Category Archives: Blog

Gesturing toward tomorrow: gestural UIs, hardware hacking and rise of the makers

Suddenly, touchscreen devices seem to be everywhere, changing the ways in which we interact with our phones, computers and tablet devices. But the next user interface revolution is already waiting in the wings – gestural interfaces will complete the user-interface paradigm shift that touchscreens have started. So says Stowe Boyd:

Gestural UI, or ‘hand jive’ as I call it, once deployed as a built in aspect of future computers, like touchpads and mouses are today, will set the stage for a rethink about user experience.

First we will see hand jive as a way to manipulate the gears of now-tradition windowed UIs: pulling down a menu in an app, moving windows around, dragging a file to the trash.

In the future, we’ll have real Minority Report stuff, without the enormous touch screens: we’ll also see the emergence of augmented reality goggles — Terminator goggles — where we can toggle back and forth between 100% computer screen sorts of display to 100% augmented reality. And the goggles — as an integrated part of the computing device — will be watching our hands for commands, and watching the world for reality to augment.

The combination of these trends will make computing primarily mobile: we’ll have an iPhone sized device we carry all the time, which will be a phone and a PC. We will be free of LCD screens — in general — courtesy of our goggles, and free of keyboards, courtesy of hand jive. A keyboard can be imaged on any flat surface by the goggles, and we can type without a physical keyboard because the gestural system is watching our fingers in 3D. And of course, a lot of things could be done without typing, especially once kids start using sign language and voice to communicate with computers. (I say kids because that’s who start first.)

While we’re waiting for that revolution to arrive, the inclusion of accelerometers in mobile hardware offers some avenues for interfacing with your phone without mashing the keypad or fingering the screen. Anyone who’s ever found themselves with a pocket full of unsolicited novelty ring-tone in a crowded cinema will probably appreciate the opportunity to silence their phone with a few well-timed slaps of the hand through their clothes:

With the right software installed, it may one day be possible to cut a call by “whacking” the phone in a particular pattern while it’s still in your pocket.

[…]

The team developed a simple vocabulary of “whack gestures” designed to rapidly communicate simple commands such as silencing the phone. To help the device distinguish the gestures from background bumps, each begins and ends with a firm “whack”.

The biggest roadblock for gestural UI will probably be the software houses, however. Keith Stuart of the Guardian Games Blog wonders whether anyone will actually bother using Microsoft’s Project Natal motion sensor device for truly new gaming experiences, or whether they’ll all play it safe with re-runs of what has gone before:

For a start, publishers are massively, obsessively risk averse. If there’s any way of leveraging market pre-awareness into a new product they’ll leap at it. So even if these companies are developing titles that work only on Natal – not just new games with vaguely specified Natal-support – it’s unlikely that they’ll do this without recourse to familiar brands and gameplay experiences. In other words, we may get a dedicated Natal version of, say, Mass Effect 3, but it’ll still be Mass Effect, it’s just that you’ll act out those in-depth personal relationships with aliens rather than just talking and watching the cut-scenes.

A little pessimistic, perhaps, but given the enduring tightness of the global economy, playing it safe is likely to be the order of the day for those with the most to lose. But we shouldn’t discount the independent hardware hackers, who the Electronic Frontier Foundation suggests will be a growing cultural force in the year to come. Every day my RSS feeds are full of ordinary geeks doing amazing things with off-the-shelf devices and a handful of cheap parts, and despite the best efforts of easily-riled device manufacturers and their copyright lawyers, it’s getting harder and harder to keep the details of mods, hacks and retrofits a secret.

Cory Doctorow’s latest novel Makers (which I still haven’t had the time to sit down and read beyond the tenth instalment or so) posits a near-future economy where the agile and frugal make-do mind-set of hackers and makers changes the way the world does business for ever. With 3D printing showing every sign of maturing to the affordable “prosumer” level in the next year or so, and landfills across the planet still inhaling mountains of obsolete consumer electronics and tcotchkes, it’s far from being the most implausible future I’ve read about lately. [image by See-ming Lee]

What do you think – will our recent economic woes push us toward reuse and repurposing, or will we wander slowly but surely back to corporate-capitalist business-as-usual?

