All posts by Paul Raven

The Goonswarm

I’ve lost the attribution note for where I found this piece, so apologies for the lack of source (it’s been sat in my Evernote inbox waiting to be read for a couple of weeks now), but given Monday’s mention of EVE I thought it well worth dragging out into the sunlight, even though it’s a few months old. So: gamer blog Rock Paper Shotgun did a long interview with an EVE player known as The Mittani – CEO of Goon Fleet, the Something Awful forum’s in-game clade – shortly before his election as chair of the Council of Stellar Management, which is CCP’s mechnaism for enfranchising EVE players as stakeholders in its long-term development, and it’s well worth a read.

If you’re thinking “why would I want to read an interview with some MMO ubergeek?”, I hazard to suggest you’re making a category error; The Mittani is more than just a player of games, he’s the figurehead and autocratic leader of a virtual corporation comprised of over ten thousand real people… and that corporation has, it would appear, engendered a significant cultural shift in the imaginary galaxy where it resides, as well as in parts of the real world in which that virtuality is embedded. He is shamelessly cocky yet also disarmingly modest, and talks more common sense about leadership than the vast majority of the biz-speak hucksters that the blogosphere teems with.

I’m not suggesting you need to admire him, or even like him. But I’m saying with certainty he’s a fascinating character. A few snips to tempt you with:

RPS: So what happened to Band of Brothers?

MT: I, uh, disbanded them.

RPS: What? How was that even your choice?

MT: At the beginning of the second stage of the Great War we had a defector from the executor corporation of Band of Brothers who thought that we were cooler guys. Basically he thought that his alliance was full of assholes, because their leadership structure was full of guys who wanted to be in “the most elite alliance in Eve”. Whereas Goonswarm, a lot of the time, were bad. We had a lot of newbies and no pretentions.

The disbanding itself was covered by the BBC. Ordinarily when you have a defector you do smash and grabs, just getting the other guy to steal everything that’s not nailed down and come over to your side. Now, I was still just the spymaster at this point, and I was sitting there in my office and I had this brain fart – with the access that this guy had, he had the authority to kick out every single corporation in the alliance and then shut down his own corporation, thus disbanding the alliance, which has the impact of disabling all the sovereignty defenses in their region. This had never been done before. All of a sudden I was like, “Holy shit! I can do this!”

Also, at the time Goonswarm owned half the galaxy. We controlled all of these regions, but as soon as we disbanded Band of Brothers we abandoned everything and all moved into what had been their territory. Over the course of two very bloody months we purged them and took all their space.

RPS: You hated them that much?

MT: Well, this goes back to the T20 scandal and these people declaring us a cancer on Eve. The entire Great War took four years, so yeah, maybe we were a little vengeful.

[…]

RPS: Do you think the Great War happened because you guys needed something to keep you entertained?

MT: No, it really was a bitter grudge war. They took it outside of the game. When they invaded Syndicate space it wasn’t a retaliation, it was them saying that Goons are bad human beings. …one higher up at Band of Brothers said “this is as personal as it ever gets”. And then it came out that one of their leaders was a CCP developer who was giving them items, which ignited a huge firestorm of controversy. You had these elite players who were the paragons of the old guard telling everybody, quite literally, “We’re better than you”, and then it turns out they’re a bunch of disgusting cheaters who are being given some of the most valuable items in the game by the developers.

RPS: What’s next for you guys?

MT: People ask us that a lot, but we don’t plan more than a month or two in advance… we do scheme a lot, because thanks to our spy network, we know what the other alliances are doing. But fanfest usually brings everything to a crashing halt. The game gets really boring around fanfest, because everyone’s planning on coming here.

We are griefers. If nothing is going to happen then we’re going to try to find something that screams and bleeds and poke at it.

[…]

RPS: Do you feel like expanding on what you said as we were walking over here, about Eve being a terrible game and that it’s the players who make it interesting?

MT: Well, I suppose since I’m going to be on the Council of Stellar Management and I’m probably going to be the Chairman I should probably clarify that.

