Tag Archives: Cory Doctorow

Bookstore futures from Shirky and Doctorow

bookstore signContinuing the increasingly ubiquitous discussion of the future of bookstores (in the wake of Borders in the UK going into receivership), two heavyweight thinkers have thrown their opinions out into the ring in the last few days. First of all, Clay Shirky, who notes that there are three basic groups of people arguing for bookstores to be rescued from what seems to be an unstoppable decline, and that it’s the one that treats bookstores as having in intrinsic community value that has the most hope of coming up with a workable model for the future:

[This] third group, though, is making the ‘access to literature’ argument without much real commitment to its truth or falsehood, because they aren’t actually worried about access to literature, they are worried about bookstores in and of themselves. This is a form of Burkean conservatism, in which the value built up over centuries in the existence of bookstores should be preserved, even though their previous function as the principal link between writers and readers is being displaced.

This sort of commitment to bookstores is a normative argument, an argument about how things ought to be. It is also an argument that might succeed, as long as it re-imagines what bookstores are for and how they are supported, rather than merely hoping that if enough nice people seem really concerned, the flow of time will reverse.

Then we get a response from Cory Doctorow, who can come at the question from multiple angles – as someone who has both frequented bookstores and been employed by them, and as someone whose creative output is sold through them. As always with Doctorow, out-of-the-box thinking comes as standard; for example, instead of seeing print-on-demand technology as a business-killer, why not look at how you can use it to add value to the bookstore experience?

At the Harvard Bookstore, they have someone who spends the day mousing around on Google Book Search, looking for weird and cool titles in the public domain to print and shelve around the store, as suggestions for the sort of thing you might have printed for yourself. This is a purely curatorial role, the classic thing that a great retailer does, and it’s one of the most exciting bookstore sections I’ve browsed in years. And even so, there’s lots of room for improvement: Google Books produces the blandest, most boring covers for its PD books, and there’s plenty of room for stores to add value with their own covers, with customer-supplied covers (the gift possibilities are bottomless), and so on. I can even imagine the profs across the street producing annotated versions — say, a treatise on Alice in Wonderland with reproductions of ten different editions’ illustrations and selling them through the store’s printer and shelf-space, restoring the ancient bookseller/book-publisher role.

Plenty of room for one-person middle-man businesses in there, as well… maybe the publishing houses should start thinking in this direction, too. What if they outsourced the physical side of book publishing – design, layout, so on and so forth – entirely to custom designers? You’d quickly get a range of services from the utilitarian to the luxurious, and add an element of individuality to a medium that has become increasingly homogenised… [image by jayniebell]

Blue-sky thinking aside, Doctorow and Shirkey make it plain that there’s no reason bookstores have to die off… but it’s up to the people that run them (and, to some extent, those who use them, too) to make some changes in the direction of sustainability.

First Bank of Whuffie – reputation economics gets real

Cory Doctorow is the latest to join the hallowed ranks of science fiction authors whose ideas have become reality, though not for some cool gadget or super-weapon. The Whuffie Bank is a non-profit start-up that has taken its name and concept from Doctorow’s Down And Out in the Magic Kingdom novel – a currency based entirely on reputation. [via pretty much everyone, though I saw it first from Chairman Bruce]

The startup is hoping to promote change in the web by rewarding users with a positive impact on the web with this karma-like digital currency. The service will monitor your activity across various websites, including things like comments, posts, and more. When you complete positive actions, you gain Whuffies, and you lose them when you do something that the organization deems to be detrimental. The company hopes that as we use the web more and more in our day-to-day life this positivity will extend beyond the web.

[…]

The algorithm takes into account ‘public endorsements’, or the number of times a user’s tweets are retweeted, or a Facebook post is Liked. It also takes into account who is making the endorsement, and the content in the messages that are being posted. You can make offers to other users using Whuffies as payment (for example, I could ask someone to help me draw a logo, offering 100 Whuffies as payment).

It’s a fascinating idea, and running it as a side-supplement to regular currency is far more likely to succeed than a pure reputation economy… indeed, the way The Whuffie Bank are pitching it, it’s more like an attempt to formalise the invisible transactions of kudos that already occur in the web’s interlinking clades and cultures.

But it’s still pretty deeply flawed, I think, because the metrics it’s using are too easily gamed, and have hugely diffferent values from group to group. Think of how the web PR shills on Twitter constantly retweet each other like some acoustically-perfect echo chamber, or how some people in your Facebook network will blithely click the “Like” button on every Mafia Wars announcement they see. I think the problem is one of scale: a reputation currency can only work across a group that’s small enough to have a real idea of who and what every participant is and does. Trying to make it global – or even national – is probably a doomed enterprise; it might work for small city-states or large towns, though, alongside a time-based currency like LETS.

