Category Archives: Columns

The Gaming Fields: crops, copyright and DIY genetic engineering

Sven Johnson reports back from the Future Imperfect once again. This time the IP boot is on the other foot, as a keen gamer casts a copyrighted GM crop in an extremely unfavourable light

Future Imperfect - Sven Johnson

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I suppose I don’t need to ask how many of you have succumbed to the latest “farm game” revival craze. If you’re reading this column you’re almost certainly playing Genetic Seed, the latest in a seemingly never-ending stream of post-aquapocalyptic, real-time strategy MMOs; this one the obvious offspring of such classics as Food Risk and Germplasm II. However, if you’ve somehow remained oblivious and don’t want to google for an explanation, think of it as the cross-pollinated spawn of a scorched-earth Spore and one of those open source gene-splicing applications… only instead of critters, you play God with the plant life. The better your clan’s food, the stronger its fighters, the bouncier the babes, and so on. Continue reading The Gaming Fields: crops, copyright and DIY genetic engineering

Telepresence: virtually as good as being there

This topic – telepresence – started knocking around in my head when I walked into a business meeting almost a year ago in Kirkland, Washington. A wall-sized (literally, exactly, one wall floor to ceiling, side to side) picture showed a room the same shape as the one we stood in. People walked into the room and sat down.

They were in Silicon Valley. Continue reading Telepresence: virtually as good as being there

Fear of a Transhuman Future – Zombies and Resident Evil

Much like the vampire, the zombie is a long-lived trope of the horror genre whose subtext has mutated alongside the contemporary fears of the audience. So what do current zombie movies and games say about our modern metaphysical boogie-men?

Blasphemous Geometries by Jonathan McCalmont

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The Horror genre is a profoundly parasitical creature. Not only is it endlessly adaptable to cultural changes, but it also has a rare capacity to track sources of social anxiety and attach itself to them, mining our deepest fears and presenting them back to us in the shape of art – a cathartic form of art that helps us to overcome our fears by making us confront them in safe environments such as cinemas and comfy chairs [Cinemas are a safe environment? Not in this town, man. – Ed.]. Indeed, Joss Whedon owes much of his fame and following to the fact that Buffy the Vampire Slayer helped millions of TV viewers to overcome the traumas born of attending high school – traumas transformed by Whedon and his staff of writers into monsters physical enough to be defeated week in and week out by a small blonde woman and a gang of geeky side-kicks. Continue reading Fear of a Transhuman Future – Zombies and Resident Evil