Eve, for Goons, is fun because we play with Goons. By itself, it’s a game where you have to jump through a lot of hoops to have fun. I think all the small fixes CCP are doing at present are good. Eve players make fun of World of Warcraft a lot, but if you look at what Blizzard has done ironing out all those flaws and annoyances, it’s a tremendous achievement. Eve’s learning curve is vertical, and full of spikes, and the beautiful side of Eve is the image of it that players have in their heads.

The best analogy for Eve is this: 1% of the time, when you take part in a massive fleet fight, or take part in some epic espionage caper or something, it is the most fun game you will ever encounter. 99% of the time you’re just waiting for something to happen. But it’s that 1% that hooks people like crack cocaine. I mean, you don’t get interviewed by the BBC when you win a WoW raid.

RPS: For my money, Eve might be the most fascinating game in existence today. But that doesn’t stop it from being interminably boring as well.

MT: Right. I mean most Eve players are stuck in high security space mining, and a lot of the core PvE in Eve has you sitting there are watching three grey bars slowly turn red.

Lots more interesting stuff in there, not least of which is the revelation – not entirely surprising in retrospect, I suppose – that CCP has its own in-house professor of economics. Wow.

I really need to stop admiring this world from afar and get my hands dirty, don’t I? Are there any EVErs in the Futurismic readership who’d be willing to show me the ropes?

H+ zero-day vulnerabilities, plus cetacean personhood

Couple of interesting nuggets here; first up is a piece from Richard Yonck at H+ Magazine on the risks inherent to the human body becoming an augmented and extended platform for technologies, which regular readers will recognise as a fugue on one of my favourite themes, Everything Can And Will Be Hacked. Better lock down your superuser privileges, folks…

In coming years, numerous devices and technologies will become available that make all manner of wireless communications possible in or on our bodies. The standards for Body Area Networks (BANs) are being established by the IEEE 802.15.6 task group. These types of devices will create low-power in-body and on-body nodes for a variety of medical and non-medical applications. For instance, medical uses might include vital signs monitoring, glucose monitors and insulin pumps, and prosthetic limbs. Non-medical applications could include life logging, gaming and social networking. Clearly, all of these have the potential for informational and personal security risks. While IEEE 802.15.6 establishes different levels of authentication and encryption for these types of devices, this alone is no guarantee of security. As we’ve seen repeatedly, unanticipated weaknesses in program logic can come to light years after equipment and software are in place. Methods for safely and securely updating these devices will be essential due to the critical nature of what they do. Obviously, a malfunctioning software update for something as critical as an implantable insulin pump could have devastating consequences.

Yonck then riffs on the biotech threat for a while; I’m personally less worried about the existential risk of rogue biohackers releasing lethal plagues, because the very technologies that make that possible are also making it much easier to defeat those sorts of pandemics. (I’m more worried about a nation-state releasing one by mistake, to be honest; there’s precedent, after all.)

Of more interest to me (for an assortment of reasons, not least of which is a novel-scale project that’s been percolating at the back of my brainmeat for some time) is his examination of the senses as equivalent to ‘ports’ in a computer system; those I/O channels are ripe for all sorts of hackery and exploits, and the arrival of augmented reality and brain-machine interfaces will provide incredibly tempting targets, be it for commerce or just for the lulz. Given it’s taken less than a week for the self-referential SEO hucksters and social media gurus douchebags to infest the grouting between the circles of Google+, forewarned is surely forearmed… and early-adopterdom won’t be much of a defence. (As if it ever was.)

Meanwhile, a post at R U Sirius’ new zine ACCELER8OR (which, given its lack of by-line, I assume to be the work of The Man Himself) details the latest batch of research into advanced sentience in cetaceans. We’ve talked about dolphin personhood before, and while my objections to the enshrinement of non-human personhood persist (I think we’re wasting time by trying to get people to acknowledge the rights of higher animals when we’ve still not managed to get everyone to acknowledge the rights of their fellow humans regardless of race, creed or class) it’s still inspiring and fascinating to consider that, after years of looking into space for another sentient species to make contact with, there’s been one swimming around in the oceans all along.

