaverse worlds as the ultimate sovereign states

A disappointingly brief interview piece at New Scientist has Greg Lastowka talking about the subject matter of his new book, Virtual Justice. I say disappointingly because there’s whole raft-loads of fascinating implications behind the bits that made the cut; I guess I’ll just have to buy the damned book (which was probably the entire point of the interview, to be fair).

Carping aside, Lastowka is talking about law and governance in virtual worlds… or rather the need for such. Thing is, it looks to me like he’s also implicitly conceding that trying to enforce such legal frameworks from without (i.e. from meatspace reality) will be, at best, an uphill battle:

NS: Surely technology has always influenced law. Are things fundamentally different today?

GL: Yes, I think so. To an extent, technology is displacing law. A virtual world owner has a choice between law and technology as tools to further their interests – and they are generally turning to technology first. In 1999, Lawrence Lessig used the phrase “code is law”, and it applies to virtual worlds today. If you control the very nature of the simulation – how gravity works, how a person walks, where they go, what they can say – then you have the power to govern the environment in a way that no sovereign in real space can.

NS: So virtual law could end up being quite powerful?

GL: The government can do a lot of things but it can’t reverse the direction of gravity. Owners of virtual worlds can do an amazing number of things with regard to surveillance and interpersonal interactions.

If they so choose… and bear in mind the market value of being one of the worlds that chooses not to.

But it’s this final line that carries a whole book’s-worth of interesting implications… and probably a trilogy’s-worth of post-cyberpunk plot hooks:

In a sense, technology has outpaced the law. Any owner of a technological platform essentially has the ability to regulate society.

Seriously, think about it: that last sentence there is just huge, saying so much in such a short space. Just as the geographically-defined nation-state begins the final process of withering, the non-Euclidian geography of the metaverse steps in to offer a space over which your control can be more gloriously totalitarian than the greatest despots of the world ever aspired to!

Problem is, if your citizens can emigrate by simply hitting Ctrl-Q and signing up with someone else, how do you encourage them to stick around? Godlike control over the local laws of physics and commerce sounds pretty sweet at first, but unless you want to be godking of a sandbox empire populated by the twenty-five deluded cranks who read your Randian blog back in the noughties (ahem), you’d better start figuring out a legal (and metaphysical) framework that has some sort of appeal to potential digital ex-pats. Money-laundering and tax-haven status might be a good place to start.

Viral media governed by Game Theory?

We talk a lot about the “viral” way in which trends and topics spread around the intermatubez; it’s a useful metaphor because it’s one we have a precedent for. But as with with most things, it’s not quite so simple as all that; Ars Technica reports on research that shows meme transmission can be modelled pretty successfully by the confusing (yet surprisingly ubiquitous) principles of Game Theory:

The popularity growth of things like websites or gadgets is often described as being similar to an epidemic: a network with a lot of connections between people increases exposure and then adoption, as do links stretching between dissimilar groups. When the trend in question spreads to a node with a lot of connections (like a celebrity), its popularity explodes. While this is fitting for some cases, in others it’s an oversimplification—a person’s exposure to a trend doesn’t always guarantee they will adopt it and pass it on.

It is not only the intrinsic value of a new technology (or other types of innovation) that makes it attractive. It is also the number of friends who have adopted it,” Amin Saberi, one of the authors, told Ars. In instances where there is incentive to make the same decision as people around you, the authors of the paper argue, the spread of innovations may instead follow rules of game theory, which differ in big ways from the rules of viral or epidemic trends.

[…]

The model seems to apply less to individual pieces of content, where simple exposure is enough to create huge growth. On the other hand, it could explain, for instance, loyalty to sites that distribute that content, like Digg and Reddit, or to particular genres of memes. The authors say it also crops up in choices that influence social connections, like the choice between voting Republican or Democratic, or to adoption of technology, like choosing between Verizon and AT&T.

Dr. Saberi gave the following example: “the reason I am using Facebook as opposed to another social network is not just its quality… it is also because I have a lot of friends who are using it”; he notes this could also apply to operating systems. Likewise, while there are many reasons to choose one cell phone carrier or another, features like free calls or texts within a network can influence a group of friends to migrate to the same network as each other.

Far from a complete explanation, then, but still an insight into the complexity of emergent behaviours at societal levels.