Tag Archives: Blasphemous Geometries

The Alternative Hugo for Best Dramatic Presentation, Long Form

This month in Blasphemous Geometries, Jonathan McCalmont presents his second attempt to produce an alternative shortlist for the Hugo Award for Best Dramatic Presentation, Long Form that looks a little further afield for the best examples of genre cinema of the last year.

Blasphemous Geometries by Jonathan McCalmont

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Every year, with merciless and unceasing regularity, hundreds of fans gather at Worldcon. After a few days of discussion, networking and having their pictures taken in beards and Hawaiian shirts for inclusion in Locus magazine, the fans attend the Hugo award ceremony. This award ceremony is the climax of a cycle of discussion during which science fiction fans across the globe begin handicapping, second-guessing and complaining about the Hugo awards with varying degrees of bitterness, enthusiasm, alienation and excitement. It is a cycle that starts with the announcement of the Hugo Awards shortlists. This year’s cycle began on the 19th of March.

Being the kind of person whose bitterness and alienation always outweigh his enthusiasm and excitement, I see one particular Hugo – that awarded for Best Dramatic Presentation, Long Form – as a wasted opportunity. Every year, instead of celebrating the rich tapestry of cinematic genre, the Hugo shortlist is dominated by heavily-marketed American blockbusters, more frequently than not based upon already well known pre-existing works such as books or comics. In fact, last year, the nominees were so spectacularly weak that I felt obliged to come up with an Alternative Hugo shortlist made up of good films that somehow failed to capture the attention of Hugo voters. This column is my second attempt at an Alternative Hugo shortlist for Best Dramatic Presentation, Long Form. Continue reading The Alternative Hugo for Best Dramatic Presentation, Long Form

Genre and storytelling in video games

This month in Blasphemous Geometries, Jonathan McCalmont takes a look at the roles of genre narratives and storytelling in the still-young media of computer and video games, questioning the received wisdom that that the form has matured noticeably from is simple puzzle-solving and goal-reaching roots.

Blasphemous Geometries by Jonathan McCalmont

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We exist in a world of brands. These days you can watch a film, read a book or comic, play a game, drink a cup of coffee and even have sex without ever leaving the vice-like economic grip of your favourite brand. As the darling of the monstrous cultural artefacts that are summer blockbusters, science fiction is at the cutting edge of what Media Studies theorists call Remediation.

Remediation is the idea that, rather than existing along a fixed technological time-line with new forms emerging fully-formed from new technology, new forms of media are produced via a process of back-and-forth between new technology and older mediums. As video game designers draw more and more hungrily upon literary and cinematic works of science fiction, it is important to think about what the process of remediation does to these works and how the process might be improved. Continue reading Genre and storytelling in video games