Dovetailing with Yonck’s article above, this piece extrapolates onward to discuss the emancipation of sentient machines. (What if your AI-AR firewall system suddenly started demanding a five-day working week?)

A recent Forbes blog poses a key question on the issue of AI civil rights: if an AI can learn and understand its programming, and possibly even alter the algorithms that control its behavior and purpose, is it really conscious in the same way that humans are? If an AI can be programmed in such a fashion, is it really sentient in the same way that humans are?

Even putting aside the hard question of consciousness, should the hypothetical AIs of mid-century have the same rights as humans?  The ability to vote and own property? Get married? To each other? To humans? Such questions would make the current gay rights controversy look like an episode of “The Brady Bunch.”

Of course, this may all a moot point given the existential risks faced by humanity (for example, nuclear annihilation) as elucidated by Oxford philosopher Nick Bostrom and others.  Or, our AIs actually do become sentient, self-reprogram themselves, and “20 minutes later,” the technological singularity occurs (as originally conceived by Vernor Vinge).

Give me liberty or give me death? Until an AI or dolphin can communicate this sentiment to us, we can’t prove if they can even conceptualize such concepts as “liberty” or “death.” Nor are dolphins about to take up arms anytime soon even if they wanted to — unless they somehow steal prosthetic hands in a “Day of the Dolphin”-like scenario and go rogue on humanity.

It would be mighty sad were things to come to that… but is anyone else thinking “that would make a brilliant movie”?

How will writers make a living in the future?

That’s Damien G Walter’s question:

It’s very likely, in fact I would argue almost certain, that the freedoms unleashed by the internet will bring almost unimaginable benefits to every person alive today and every person that comes after us. The society that emerges from today’s information revolution will be as far advanced from our society today, as our society is from the Dark Ages.

In that future society, it won’t be possible to make a living from writing. Even the idea of making a living from writing will seem strange. In much the same way we might think making a living from talking a little odd…although it seemed perfectly natural to the priest who read from the bible only he could translate to his Dark Ages congregation. But then, if we make it down the rocky road of change that leads there, the idea of making a living itself will seem a little odd…

I can see where Walter is going here, but the flaw in his logic is easy enough to spot… even more so now that I’ve underlined it, I hope. (*ahem*) I can think of loads of people who still make a living from talking and reading: lecturers, lawyers, performance poets and actors, to name but a few.

And as such I suspect that there will still be people making a living from writing for as long as we still have alphabets to write with. While I can imagine a post-text future for humanity, I think it’s a very long way off from now, and until the day when we all communicate in hyperdense ideoplasts that can compress entire schools of thought into a small yet intricate 4-dimensional shape, people who make widgets are still going to need to hire people with the skill to explain to potential customers why their widgets are (supposedly) better than all the other widgets available.

I’m being a little disingenuous here, of course, as Walter is more specifically thinking about the demise of the writer of fictions rather than the churners-out of ad copy. [The difference between most ad copy and ‘proper’ fiction is left as an exercise of the reader’s cynicism.] But as much as the novel or short story forms we know today may become impossible to monetise in a fully-digital cultural sphere, I still hold that the human desire for story will not vanish until the human itself vanishes… and even then, our posthuman descendents will probably want to tell tales about their simian meatbag forebears in order to understand (or mythologise, or both) themselves, and their place and purpose in the universe.

Walter’s distress – like that of many other writers, my own included – is understandable, but it is also rooted in the very limiting conception of story being something that is printed on thin sheets of compressed and dried wood pulp… which rather overlooks cinema, television, machinima and computer games as storyable media, not to mention the spoken word form that he mentions, and the media we still have yet to discover, invent or adopt. That said, my callously future-focussed big-picture attitude here probably isn’t very comforting for folk trying to pay the rent with the one skill they’ve honed over a lifelong career, and I wish there was a magic wand I could wave that would sort that particular problem out.