That said, I still believe there’s a useful idea at the core of the Whuffie concept – it’s something I’ve been kicking around ever since reading Down And Out…, and when I finally start squeezing some fiction writing time back into my schedule, a modified version be appearing in my own stories. What do you think – is reputation quantifiable? And how could we measure it accurately enough to trade on it?

Stross and Doctorow on privacy in the modern age

A few weeks back the Open Rights Group held a benefit talk just up the tracks from me in London that I was meant to go to, though sadly the realities of self-employment intruded and kept me at home. The speakers were Charlie Stross and Cory Doctorow – two very smart guys who, even if you’re not a fan of their fiction, have a lot of very interesting stuff to say on the matter of privacy and surveillance in the modern world.

Luckily for me (and everyone else) there’s video footage of the whole thing – and I heartily suggest you watch it. While somewhat focussed on the UK situation, the stuff about data security and information harvesting and ubiquitous surveillance is applicable to anyone who uses the web, has a government that uses computers or lives in a city or town with a CCTV presence… which (I imagine) covers pretty much everyone reading Futurismic right now.

There’s ninety minutes of video; the discussion between Stross and Doctorow fills a little less than the first half, but make the time to listen to the Q&A section afterwards as well. I’ve found myself with about four pages of notes and story ideas just from my first pass through, and I imagine there’ll be more when I go back to it. So get watching:

You know what would have made this even more interesting, though? If David Brin had been on the panel… now that would have been hands-down the debate of the year, at least for me.

Recession-proof business models for online games

Coory Doctorow’s latest Guardian column looks at the ways in which MMO game designers are trying to make their virtual worlds immune to recessions and other external economic pressures. In a nutshell, it’s all about creating a partly isolated arbitrage economy that leverages the meatspace disparity between the cash-rich and the time-rich:

Seen through this lens, a “game” is just a bunch of applied psychology that makes kids work long hours to earn virtual gewgaws that adults are trained to desire. In this “Free to play, pay for stuff” world, kids are alienated from the product of their leisure by a marketplace where the game-company skims a piece off of every transaction.

The psychology of this is fascinating, since it all only works to the extent that the game remains “fun”. One key element is that skilled players (eg, kids) must not feel like the rich players are able to buy their way into positions of power. Game devs are advised to sell defensive items – shields, armour, dodging spells, but not offensive ones. A skilled player will still be able to clobber a heavily armoured rich player, given enough time (and skilled players have nothing but time, by definition), but may quit in disgust at the thought that some rich wanker is able to equip himself with a mega-powerful sword or blaster that gives him ultimate killing power. No one wants to play in a game where one player has an “I win” button.

(Just as a side note, I find it quite endearing that Cory has taken so naturally to British slang like “wanker” and “can’t be arsed”.)

While we’re on the subject of MMO economies, though, I might just mention EVE Online again. Not only is it unique in the connection between its in-game currency and the economy of its ‘home’ nation of Iceland, but in the staggeringly huge degree of obsession that its most powerful players can develop.

… consider that the game has both legal and illegal channels for real world income to bleed into the game. You can spend your hard-earned money on an in-game item called a ‘PLEX’ which can be used to add two months of in-game subscription time to a character, and then sell these PLEXes on the in-game market for in-game currency (isk). If you’re rich in-game and poor in reality, you can play EVE for free by simply purchasing PLEXes; if you’re rich in reality and don’t have time to make spaceship money, you can sell some PLEXes and buy as many spaceships as you feel like. Of course, many players go outside of the established CCP-sanctioned system and buy and sell both currency and characters on the black market of eBay; a substantial sum of hard currency can be earned by a diligent eBayer, and it is an accepted belief among many EVE players that some people are making a day-to-day living off selling isk.

And that’s nothing – read the rest of that report for stories of players spending literally thousands of dollars of real-world money on EVE campaigns, planning to sabotage the power lines to the real-world houses of other players in order to weaken their factions at the crucial moment, and more. No matter how many new worlds we build, we take our weird human flaws and foibles with us.

Cory Doctorow on writing and the web

doctorowThe inevitable New Year’s Resolution wear-off has begun: I resolved to write more and spend less time procrastinating by (amongst other things) surfing the web.

As ever things haven’t quite worked out like that but whilst procrastinating on Lifehacker I saw this article from Cory Doctorow, science fiction writer and Internet panjandrum, on how to avoid getting distracted by teh webz whilst writing:

Researching isn’t writing and vice-versa. When you come to a factual matter that you could google in a matter of seconds, don’t. Don’t give in and look up the length of the Brooklyn Bridge, the population of Rhode Island, or the distance to the Sun. That way lies distraction — an endless click-trance that will turn your 20 minutes of composing into a half-day’s idyll through the web. Instead, do what journalists do: type “TK” where your fact should go, as in “The Brooklyn bridge, all TK feet of it, sailed into the air like a kite.”

It’s all good stuff.

Now if only I could make good on my resolution to end all blog posts with a snappy and/or incisive comment…

[at Locus via Lifehacker][image from eecue on flickr]