I expect the majority of Futurismic readers don’t really need an excuse to play computer games, but sometimes its nice to know that what looks like a waste of time is actually doing something productive – in this case, helping to develop artificial intelligence software. [via Roland Piquepaille] [image by Cayusa]
Computer scientist Luis von Ahn of Carnegie Mellon University (who was involved in the development of CAPTCHA tests, fact-fans!) has a website full of free-to-play GWAPs – “games with a purpose”. The purposes include building databases of image descriptions and collecting factual knowledge to improve image web searches and provide brain-food for artificial intelligences, respectively. The former one might sound familiar – Google licensed it as Google Image Labeler last year.
Sins is a fun game that combines the 4X ideas of ‘eXplore, eXpand, eXploit and eXterminate’ of games like Civilisation with Real Time Strategy elements of space games like Homeworld. I’ve enjoyed myself whenever I’ve played it but what’s even more impressive is the attitude of the people behind it – updates are frequent, there’s no DRM, the developers comment frequently on the game’s forum and they listen to requests from players about bugs and new features. In an industry full of high budget Hollywood games, it’s comforting to see that small companies can be a big success if they just concentrate on pleasing their audience.
As gaming enters the mainstream and video game consoles become as ubiquitous in entertainment centers as DVD players, the industry has become an important economic driver of the United States economy. The economic effects of the video game business economically haven’t faced much serious study to date, but the Electronic Software Association took the task upon themselves with a new report. Titled Video Games in the 21st Century: Economic Contributions of the U.S. Entertainment Software Industry, it found that the US video game industry grew a whopping 17 percent from 2003 to 2006, far outpacing the 4 percent general growth of the US economy. Retail sales totaled $7.0 billion in 2005, and sales of games for both PCs and consoles grow from 74.1 million units in 1996 to over 250 million units last year.