Airnergy! Snake-oil gadget recharger debuts at CES, gulls Gizmodo blogger

Oops, looks like someone slipped up here. SlashDot points us to a Gizmodo report from the Consumer Electronics Show about a device called the RCA Airnergy, which purportedly soaks up wi-fi signals into an internal battery, which you can then use to recharge your iPod, phone, satnav or whatever. Read the following excerpt from the report carefully; there’ll be a test afterwards. 😉

It’s not exactly new tech, as ohGizmo notes, but it’s the first application that’s of any real use to consumers. Put simply, Airnergy takes the energy created by wi-fi signals and stores it in a rechargeable battery. At CES, the device’s battery, which I believe was precharged with Wi-Fi power, was able to charge a BlackBerry from 30% power to full power in about 90 minutes.

Now, anyone with the most basic of engineering or physics educations probably found their brows furrowing before the quote, but the excerpt couldn’t have portrayed its writer as any more gullible. The comments thread after the post is a litany of people explaining exactly why the Airnergy is (at best) the subject of exagerrated claims or (at worst) an out-right scam or spoof. This is the sort of reportage that hands ammunition to the “online reporting is inferior to dead-tree journalism” lobby… even though the dead-tree outfits are getting pretty shabby at fact-checking themselves in these times of shrinking budgets and receivership.*

What interests me most about this story, though, is that it shows we’re still suckers for snake-oil, even in this technology-saturated age, and that seems weird to me – some part of my brain wants to believe that, because we’re more dependent on technology, we should be more clued-up as to the basics of the science behind it. That’s obviously a fallacy – just typing it out is enough to make me snort in self-derision – but it’s a remarkably persistent one, leaving outfits like RCA (or rather whoever has current ownership of that particular defunct brand name) able to fool gadget geeks with the eternally-gilded promise of something for nothing.

But you have to wonder how much of it is self-delusion – what about Steorn, the Irish company that still insist they’ve built a perpetual motion machine? You’d think that, after being so thoroughly debunked, a charlatan on the make would just pack their bags and head for the hills of obscurity. What keeps them coming back? Are they so cynical that they plan around monetising that small percentage of the desperate-to-believe, or have they just drunk too deeply of their own kool-aid? [image by stallio]

[ * And before anyone beats me to it, yeah, I’ll hold my hands up – I’ve been spoofed before, and reported things here inaccurately, sensationally or uncritically. In my defence, however, I’m not paid to blog, and hence my research time is fitted around the stuff I do to pay the bills… and I’ve always ‘fessed up to my goofs when they’ve been brought ot my attention. ]

Lightspeed Magazine open to story submissions

Hey, writer-types – remember when we plugged the soon-to-open Lightspeed Magazine, a new online science fiction magazine curated by the inestimable John Joseph Adams?

Well, Lightspeed won’t be publishing anything until June 2010, but for the fictioneers among you (especially those who find Futurismic‘s pickiness on topics and sub-genres restrictive!) it’s worth noting that they’re already open to story submissions. To quote from the Lightspeed submission guidelines:

Lightspeed is seeking original science fiction stories of 1000-7500 words. Stories of 5000 words or less are preferred. We pay 5¢/word for original fiction, on acceptance. To see which rights we’re seeking, please view our contract template for original fiction.

All types of science fiction are welcome, from near-future, sociological soft sf, to far-future, star-spanning hard sf, and anything and everything in between. No subject should be considered off-limits, and we encourage writers to take chances with their fiction and push the envelope.

We believe that the science fiction genre’s diversity is its greatest strength, and we wish that viewpoint to be reflected in our story content and our submission queues; we welcome submissions from writers of every race, religion, nationality, gender, and sexual orientation.

There are further details on that page, along with a link to their online submissions form. So why not give your latest masterpiece one final edit and send it off? Good luck!

The iMister? Downloadable digital perfumes

COSMOS Magazine has a round-up of the current state-of-play in the nascent field of digital scent reproduction. We can do some pretty impressive stuff with digital media for our eyes and ears, and research into haptic technology seems to be ramping up in order to conquer the heretofore neglected sense of touch, but smell is a tricky proposition, because it’s a chemical process. But one Jenny Tillotson of London’s University of Arts seems to be making some advances:

Her newest gadget is the button-sized ‘eScent’. It contains bio-sensors that monitor changes in the blood pressure, respiration and skin’s electric potential. When it detects a change, it sends signals to the lab-on-a-chip devices, which then change the type or intensity of fragrance released.

