Welcome to the Networked City

Paul Raven @ 12-10-2009

urban anglesAdam “Everyware” Greenfield doesn’t seem to have much luck with editors mangling his articles and essays before publishing them. His misfortune is our gain, however, as it means he ends up putting the originals up on his website, as with The Kind of Program A City Is“, a piece which appears in a more abridged form in the latest dead-tree version of Wired UK. [image by Barbara L Hanson]

Everyone seems to be writing about urban futures at the moment, be it Chairman Bruce cheerleading the Augmented Reality types (who are working on a technology whose utility is far greater when deployed in urban spaces) or Matt Jones writing the most interesting post that’s apperared at io9 in months. Blame it on whatever you want, but cities are changing fast – indeed, as Greenfield notes, faster than even the people who saw the changes coming ever expected – and we need to prepare for urban spaces that are completely saturated by networked technology:

In the networked city, therefore, the truly pressing need is for translators: people capable of opening these occult systems up, demystifying them, explaining their implications to the people whose neighborhoods and choices and very lives are increasingly conditioned by them. This will be a primary occupation for urbanists and technologists both, for the foreseeable future, as will ensuring that the public’s right to benefit from the data they themselves generate is recognized in law. If we’re reaching the point where it makes sense to consider the city as a fabric of addressable, queryable, even scriptable objects and surfaces – to reimagine its pavements, building façades and parking meters as network resources – this raises an order of questions never before confronted, ethical as much as practical: who has the right of access to these resources, or the ability to set their permissions?

The map is no longer the territory (if it ever was). Next time you see graffiti, recognise it for what it is: the echoed report of the first skirmishes and warning shots in a war for public space which is just about to start in earnest, in multiple cities across the globe and in multiple augmented versions thereof. Let’s just hope that war continues to be fought predominantly with art and commerce rather than knives and guns, eh?


Augmented reality from off-the-shelf protocols?

Paul Raven @ 25-08-2009

Those of you who follow Chairman Bruce and other such futurist types can’t have failed to notice the Cambrian explosion of buzz around Augmented Reality in the last month or so. I sure have, and I’ll confess to having been thoroughly bitten by the bug; not only does it mesh with my long-running cyberpunk jones, but it’s the logical next step from the metaverse (which still fascinates, though I don’t have the time for exploration that I did a few years ago).

There’s a real sense of imminence about Augmented Reality right now, a vibe similar to that around the internet itself in 1994 when I started university (and my short-lived dead-tree subscription to Wired, not coincidentally). You know the feeling: that whole “you can’t do much with it yet, but give these people a few years and some VC funding and who knows?” sensation; a feeling of potentiality.

Of course, AR is actually quite an old concept (the term was coined around 1990, apparently), but only now has mobile computing technology matured to a point where it can be put into practice at a price level where people like you and I can afford the hardware that runs it. If you’re carrying an iPhone or similar device (I’m an Android guy myself), you’ve got an Augmented Reality terminal in your pocket that’s just waiting for some killer apps to arrive.

Those apps are on their way, with quite a few in demo form already, but AR is a technology that will need infratructure – not hardware infrastructure so much as network protocols to connect the hardware together effectively. Enter Thomas Wrobel, a UK based sci-fi geek (yeah, he’s one of us!) who has developed a proposal for an open Augmented Reality network that could be built using existing protocols like IRC and HTTP. I’ll freely admit that a good 50% of the technical stuff he’s talking about here is way over my head, but the other half is full of things that have the appealing ring of simplicity. Wrobel’s aim is to create an AR system that avoids the ‘browser wars’ that have afflicted the web… and while I’m in no position to judge whether his ideas could actually work, I think it’s safe to say that he (and others like him) probably aren’t too far from some sort of conceptual breakthrough.

Of course, only time will tell if Augmented Reality will become a part of our day-to-day lives just like the internet has, or whether it will be relegated to the same Hall of Unfulfilled Promise that houses its closely related cousin, Virtual Reality. One thing’s for sure: it’s going to be an interesting journey.


