Tag Archives: intellectual property

Dune roleplayers in Second Life squelched by IP takedown notice

The big brands may have all but abandoned Second Life, but the still-growing (yet still somewhat troubled) metaverse platform remains a haven for niche-interest communities… like roleplayers re-enacting locations and events from intellectual properties such as films and novels, for example.

Second Life Dune simulation (with sandworm)

One such small community is based around Frank Herbert’s famous Dune series, acting out conflicts between the Fremen and House Harkonnen, riding sandworms and so forth. Or at least they were until very recently, when the estate of Frank Herbert issued a legal notice for the group to discontinue their reappropriation of controlled intellectual property. [image by Wagner James Au, borrowed from linked article]

In his write-up, Wagner James Au makes the point that there are other unofficial RPG sims in Second Life that make use of controlled IP (from franchises like Star Wars and Star Trek, for example) but who have been allowed to continue by the legal types – whether that be because they consider it to be not worth the hassle to shut them down, or that they can see value in fans propagating their memes without being paid to do so, remains uncertain.

Au also claims the Dune take-down notice to be the first such official occurance in SL; I’m not so sure about that, as a friend of mine from The Wastelands claimed to have been stomped by Bethesda Software for selling Fallout-themed items from a shack to cover his land tier payments. It may have been an exaggeration, but his bitterness about it suggested otherwise.

But the question remains: how effective is this sort of take-down at preserving the image of a brand or property? Sure, you may prevent people from making a little pocket-money off the back of your copyrights, but the PR value of letting them be (or, heaven forfend, encouraging them) could be pretty significant… as could the inverse.

That Dune sim has been running for a good year and a half; I remember visiting it when it first opened. Now, if it’s taken Herbert’s estate that long to catch on to a genuinely tiny community of roleplayers, things are only going to get harder. After all, there’s only one Second Life at the moment, but in a decade or so there’ll be hundreds of them.

Will big brands hire researchers to trek through digital realities in search of reappropriated brands, characters and memes, like IP bountyhunters? Will kill-filed private sims harbour markets where you can buy cheap and unofficial avatars based on properties owned by Disney, Pixar and all the rest?

Who knows. One thing can said for certain, however: if the lawyers wanted to protect the sanctity of Dune as a much-loved brand, the first thing they should have done was kept Kevin J Anderson well away from it…

Viropiracy – because safeguarding ‘intellectual property’ is more important than saving lives

embroidered flu virus cross-sectionThis is just a *face-palm* of epic proportions – welcome to the concept of “viral sovereignty.

This extremely dangerous idea comes to us courtesy of Indonesia’s minister of health, Siti Fadilah Supari, who asserts that deadly viruses are the sovereign property of individual nations — even though they cross borders and could pose a pandemic threat to all the peoples of the world.

Before anyone jumps down my throat, yes, there is a precedent for developing nations protecting the intellectual property implicit in their native biome – the West has shafted them in the past, after all. But as Jamais Cascio points out:

… it’s extraordinarily important for information about potential pandemic diseases to be made as open as possible, if we want to avoid a global health disaster. Withholding viral data, and refusing to provide samples of the viruses, out of a misplaced fear of viropiracy (or more paranoid fantasies), is simply criminal.

I think you’d have to be very paranoid to not see the logic there, really. But anyway – if you catch a virus, it replicates in your body, right? So if viropiracy became a part of international legislation, would you technically be infringing the IP of a nation if you caught a unique disease there but crossed the border before the symptoms started to show, and end up liable to be prosecuted for piracy as well as smuggling? Probably not… but it highlights just how bloody stupid an idea it is, doesn’t it? [image by Noii]

New Olympic sport – intellectual property whack-a-mole

The Beijing Bay logoDid you know that the International Olympic Committee threatens non-sponsor advertisers just for mentioning the Olympics?

Lucky for us that Futurismic‘s too small to show up on their radar, then… but that’s not all. The IOC’s latest move in Beijing is to cover up the brand names of anything that isn’t an official Olympic sponsor – things like bathroom furnishings, or the headphones of press reporters… or entire non-sponsor hotels. And there we were questioning the ethics of the Olympics taking place in totalitarian China. Looks like a perfect match after all, no? [via TechDirt]

In more Olympics-related news, those wily Swedes behind legendary torrent-tracker site The Pirate Bay have fallen foul of the IOC as well, in this case for acting as a tracker for Olympic footage.

But far from capitulating, The Pirates have yet again used the Streisand effect to turn legal threats to their advantage and boost their public profile… which is why, should you head over there to download a video of some weightlifter popping his elbow joint out or something, you’ll notice the site has been temporarily named The Beijing Bay. Zing – gold medal for Team Sweden! [via Wired]

Second Life, 3D dildos and the intellectual property mindset inversion

Sven Johnson reports on intellectual property wranglings in Second Life for the latest instalment of Future Imperfect.

Future Imperfect - Sven Johnson

Second Life’s unique content creation tools have been its strongest unique selling point, resulting in a vigorous virtual economy. But there, just as in real life, intellectual property rights are a thorny issue – and there are signs that the social media masses are starting to change their attitude to content theft.
Continue reading Second Life, 3D dildos and the intellectual property mindset inversion