Tag Archives: AI

Bruce Sterling sideswipes AI evangelism

Bruce Sterling’s keynote speech at the Webstock conference in New Zealand last month contained the usual high concentration of non-fic eyeball kicks, and is well worth a read if you’re at all interested in the culture of the web, modern economics and the near future.

As usual, there are loads of provocative little asides nestled in the narrative, and I was particularly taken by this backhander to the face of artificial intelligence advocates:

I really think it’s the original sin of geekdom, a kind of geek thought-crime, to think that just because you yourself can think algorithmically, and impose some of that on a machine, that this is “intelligence.” That is not intelligence. That is rules-based machine behavior. It’s code being executed. It’s a powerful thing, it’s a beautiful thing, but to call that “intelligence” is dehumanizing. You should stop that. It does not make you look high-tech, advanced, and cool. It makes you look delusionary.

There’s something sad and pathetic about it, like a lonely old woman whose only friends are her cats. “I had to leave my 14 million dollars to Fluffy because he loves me more than all those poor kids down at the hospital.”

This stuff we call “collective intelligence” has tremendous potential, but it’s not our friend — any more than the invisible hand of the narcotics market is our friend.

Zing! I think we can be certain that Sterling doesn’t subscribe to any of the three schools of Singularitarianism.

Quantum cognition: spooky action in word recall

fractal_networkA fascinating article here at Physorg on how human beings remember and recall words. Researchers at Queensland University of Technology and the University of South Florida compare two ways of thinking about connections between similar words 1) Networks of similar words and 2) something analogous to spooky action at a distance:

…the researchers suggest that the probability of a word being activated in memory lies somewhere between Spreading Activation (in which words are individually recalled based on individually calculated conceptual distance) and Spooky Activation at a Distance (in which the cue word simultaneously activates the entire associative structure).

Most likely, Spreading Activation underestimates the strength of activation, while Spooky Activation at a Distance overestimates the strength of activation.

The researchers are using quantum physics as an preexisting abstract framework for their mathematical models for how human beings remember:

In the new model, associative word recall probability depends on how strongly connected the associated words are to each other.

For instance, “Earth” and “space” are entangled in the context of “planet,” but “Earth” and “gas giant” may not be entangled (though “Jupiter” and “gas giant” may be).

Words that are entangled with many other words have a greater probability of being recalled, while words that are entangled with few or no other words have a smaller recall probability.

At this stage this is theoretical, but the long-term consideration is for the development of AI and similar technologies:

As our information environment becomes more complex, we will need technology that can draw context-sensitive associations like the ones we would draw, but increasingly don’t as we lack the cognitive resources to do so.

Therefore, such the ‘meanings’ processed by such technology should be motivated from a socio-cognitive perspective.” This kind of research is an example of an emerging field called “quantum cognition,” the aim of which is to use quantum theory to develop radically new models of a variety of cognitive phenomena ranging from human memory to decision making.

Plenty of beef for the science-fictional burger bar.

[image from zeroinfluencer on flickr]

Reverse engineering the brain

thinkResearchers describe how it might one day be possible to simulate large parts of the human cortex on a computer, and how this could lead to functional human equivalent AI:

Software simulation of the human brain is just one half the solution. The other is to create a new chip design that will mimic the neuron and synaptic structure of the brain.

That’s where Kwabena Boahen, associate professor of bioengineering at Stanford University, hopes to help. Boahen, along with other Stanford professors, has been working on implementing neural architectures in silicon.

One of the main challenges to building this system in hardware, explains Boahen, is that each neuron connects to others through 8,000 synapses. It takes about 20 transistors to implement a synapse, so building the silicon equivalent of 220 trillion synapses is a tall order, indeed.

This is a different approach to more traditional AI research that has been going on for decades: instead of trying to write artificially intelligent computer programs using knowledge representation or commonsense knowledge representation now researchers are concentrating on reverse-engineering the only extant example of general intelligence we have.

[at Wired][image from bschmove on flickr]

U.S. military wants interactive virtual soldiers for the home front

spookyKnow how to make a virtual human avatar that could convincingly interact with a family member? If so, the U.S. Department of Defense wants to talk to you. Its Defense Centers of Excellence for Psychological Health and Traumatic Brain Injury is seeking proposals for a Virtual Dialogue Application for Families of Deployed Service Members.

We are looking for innovative applications that explore and harness the power of advanced interactive multimedia computer technologies to produce compelling interactive dialogue between a Service member and their families via a pc- or web-based application using video footage or high-resolution 3-D rendering. The child should be able to have a simulated conversation with a parent about generic, everyday topics. For instance, a child may get a response from saying “I love you”, or “I miss you”, or “Good night mommy/daddy.” This is a technologically challenging application because it relies on the ability to have convincing voice-recognition, artificial intelligence, and the ability to easily and inexpensively develop a customized application tailored to a specific parent. We are seeking development of a tool which can be used to help families (especially, children) cope with deployments by providing a means to have simple verbal interactions with loved ones for re-assurance, support, affection, and generic discussion when phone and internet conversations are not possible. The application should incorporate an AI that allows for flexibility in language comprehension to give the illusion of a natural (but simple) interaction. The current solicitation is not aiming to build entertainment, but a highly accurate and advanced simulation platform.

Slate.com columnist William Saletan seems to like the idea, though he does concede that “Critics call the proposal “creepy” and “dystopian.”

[Spooky Hologram by atmasphere]

Hyperlinking reality

where_isResearchers at MOBVIS project are working on a pattern-recognition system that allows you to take a picture of a building on your mobile and have the software identify where you are and what you’re looking at:

…the genius of the system boils down to a higher-dimension, feature-matching algorithm developed by the University of Ljubljana in Slovenia, one of the partners of the project. It can very accurately detect minute but telling differences between similar objects, such as buildings or monuments, both by the appearance of the buildings themselves and their context in the streetscape.

Apparently the system gets it right about 80% of the time.

[from Physorg][from Unhindered by Talent on flickr]