Hyperdense terabit storage medium

Paul Raven @ 16-06-2009

computer rendering of a carbon nanotubeAt this point, the human species has more information stored and archived than ever before, and there’s more by the hour. The problem is that our storage media, while increasingly high-capacity, is increasingly frangible: CDRs and hard drives just don’t last long, and we’re in a largely unnoticed race between the growth of our body of knowledge and our ability to store it permanently.

Enter Alex Zettl and friends from the University of Berkeley, who’ve developed a storage medium based on carbon nanotubes that isn’t just extremely capacious but exceptionally durable and resistant to the ravages of time:

The system consists of a minuscule particle of iron encased in a carbon nanotube and represents information in binary notation—the zeroes and ones of “bits.” Using an electric current, information can be written into the system by shuttling the iron particle back and forth inside the nanotube like a bead on an abacus—the left half of the nanotube corresponds to zero, the right half corresponds to one. The encoded information can then be read by measuring the nanotube’s electrical resistance, which changes according to the iron particle’s position.

Because of their very small size, a square-inch array of these nanotube memory systems could store at least one terabit—a trillion bits—of information, approximately five times more than can be packed into a square inch of a state-of-the-art magnetic hard drive. But Zettl believes the technology could be pushed to much higher information densities.

“We can manipulate this particle and read out its position so accurately, we could divide the nanotube’s length into 10 or even 100 units instead of just two,” Zettl says. “Whether this is worthwhile to implement right away, I’m not sure, because it adds complexity, but it could immediately give us 10 or 100 times the information density with the same device.”

I’m immediately reminded of Charlie Stross’s thoughts about bit-per-atom data storage, and how it will enable us to record everything we do – literally everything. Bandwidth, processing power and storage are the pillar commodities of the information economy, and all three of them are still racing toward an omega-point of virtual zero cost; what happens when they’re all as ubiquitous as air itself? [image by ghutchis]


Would you sign up for direct-to-brain broadband?

Paul Raven @ 30-04-2009

In a “twenty-questions” style interview with author Michael Grant over at The Guardian, I was struck by his answer to the final question:

What piece of technology would you most like to own?

I want a Google chip implanted in my brain. Wire up my cerebrum. I’m perfectly serious. I want all access, all the time.

Now, despite his protestations of seriousness, I rather suspect he’s exaggerating for effect. But even so, I found myself wondering whether I’d go for such a connection myself, if the opportunity arose. Let’s assume for a moment (and not too hypothetically) that such an always-on link could be achieved without surgical intervention – high-powered wearable computing, wireless broadband link, some sort of cyberpunk data-shades assemblage for interface, all that jazz. Is it still as transgressive and extreme an idea if you could just take it all off when ever you chose to? After all, I already spend upwards of ten hours a day connected to the internet*; the technological leap to being able to do so without having to be here at my desk seems like a small skip of convenience from where I’m sitting right now.

Now, imagine that Grant’s implants actually existed – how differently would a person with such capabilities interact with the world, and with other people? Would they have something of the autist or savant about them, or would instantaneous access to the knowledge and conversation of the web enhance their abilities to socialise? What work would they do (or want to do), and what jobs would they be denied?

Sure, these are all established questions that arise from reading cyberpunk literature – but to be kicked into that mode of thinking by a throwaway line in an interview with a YA author? It’s a weird wired world, and no mistake.

[ * - Yes, I know it shows. Be nice. ]


Wearable projector augments your reality and makes every surface an interface

Paul Raven @ 12-03-2009

This one’s doing the rounds everywhere, and with some justification. I try to steer away from pure OMG TECH! posts here at Futurismic, but if this doesn’t kick you right in the cyberpunk-sensawunda gland with a big pair of hob-nailed boots… well, you’re obviously not as massive an unreconstructed nerd as I am, basically.

See what I mean? As I remarked to a fried on Twitter last night, I’ll cheerfully trade my mortal soul to the first cellphone provider that offers me something that can do all that. Awesome. [via Hack-a-Day and many others]


Next Page »