Tag Archives: cyborg

Cyborg bugs and locust flight simulators

We seem to be on an insect tip here at the moment, so entomophobes may want to click away until tomorrow. This stuff’s even creepier than software ants, too – via grinding.be (and many other places) comes video footage of the Pentagon’s latest experiments toward remote-controlling the flight of beetles with embedded hardware:

That’s more than a little unsettling, and I’m not usually bothered by insects. More details over at Wired‘s Danger Room blog.

But why build hardware into fragile real bugs when you could just build fully robotic critters? Obviously you’ll need to suss out the mechanics of their ability to fly, first… so you’re going to need a locust flight simulator like the one developed by a fellow called Adrian Thomas.

The simulator could be a big step forward for the many teams around the world who are designing robotic insects, mainly for military purposes, though Thomas expects them to have a massive role as toys, too. “Imagine sitting in your living room doing aerial combat with radio-controlled dragonflies. Everybody would love that,” he says.

Hmm. I think most folk would far prefer to have all insect combat confined to entirely virtual spaces, at least within the home. And by the time these proposed toy insects make it to the marketplace, you probably won’t need to actually pilot them yourself – after all, you can already build your own self-piloting and fully autonomous GPS-enabled UAV without needing access to a Pentagon-sized budget.

Exoskeletons now available to rent

Cyberdyne HAL exoskeletonIf you’ve got some protracted heavy lifting to do in your garden, or if you just fancy indulging that long-running fantasy of re-enacting the cargo-lifter vs. alien queen deathmatch from the last bit of Aliens, then boy do I have some good news for you. Remember the ‘HAL’ agricultural exoskeletons we mentioned early last year? Well, they’re now available to rent to the public, according to an article in H+ Magazine:

The HAL exoskeleton […] has robotic limbs that strap to your arms and legs — providing much fuller mobility than a wheelchair. The suit’s backpack contains a battery and computer controller. When a HAL-assisted person attempts to move, nerve signals are sent from the brain to the muscles, and very weak traces of these signals can be detected on the surface of the skin. The HAL exoskeleton identifies these signals using a sensor, and a signal is sent to the suit’s power unit telling the suit to move in synch with the wearer’s own limbs.

HAL comes in three sizes — small, medium and large and weighs in at 23kg (50.7 lbs). A single leg version rents for 150,000 yen ($1,570) a month, while a two-leg unit goes for 220,000 yen ($2,300) a month. Cyberdyne has yet to announce when HAL will go on sale to the public or what the price tag will be.

When you consider that these are the first publically-available examples of this technology, those rental prices don’t actually seem that large in real terms – though still a bit much for the casual gardener or DIY homebuilder. Even so, Futurismic‘s own Tom James said just a little over a year ago that “it’ll be about 10 years before [exoskeletons] are available to consumers: and will probably be expensive, heavily regulated and licensed when they are“; it looks like they’ve arrived sooner, cheaper and more freely available than we expected. Though I’d have thought (or maybe just hoped) they’d look a little less like a Buck Rogers prop… [image courtesy Cyberdyne]

But in the spirit of making science-fictional predictions, I reckon it’ll be about five years before we see some sort of competitive extreme-sport deployment of the same technology… maybe the pro-wrestling scene will see exoskeletal combat as the next level in sports entertainment?

By the way, the linked article is from the web-based version of the just-published fall issue of H+ Magazine, which is always full of stuff with a distinctly Futurismic flavour – go check it out.

Augmented reality contact lenses

cyborg eyeAll this talk about augmented reality is all well and good, but wandering around holding up a little rectangular gadget to see things through is hardly an elegant science fictional solution, now is it?

As a fully paid-up cyberpunk, I want everything as tightly integrated to the meat as possible – so I want my AR operating no further from me than the surface of my eyeballs. Luckily I shouldn’t have too long to wait – at least not if Babak Parviz of the University of Washington has the successes he hopes for with his augmented reality contact lens concept:

Conventional contact lenses are polymers formed in specific shapes to correct faulty vision. To turn such a lens into a functional system, we integrate control circuits, communication circuits, and miniature antennas into the lens using custom-built optoelectronic components. Those components will eventually include hundreds of LEDs, which will form images in front of the eye, such as words, charts, and photographs. Much of the hardware is semitransparent so that wearers can navigate their surroundings without crashing into them or becoming disoriented. In all likelihood, a separate, portable device will relay displayable information to the lens’s control circuit, which will operate the optoelectronics in the lens.

These lenses don’t need to be very complex to be useful. Even a lens with a single pixel could aid people with impaired hearing or be incorporated as an indicator into computer games. With more colors and resolution, the repertoire could be expanded to include displaying text, translating speech into captions in real time, or offering visual cues from a navigation system. With basic image processing and Internet access, a contact-lens display could unlock whole new worlds of visual information, unfettered by the constraints of a physical display.

Parviz has a long old article there, and for those with a more technical bent it gives an insight into the way the contacts will actually work… though he’s canny enough not to put a solid date on the technology becoming available. [via New York Times; image by pasukaru76]

I wonder if he needs any test subjects?

Keep your doctor close to your heart: the wi-fi pacemaker

diagram of the heartEarlier this year I mentioned round-the-clock in-body medical monitoring as an imminent transhuman reality, but I didn’t think it’d be quite so fast.

OK, so it’s not a full suite of biomonitors, but a new design of pacemaker talks wirelessly to an internet-connected basestation in the home, sending all the data it gathers directly to the outpatient’s doctor:

So, basically, this patient can provide a full report on the condition of her heart without even leaving home – without doing anything, actually, since the pacemaker reports automatically – and the doctor is able to perform regular check-ups without seeing the patient at all. In fact, since routine pacemaker checks are typically done every six months, the wireless device offers a much greater level of monitoring and care than ever before.

The logical next step here is to make the basestation into some kind of expert system that can deal with routine changes of circumstance without having to involve a busy meat-doctor. Perhaps next time there’s a global epidemic we’ll just be able to breathe into a little device and have it tell us whether we have swine flu or a bit of a cold, followed by advice on how to respond to it. [image found via koreana]

Wooden bones

If you wanted to build artificial bones, what material would you use? I don’t know about you, but wood wouldn’t have been high up my list.

To create the bone substitute, the scientists start with a block of wood — red oak, rattan and sipo work best — and heat it until all that remains is pure carbon, which is basically charcoal.

[…]

The scientists then spray calcium over the carbon, creating calcium carbide. Additional chemical and physical steps convert the calcium carbide into carbonated hydroxyapatite, which can then be implanted and serves as the artificial bone.

The entire process takes about one week and costs about $850 for a single block. One block translates to about one bone implant.

I’ve no idea how that compares with other artificial bone manufacture techniques on price and speed, but it’s still fairly impressive on novelty value alone. [via SlashDot]