But it’s equally disingenuous to wring hands over the Sad and Inevitable Fate of Story: to be led, limping, out to the barn like Old Yeller. That’s a little like lamenting the demise of the buggy whip while completely overlooking the opportunities opening up for whip-makers to redeploy their leatherworking skills on luxurious car interiors… storytelling ain’t going nowhere soon. While there are still people with the drive to tell stories, there’ll be new ways of making the talent pay. Mark my words.

Looking a little less deeply into the future of fiction, however, here’s a piece from The Guardian‘s Robert McCrum in which he looks at the way publishing houses are finally getting to grips with the digital age… and not so much in terms of new technologies or platforms, but in terms of the sort of books they’re printing. The internet and social media may have their faults, but there’s no denying they’ve made it easier to find out what your audience wants… or at least what it thinks it wants, which – as the saying goes – is close enough for government work, though the government don’t seem very keen on using it. Naturally enough, McCrum arrives in closing at the same question as Walter above, but with notably less angst – how’s the economics gonna work out?

I don’t have the answer, more’s the pity, or I’d be raking in big bucks from publishers as a futures consultant (in which capacity, I might add, I am most certainly available for hire at this moment in time – all enquiries and downpayments to the usual address, KTHXBAI). But it’s certainly an important question, and – if you ask me – one best addressed with positivity.

Although, of course, End Times storm clouds on the horizon do make for a more dramatic hook for a story… 😉

The Vanity Riots: weird goings-on at EVE Online

My from-a-distance fascination with EVE Online continues to grow*; its complex and anarchic political and economic scenes make for fascinating headlines, and it strikes me as the best extant model for the economically distinct synthetic worlds of the future. Ars Technica has a two-page piece on a recent EVE flap wherein the developers, CCP, started making an assortment of “vanity items” available for sale within the game. The economic set-up in EVE is complex, permitting money to flow in from meatspace as well as encouraging in-game trading, and players kicked off an extensive campaign of (in-world) disobedience and protest, thinking that CCP had handed a naked advantage to players who were financially better off in the reality outside the game.

Pretty much a carbon copy of meatspace protests over poorly-explained new laws or policies, which is interesting enough. But the second page has an innocuous-seeming paragraph that leapt out at me as being more astonishing than it appears:

EVE Online is one of the few games which has a formal player organization to speak for the customers of the game, called the Council of Stellar Management. The members of the CSM are democratically elected, and they present the concerns of players to CCP in order to keep everything running smoothly. As players continued to disrupt the game and CCP began to take a beating in the court of public opinion, the CSM was flown to the company’s offices in Iceland in order to discuss the issue of microtransactions.

Think about that for a second: not only does EVE have an elected player council, but said council was flown in to CCP’s HQ at CCP’s expense to sort things out. That’s a company that takes its userbase very seriously indeed.. As the Ars piece points out, this is at least partly due to necessity, but that necessity s a function of the freedom and engagement with the synthetic space that CCP has permitted since the start. I wonder if we’ll soon see more businesses that are not only this close to their clientele, but who genuinely understand that closeness as the foundation of their model… it’s a big step in the direction of cooperatives, which might make for a fine replacement for the increasingly-untrusted corporation in a world where nation-statehood is losing its grip.

Additional virtual worlds news, via Terra Nova: a Chinese insurance firm has started to offer what may be the first insurance policies to cover against loss or theft of goods in virtual worlds. As Castronova points out, insurance for intangible goods is nothing new… but intangible goods that only exist in a certain walled garden in cyberspace? That’s a new development.

[ * Yeah, I know, I should probably just sign up for an account and try it out, but I know how prone to addictive behaviours I am, and I have work that needs doing that won’t be much helped by my attempting to explore an anarchic virtual star-cluster. Unless someone wanted to pay me to write the story, that is. Hmmm. ]