Robots evolve ability to lie…and be heroes

Robots feeding There’s been lots of discussion here about how we should treat robots; maybe we need to consider how robots will treat each other–and, potentially, us. (Via Gizmodo.)

Discover Magazine reminds us, in its review of the Top 100 Science Stories of 2007, that Dario Floreano and colleagues at the Laboratory of Intelligent Systems at the Swiss Federal Institute of Technology created robots with light sensors, rings of blue light and wheels, placed them in habitats containing both glowing “food patches” that recharged their batteries and patches of “poison” that drained them, and gave them software genes that determined how much they sensed light and how they responded. The first batch were programmed to light up randomly and move randomly when they sensed light. The “genes” of the most successful first-generation robots were then recombined and given to the next generation, with a little random “mutation” thrown in. By the 50th generation, they had robots that would light up to alert other robots when they found food or poison…and in one of the four colonies of robots they created, they had “cheater” robots that would lie and tell other robots that poison was food, while they rolled over to a food patch themselves without signalling at all. Other robots, though, were heroes: they would signal danger when they found the poison and die so other robots could safely obtain food.

Liars and heroes in just 50 generations with just 30 genes. Maybe we really will soon need a robot psychologist a la Isaac Asimov’s character Susan Calvin to figure out why our robots do what they do.

The original research paper, published in Current Biology, is here, and there’s even a movie.

(Image: Laboratory of Intelligent Systems.)

[tags]robots, technology, ethics[/tags]

A cornucopia of hard science fiction ideas

Old-school typewriter Here’s one for the writers among our readers. The excellent Jim Van Pelt* has an article at The Fix Online wherein he lists a number of potential sources for the kernel ideas of hard science fiction stories.

“So, do you need a degree in science or math to write hard science fiction? Nope. Numerous hard science fiction authors write their stories without that background. […] Admittedly, though, the non-science or math authors will have to work a little harder to not write laughable hard science fiction. They need to cheat a bit. They may need help coming up with ideas, and they certainly will need help for the science that is not at their fingertips. Fortunately, the help is no farther away than the nearest bookstore.”

Or your local library, I’d add to that statement (use ’em or lose ’em, folks). [Image from Image*After]

And, of course, the internet has its value for the same sort of process, once you know where to look. Jeremy Tolbert thinks it would be good if that process were easier, though:

“Someone with access to the big primary biological sciences literature should post reviews/summaries in laymen’s terms of each issue. Nature, Science, and more. People could volunteer and write in summaries for any primary literature they want. Group blog the literature. Get it out there in the web, in a format that science-interested people can understand.

Because I think there’s a barrier still between that level of academic knowledge and the web population. I’d like to see a gateway giving me a glimpse at what’s going on. I don’t know where the local university’s science library is, and I can’t afford to subscribe to those magazines (who can?).”

Well, we do a sort of low-calorie version of that here at Futurismic, but we’d be happy to run more beefy material. Any volunteers? 🙂

[ *I’ve linked to Jim Van Pelt’s writing advice numerous times, both here and on my own blog, and I feel sure I will do so again. The web is full of writing advice, much of it sincere and well-meant, but I have yet to discover a regular source of clear and honest advice that’s as reliable and fun to read. Being subscribed to Jim’s LJ feed is like having an avuncular writing tutor all of your own. This is not a paid plug, nor is it ass-kissing – I just think the guy deserves recognition and respect. ]

[tags]writing, science fiction, hardware, ideas, science[/tags]

Freakonomics asks – Is Space Exploration Worth the Cost?

Freakonomics has an excellent quorum of space experts and economists talking about a very interesting question – Is Space Exploration Worth The Cost? There are some interesting points made although all of the participants are in the field of space science, so naturally they all agree it’s a good thing! It would have been nice to have a few dissenting views but even so there are some good quotes here.

G. Scott Hubbard: “We explore space and create important new technologies to advance our economy. It is true that, for every dollar we spend on the space program, the U.S. economy receives about $8 of economic benefit. Space exploration can also serve as a stimulus for children to enter the fields of science and engineering.”

Keith Cowing: “Right now, all of America’s human space flight programs cost around $7 billion a year. That’s pennies per person per day. In 2006, according to the USDA, Americans spent more than $154 billion on alcohol. We spend around $10 billion a month in Iraq. And so on. Are these things more important than human spaceflight because we spend more money on them? Is space exploration less important?”

John M. Logsdon: “In the longer run, I believe that human exploration is needed to answer two questions. One is: “Are there activities in other places in the solar system of such economic value that they justify high costs in performing them?” The other is: “Can humans living away from Earth obtain at least a major portion of what they need to survive from local resources?” If the answer to both questions is “yes,” then I believe that eventually some number of people in the future will establish permanent settlements away from Earth.”

Personally I agree with Charles Stross that living away from Earth has so many things to overcome that it’s unlikely without huge discoveries but the value of space exploration in our lifetimes may be in asteroid mining – with many new technologies like solar cells rapidly using up some of Earth’s more scarce elements.

Heads-up displays, "super-vision," via contact lenses

Contact lens with imprinted circuit Engineers at the University of Washington have managed to create a flexible, biologically safe contact lens with an imprinted electronic circuit and lights:

There are many possible uses for virtual displays. Drivers or pilots could see a vehicle’s speed projected onto the windshield. Video-game companies could use the contact lenses to completely immerse players in a virtual world without restricting their range of motion. And for communications, people on the go could surf the Internet on a midair virtual display screen that only they would be able to see.

And, the engineers note, people may find many other applications they haven’t even thought of yet. (Via EurekAlert.)

So far only rabbits have worn the prototype, with no ill effects after up to twenty minutes. The engineers plan to add wireless communication to and from the lens, along with built-on solar cells and the capability to use radio-frequency power. The prototype doesn’t light up, but a version with a basic display showing a few pixels could be operational soon.

(Image: University of Washington.)

[tags]vision,bionics,technology[/tags]

Facet – open source swarming smart-phone software

Cellphone This one must have passed me by at the time, but Warren Ellis’s team of future-culture hounds at grinding.be have brought it to my attention. A New Scientist article from October 2007 talks about Facet, an open source software project that networks mobile phone cameras over Bluetooth:

“To test the software, the researchers attached four phones running Facet to the ceiling of a corridor in their department. The phones were angled so that the camera of each could see a different part of the corridor and so that they could all see peopling walking past.

Whenever a phone detects an object entering or exiting its field of view, it sends a message via Bluetooth to alert the phones on either side. These phones, in turn, pass the message on to other nearby handsets so that eventually the entire network receives the message.

One handset on the network also reports this information to a computer over a normal GPRS cellphone connection.

Each phone determines the distance to its nearest neighbour. The phones currently use the average speed people walk to guess the distances between themselves, based on how long people take to move from one phone’s view to another’s.”

That would put fairly top-range surveillance capabilities into the hands of street-level operations. Maybe the only logical response to nation-states with endemic surveillance of citizens is for the citizens to start watching the watchers? [Image by Asim Bijarani]

[tags]phone, technology, surveillance, open source[/tags]

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