Tag Archives: advertising

Blurbflies – airborne insectoid advertising

OK, so the blurbflies from Jeff Noon’s novel Nymphomation were little flying critters that sang or chanted their advertising copy at you, but this is the first time I’ve seen anything along the lines of using actual insects as an advertising medium, even if via the surreal yet lo-fidelity marketing method of gluing tiny banners to the tushies of everyday houseflies:

Top marks for slightly gross innovation, if nothing else. Knowing the way the marketing business grabs trends and runs with them until they become ubiquitous to the point of infuriating banality, animal-based advertising will probably be massive by next summer and deader than last season’s butterflies by early 2011. So I’m going to grab the opportunity while it’s still fresh; if anyone needs me, I’ll be wandering the Canadian hinterlands, stencilling the Futurismic logo onto climate-refugee polar bears with photo-reactive spraypaint. [hat-tip to Geoff ‘BLDGBLOG’ Manaugh]

Owning eyeballs – Jan Chipchase on augmented reality and advertising

sale billboardI linked to Jan Chipchase in passing when we were talking about in-game advertising the other day, but since then he’s posted more detailed thoughts on the corporate future of contextual advertising and augmented reality. If you don’t believe that the colonisation of augmented reality spaces by relentless barrages of commercial messages and content is inevitable, think again:

Spend enough time around corporate sales folk, whatever the industry, and sooner or later someone will talk about ‘owning’ the customer – where they are so into your brand that the next sales are inevitable. When it comes to visual media its all about owning eyeballs – diverting your gaze to their advertising and content […]

Ah – nobody’s going to stick an advertising driven augmented reality lens in their eye, right? How about for ‘free’ healthcare monitoring? Or because speed-dating is so much more fun when you have real time sexual preference look-ups on the people you’re looking at? Or simply because the alternative ways of viewing at the world put you milliseconds behind your social network in the connectivity stakes.

Yeah, this reasoning is all so base, ugly, techno-utopian. Sure, it *may* be about delivering the optimal augmented reality experience, but optimal for whom? There ain’t no such thing as (looking at a) free lunch.

Do no evil? To the shareholders!

To quote a band I’m rather fond of, this is the first draft of a worst case scenario – perhaps it won’t work out quite so badly. If we’re lucky. [image by Arturo de Albornoz]

The imminent future of contextual advertising

Virtual worlds of all stripes are becoming the next gold-rush frontier for an increasingly beleaguered advertising industry, with lots of research being expended on finding the best way to gets brands in front of the captivated gaze of the average computer gamer.

Trouble is, it’s not quite as simple as cutting a product placement deal and hoping for the best. Ars Technica reports on one research paper that claims the important things to do are to not interrupt the game, and to make sure the brand “fits”:

When ads were placed into Sony’s WipeOut HD they played within the game’s loading screen, and artificially inflated the time it took to get into a game. The ads were quickly pulled, but it’s a powerful object lesson: don’t mess with the game itself. Any company that bought time in such a slot could easily do damage to their brand instead of spreading awareness.

[…]

The most important aspect of ads that follow the rules of fitting into the game world and not interrupting the flow is placement, which the study calls the “key element,” explaining “why some advertisements do not get much attention or are not remembered, even though they are constantly present in the field of view.” Brand awareness does not matter, it was found, so even a popular brand can’t overcome poor placement.

There is always a risk when advertising within a game. “If the advertising is presented at the wrong time or place, it just does not catch the player’s attention in the best case. In the worst case the player might even develop a disliking for the advertised brand,” the study showed. Of course, to find the optimal placement found in the study, you’ll have to buy the results, which will run you €800.

Meanwhile, The Guardian mentions another report which suggests (rather shakily, from the look of it) that brand recall is enhanced by violent game content:

The team based at the University of Luxembourg created a simple driving game named AdRacer in which players needed to drive over targets to gain points, while adverts were displayed unobtrusively on roadside billboards. In one version of the game, the targets were just symbols, in another, players had to run over pedestrians to increase their scores. Apparently, “Those who played a violent version of the game […] demonstrated significantly better recall of advertised brands than those who played the regular version.”

The problem is, although the violence seems to trigger something in the mechanism of human memory – it’s not always good news for the advertiser; the connotations can be rather destructive, negatively impacting the gamer’s opinion of the brand.

Why mention the crude commercial nastiness of marketing on a near-future science fiction blog? Well, even I can think up a passable plot for a story from the above two articles, for a start…

But we’ve also been talking about augmented reality a fair bit of late, and the metaverse is a perennial here as well – and both of those conceptual spaces can – and will – be colonised by marketing in exactly the same way that the physical surfaces of the “real” world already have been.

Forewarned is forearmed, as the saying goes… and as Jan Chipchase points out, if you already find regular ads to be ugly, annoying and intrusive – be they on the internet or on a wall – the future of contextual advertising isn’t going to be pretty at all.

Flexible speakers

speakerFollowing on from yesterday’s thin ‘n’ see-through supercapacitors now we have thin ‘n’ shiny speakers from researchers at Warwick University:

Engineers claim their new ultra-thin speakers, as well as looking good and being easy to conceal, will also deliver clearer, crisper sound.

The loudspeakers could replace public address systems in passenger terminals and shopping centres.

They could also be used as speaking posters to deliver adverts.

Cheers for clearer tannoys. Jeers for annoying talking posters.

[from the BBC][image from the BBC]

Contextual advertising comes to… school test papers?

We may not be queuing up for bread handouts yet, but times are obviously getting pretty tough in the US education system. When high school calculus teacher Tom Farber was told that his photocopying budget was being cut to a point where he wouldn’t be able to repro a year’s worth of tests, he decided to start selling advertising space on the test sheets.

In the face of shrinking budgets all over, how likely is this to become commonplace? And how much of an impetus will it be toward home schooling untainted by commerce (if such a thing is even possible)? [via SlashDot]