Dangerous ideas: controlling design files for illegal objects

Here’s an interesting question for a future full of fabrication devices: if it’s illegal to own a certain object, is it also illegal to own the design files that would enable you to print out that object?

Fabbaloo asks the question after noticing some enterprising member of the counterculture thought of a great market for customisable designs in 3d-printed plastics – namely bong-lovin’ weed smokers.

We know that possession of “drug paraphernalia” is considered illegal in some jurisdictions. But would possession of The Design be considered illegal?

When we’re in a world where we can (relatively) instantly produce any object ourselves, is it the actual object that counts or the design? We like to think that’s the case for run-of-the-mill objects, since it’s not the printing goop that’s important; goop becomes commodity and the design rules.

Will our repositories be searched for the presence of “illegal objects”? Will repository operators ask submitters to delete suspected items for fear of the authorities? Will questionable content migrate from public repositories into private libraries run by secret cabals?

The simple answer, I’d suggest, is “yes”: nation-states will almost certainly try to outlaw or control ownership and/or access to design files for objects with potentially criminal uses. (The bong is a rather mundane example, as it facilitates a victimless crime; however, that’s not so clearly the case with a hundgun made almost entirely from plastics.)

Of course, az eny fule no, controlling the distribution of entirely digital data (especially files of small size) is something that nation-states and corporations alike are struggling to do even now. Which suggests that 3D printing itself will become the target of legislation; if you can’t control the draft, your best bet is to close the door tight.

Fungus could clean up polluting plastics

Nature’s got a way, brothers (and sisters)… not only could we start using fungus as a building material, but it looks like we could use the stuff to leech Bisphenol A – the nasty compound in polycarbonate plastics – from waste materials, keeping it out of the ecosystem at large.

Of course, there’s no telling what might happen to mycelia fed a continuous diet of toxic chemicals. Perhaps it’ll get hungry, and start eating plastics we’re not yet ready to throw away…

Diaspora: open-source distributed Facebook equivalent

I’m surprised it hasn’t happened before (as it’s an idea I predicted in rudimentary form for an article in Focus back in 2007, and I’m hardly at the cutting edge of web software thinking), but the Facebook privacy backlash has prompted a small gang of geeks to build an open-source distributed social network platform that gives you back full control over your personal data [via MetaFilter].

Diaspora is intended to be installed on a webserver, with every installation serving as a node in a peer-to-peer network – a complete reversal of the centralised model that Facebook and similar systems currently work on. Most of the current objections I’m seeing hinge on the fact that the majority of SocNet users don’t yet have their own server and domain name, and aren’t technologically able to maintain one themselves: the former is a matter of cost, and the price of webhosting is falling constantly; the latter is a matter of demand, and the turnkey installation scripts for software like WordPress which are available from many bargain basement hosting outfits suggests that, if the demand increases, the barriers to entry will lower rapidly.

That said, not everyone cares about their privacy online. Whether that matters or not is a debate for another time, but while the situation persists, the free-to-use no-technological-hassle SocNets will always have the upper hand in the casual user sphere. If Diaspora is to succeed, it’ll have to demonstrate tangible advantages over the competition in addition to the more abstract USP plus-points of enhanced privacy.

Fingers crossed… although, as science fiction fans, I think we should all get behind a piece of software that shares a name with a Greg Egan novel. 😉

Virtual bodies, mutable genders

Here’s an interesting bit of research from sunny Barcelona: men wearing a virtual reality headset that allowed them to perceive themselves as a female avatar started to identify strongly with their temporarily-assumed gender.

… men donned a virtual reality (VR) headset that allowed them to see and hear the world as a female character. When they looked down they could even see their new body and clothes.

The “body-swapping” effect was so convincing that the men’s sense of self was transferred into the virtual woman, causing them to react reflexively to events in the virtual world in which they were immersed.

Men who took part in the experiment reported feeling as though they occupied the woman’s body and even gasped and flinched when she was slapped by another character in the virtual world.

[…]

Later in the study, the second character lashed out and slapped the face of the character the men were playing. “Their reaction was immediate,” said Slater. “They would take in a quick breath and maybe move their head to one side. Some moved their whole bodies. The more people reported being in the girl’s body, the stronger physical reaction they had.”

Sensors on the men’s bodies showed their heart rates fell sharply for a few seconds and then ramped up – a classic response to a perceived attack.

As expected, the body swapping effect was felt more keenly by men who saw their virtual world through the female character’s eyes than those whose viewpoint was slightly to one side of her. In all cases, the feeling was temporary and lasted only as long as the study.

Plenty of opportunity for further research there; I’m no expert, but that looks to me like a validation of the theory that gender roles are socially constructed… but then that theory has been borne out by my personal experiences in virtual worlds, in my own behaviour as well as that of others.

I’ve heard it suggested before that a way to break down some of the more persistent gender prejudices in modern culture would be for everyone to spend a month living the life of the gender they consider themselves “opposite” to – maybe VR and synthetic worlds offer us the closest approximation of that classic science fictional plot device (Stross’s Glasshouse, anyone?).