Category Archives: Blog

Elfoid: anthropomorphic horrorphone

Oooh lordy, this Elfoid cellphone prototype is just horrifying, like some sort of David-Lynch-filming-Dan-Simmons prop to represent the religious fetishes of the Uncanny Valley… [image originally by Ars Electronica; ganked from linked Pink Tentacle post]

Elfoid humanoid phone prototype

The Elfoid phone is a miniature version of the Telenoid R1 robot developed last year by a research team led by Osaka University professor Hiroshi Ishiguro. The current prototype measures 20 centimeters (8 in) long, is covered in a soft fleshy urethane skin, and has the same genderless and ageless appearance as the Telenoid. The control buttons are embedded in the chest, which glows green when the Elfoid is in use.

Like the full-sized Telenoid robot, the Elfoid handset is designed to add an element of realism to long-distance communication by recreating the physical presence of a remote user.

That’s it; from now on, I don’t do phonecalls. Email only.

Clarke Award shortlist, 2011

In case you’ve not seen it already, the shortlist for the 2011 Arthur C Clarke Award is out in the wild. The six titles that made the cut this year:

  • Zoo City – Lauren Beukes (Angry Robot)
  • The Dervish House – Ian McDonald (Gollancz)
  • Monsters of Men – Patrick Ness (Walker Books)
  • Generosity – Richard Powers (Atlantic Books)
  • Declare – Tim Powers (Corvus)
  • Lightborn – Tricia Sullivan (Orbit)

A pleasingly diverse selection, with a few of the inevitable surprises. I’ve only read one and a half of them, as it happens (I got halfway through Lightborn before being distracted by other priorities, though I do intend to return to it), but I read more of the complete list of submitted titles than usual this year.

Anyone care to call which way they think it’ll go?

Snow day

I figure it’s snowing somewhere, anyway. But the point is this: I’m out of town seeing a client all day, so no bloggage.

Please spend upon some other deserving internet site howsoevermuch time you would have spent pondering the magnificent gems of interest I normally unearth for you, why not?

Indeed. Good day!

GreenGoose and the gamification of… er, pretty much everything

Still trying to get a handle on that whole Internet Of Things idea? Intrigued by the buzzphrase “gamification”, or the concept of lifelogging-as-behavioural-feedback channel? Wondering what people are trying to do with RFID now that the futureglow has faded from that particular tech concept? Here’s where they all meet up:

the folks behind Green Goose […] have come up with a system that turns boring tasks like brushing your teeth and exercising into a game that awards the ‘player’ with lifestyle points for completing various everyday tasks, in much the same way as players earn experience points in role playing games.

Green Goose uses wireless sensors that can be attached to objects, such as a toothbrush, water bottle or bike, to detect when you perform a task you have set yourself and rewards you with lifestyle points. These sensors were originally only available as egg-shaped attachments tailored for specific uses, but have now been shrunk down to small stickers and credit-card sized devices that can be attached to just about anything.

Worried that your kids live in world that’s much like The Sims? Well, why not make reality more like The Sims!

Interestingly (though not surprisingly, gamifying child behaviour wasn’t the original application:

The company was originally positioning the system as a tool for ecological and financial responsibility with its egg-shaped sensors designed to be attached to a bike, thermostat or showerhead to keep track of how much money a user saves by riding their bike instead of driving, keeping the air conditioning down or taking shorter showers.

At the risk of channeling Chairman Bruce, man, I can’t imagine why people weren’t queuing up to buy a game that would continually remind them how much they were screwing over the environment on a daily basis! We all know we need to do something, but there ain’t much comfort in being reminded just how much we need to do…

GreenGoose looks eminently hackable, though, not to mention easily cloned on the cheap; I can see some interesting interstitial/AR gaming applications straight away, but I suspect that, as always, the street will find its own uses for things that no one entirely expected. How’s about this one: fair allocation and metering of time-sensitive resources in your favela-chic stuffed-animal commune? Gotta keep track of who’s caning the hot water, after all, and if you ain’t done your chores then you don’t get your full bandwidth quota for the day…

When Manaugh met Miéville

With no qualification whatsoever, I commend unto you the BLDGBLOG interview with China Miéville, which is just about as full of good stuff as I could have hoped. If someone wanted to put on a symposium where Manaugh and Mieville could just talk about stuff that interested them for an afternoon – perhaps with guest stints from a few other smart people – I’d be there with figurative bells on. (Though I’d be careful not to jingle them while the clever people were talking, natch.)

The most interesting part for me (on my first read through, at any rate) was where Miéville explains why allegorical readings of his work are a little repellent to him:

… I dislike thinking in terms of allegory—quite a lot. I’ve disagreed with Tolkien about many things over the years, but one of the things I agree with him about is this lovely quote where he talks about having a cordial dislike for allegory.

The reason for that is partly something that Frederic Jameson has written about, which is the notion of having a master code that you can apply to a text and which, in some way, solves that text. At least in my mind, allegory implies a specifically correct reading—a kind of one-to-one reduction of the text.

It amazes me the extent to which this is still a model by which these things are talked about, particularly when it comes to poetry. This is not an original formulation, I know, but one still hears people talking about “what does the text mean?”—and I don’t think text means like that. Texts do things.

I’m always much happier talking in terms of metaphor, because it seems that metaphor is intrinsically more unstable. A metaphor fractures and kicks off more metaphors, which kick off more metaphors, and so on. In any fiction or art at all, but particularly in fantastic or imaginative work, there will inevitably be ramifications, amplifications, resonances, ideas, and riffs that throw out these other ideas. These may well be deliberate; you may well be deliberately trying to think about issues of crime and punishment, for example, or borders, or memory, or whatever it might be. Sometimes they won’t be deliberate.

There’s much more, so go read the whole thing. Miéville’s attitude toward allegory throws some interesting and hard-to-avoid caltrops into the road of criticism, because he’s simultaneously declaring himself to be a dead author while admitting (or so it seems to me) that the intentional fallacy is an attempt to graft nonexistent conscious impulses onto extant subconscious authorial concerns.

Of course, I could just be reading him wrong. 😉