Though currently crude at detecting more subtle mood changes, the idea is that eScent will eventually be able to detect stress or anxiety and then release appropriate scents to soothe the wearer. “I’m more interested in health aspects linked to aromachology, the science of fragrance, rather than just a gimmicky scent delivery system that substitutes the perfume bottle,” Tillotson says.

There is evidence to show that there is a direct link between the sense of smell and human health and well-being. “Three quarters of the emotions that we generate on a daily basis are affected by smell,” she says. “Certain odours can also relieve side effects from chemotherapy, or significantly benefit people who suffer from insomnia, muscle stiffness, bronchitis, poor concentration, indigestion, and high-blood pressure.”

Therapeutic uses are all well and good, but Tillotson’s earlier “Smart Second Skin” system strikes me as the more likely deployment to be taken up by well-moneyed early adopters, combining as it does high fashion with high technology:

Smart Second Skin combines lab-on-chip technology with miniature bio-sensors. Lab-on-chip allows the storage and handling of tiny amounts of fluids on small chips. These chips can be programmed to release specific scents at specific times.

“Just as people store different genres of music on their iPods, this method offers a new sensory system to collect and store a selection of fragrances close to the body: a modern iPod of the fragrance industry embedded in fashion” Tillotson says.

Looking further down the line, aromachology may well become another facet of immersive virtual and/or augmented reality systems, and perhaps to some user interfaces in applicable industries; it’s well known that the sense of smell is deeply linked to human memory, and so it might add an extra dimension to simulated environments… as well as offering new avenues for psychological therapies.

But it’s a double-edged sword: supermarkets and large corporate offices are already well aware that certain smells – freshly baked bread or apples, for example – can influence behaviour. What sort of tricks might they learn to pull when any smell can be synthesised at short order in direct response to physiological triggers? [image by me and the sysop]

Stoned neural networks, wet computers and audio Darwinsim

Here’s a handful of links from the weird and wonderful world of computer science…

First of all, Telepathic-critterdrug is described as “a controversial fork of the open source artificial-life sim Critterding, a physics sandbox where blocky creatures evolve neural nets in a survival contest. What we’ve done is to give these animals an extra retina which is shared with the whole population. It’s extended through time like a movie and they can write to it for communication or pleasure. Since this introduces the possibility of the creation of art, we decided to give them a selection of narcotics, stimulants and psychedelics. This is not in Critterding. The end result is a high-color cellular automaton running on a substrate that thinks and evolves, and may actually produce hallucinations in the user.

You can download your own copy of this bizarre experiment to play with. Quite what it’s supposed to achieve (other than entertaining its creators) I’m not entirely sure… but then again, that’s what we tend to think about the reality we inhabit, so maybe there’s some sort of simulation-theory microcosm metaphor that could be applied here, eh?

Next up, wetware is about to make the transition from science fictional neologism to genuine branch of technological research; boffins at the University of Southampton are hosting an international collaboration aimed at making a chemical computer based on biological principles [via SlashDot].

The goal is not to make a better computer than conventional ones, said project collaborator Klaus-Peter Zauner […] but rather to be able to compute in new environments.

“The type of wet information technology we are working towards will not find its near-term application in running business software,” Dr Zauner told BBC News.

“But it will open up application domains where current IT does not offer any solutions – controlling molecular robots, fine-grained control of chemical assembly, and intelligent drugs that process the chemical signals of the human body and act according to the local biochemical state of the cell.

And last but not least, DarwinTunes is an experiment by two ICL professors to see whether they can use genetic algorithms to “evolve” enjoyable music from chaos, using the feedback of human listeners [via MetaFilter]. The DarwinTunes project website is sadly lacking a page that explains the project in a nutshell (or at least one that’s easily located by a first-time visitor), but a bit of poking around in the early blog entries should reveal the details. Or you can just listen to their 500th-generation riffs and loops from the project, which is still running.