Tag Archives: media

Richard Morgan on storytelling in computer games

Richard Morgan has something of a reputation for being unafraid to slaughter sacred cows, be it within science fiction or without. In light of his announcement as lead writer for the forthcoming Crysis 2 computer game, Morgan’s giving interviews all over the place… and here he is upsetting the easily upset by pointing out that Halo (fun to play as it may have been) was a bit rubbish from the storytelling side of things, thanks to its archetypal characterisation [via The Wertz, which came via Niall Harrison]:

So how do you go about solving that problem?

Well, the first thing you do is you make it more complicated, you ensure that your characters have agendas which don’t line up with the player’s. So they’re not necessarily deliberately antagonistic to you, they’re not necessarily on your side, they’re just there, and they have their goals and sometimes those goals will line up with yours, sometimes they won’t. It’s a really basic technique, but it’s one that seems to be sorely lacking in games for the most part. I don’t think there’s any problem with enforcing fictional values into a game. It doesn’t really matter if the principal function of that game is to shoot shit. In the same way that there’s, you know, good and bad AI, so there’s good and bad fiction and no one would argue that, well, look, we’re only shooting shit so we won’t bother with complex AI. Well, no, because complex AI makes the game more kick-ass, so similarly, why should we bother with interesting characterisation?

So you don’t think there’s any conflict between gameplay and story as a hard and fast rule?

There’s only a conflict if you come at it from that slightly autistic, you know ‘there is nothing here but shooting’ kind of an angle. In a nutshell, I mean I understand that there are player who are like that, but if that’s really all you want, crank up the PS1 and play Doom or whatever.

To pick you up on something you said before about videogame characters generally falling into the category of instantly recognisable archetypes, do you think that deviating from that approach – giving gamers what they don’t expect – might lead to confusion? There are surely pros and cons to each approach?

Two part answer; firstly I think you don’t have to step a long way from those archetypes. You can still have a big tough guy, but what you will do is you will search for additional hooks that will make them think ‘this character feels real to me’. And I’ve put a couple of companion characters into the game where they’re not too dissimilar to archetypes in other games, but what I’ve done is try to give them all little signatures which just fit. I mean, play Gears Of War; those characters, you can’t imagine them doing anything besides running around shooting monsters. So you look for these little motifs that give you some kind of creative realism. That’s all it takes to move far enough away from the archetype. Like you say there are people who won’t get it, but there are people out there who, all they want to do is race through the game in the shortest possible time, skipping all of the cut-scenes. But if that’s you, then I say again, just go play Doom.

Does it surprise you, though, that a lot of players don’t give two hoots about the story?

I can’t believe that there are players out there who rush through Dead Space, or BioShock, without taking any time to just look around or to take in any of the story strands. Why would you pay fifty bucks for a game, then ignore fifty per cent of its content? It’s like, ‘hey I’m reading this book, but it’s a bit long, so I’m going to rip the last half out’. It’s like my books; my novels are written with a whole bunch of stuff in them … if you choose to read them on fast-forward, you’re the poorer for it. There’s loads of stuff in there that takes a more considered approach to understand. If you don’t want it, I can’t force you to take it. But, at the same time, it’s there for people who do.

Interesting to see Morgan coming at the same set of issues that Jonathan has been addressing with Blasphemous Geometries in recent months, albeit from the consumer/critic perspective rather than that of creator. What about the gamers among you, though – do you want more story in your games, or more bang-boom-kill?

[ In the interests of full disclosure, Richard Morgan is a client of mine, but I was a fan of his fiction before that happened. ]

Haven is a place on earth: can Iceland be made into a free-speech safe harbour?

Icelandic flagVia Jay Rosen, here’s an interview with Julian Assange, editor of the infamous Wikileaks whistleblower website, explaining how the Icelandic Modern Media Initiative organisation intends to attempt to turn Iceland into a global safe haven for journalism and free speech:

BOB GARFIELD: So you’ve skimmed the cream of media protection and source protection laws from around the world, from the U.K., from Sweden, from Belgium, and so forth, with the idea of benefiting Icelanders or of, in fact, becoming a haven where journalists from around the world could take refuge to do their work without fear of government interference?

JULIAN ASSANGE: Some people say haven, but we want to aim for heaven. Yes, it’s actually possible to use a law in one jurisdiction to strengthen the press in another. For example, we were involved in a case in South Africa where the South African Competition Commission released a redacted report on cartel behavior in the South African banks. We then released the redacted portions, and a prosecutor was appointed to go after our source.

We used the Swedish and Belgian law successfully in that case to argue that the investigation team in South Africa was at risk of becoming party to a crime in Sweden and Belgium. People don’t want to risk that, and they don’t want to risk fighting that out in court or having their assets seized overseas or having problems when traveling.

That’s the, the reason source protection and other protections of the press can have positive effect in jurisdictions around the world.

BOB GARFIELD: Now, you talked about heaven. I’m afraid I have to ask you about hell. I wonder if a regime of blanket protection for journalists and those who are legitimate sources wouldn’t also protect those who would wish to hide behind these impregnable shields to create mischief, whether it’s libel or blackmail or simple journalistic irresponsibility?

JULIAN ASSANGE: You have to remember there are not absolute protections. For example, malicious libel is not protected against in the new package of laws. And, I mean, what country is suffering from too much press freedom? Can you name the country that is actually at risk of having a too vibrant and free press? There is no such country.

It’s a lovely idea, very noble and very necessary… but geography is a slippery thing already, and a small country like Iceland – recently eviscerated as it was by the economic collapse – might have trouble standing up to big players (or coalitions of smaller ones), be they nation-states or corporations. [image by biologyfishman]

While we’re speaking of the psychogeography and architectural philosophy of islands, Tim Maly’s recent “Islands In The Net” essay examines the increasingly weird legal status of islands (and the reasons they’re so attractive and important to governments and anti-statists alike), and it includes a link to an article at the Citizen Media Law Project which is less than bullish on the chances of IMMI’s campaign doing much good:

… the problem is that whatever Iceland does, it can’t change the 500-pound gorilla of international media law: the principle that publication happens at the point of download, not the point of upload. The poster child case for this principle is Dow Jones & Co., Inc. v. Gutnick, a case that reached the High Court of Australia in 2002.  In that case, Gutnick sued Barron’s Online for publishing an allegedly defamatory article about him, and despite the fact that no one in Australia other than Gutnick’s lawyers actually read the offending article, the judges unanimously ruled that Australian laws applied, and thus Dow Jones (publisher of Barron’s Online) was liable to Gutnick.  At least at the time, the High Court of Australia was the highest court worldwide to hear a case involving this issue, and for better or worse, its ruling has carried the day in similar cases around the world since.

This will be a long battle, I suspect, but I’m glad to see some Davids giving Goliath the finger.

Bruce Sterling on atemporality

I’d be remiss in my fanboy duties if I didn’t repost this video of a keynote speech from Bruce Sterling at last week’s Transmediale Futurity Now! conference in Berlin.

Appropriately enough for a conference in Berlin, a city where history lays heavily in layers of physical and psychological flotsam and jetsam, Chairman Bruce is talking about atemporality – that curious and disorientating sense that modern media gives us of all times being somehow equal.

Atemporality is “a calm, pragmatic [and] serene skepticism about the historical narrative”; it’s “a philosophy of history with a built-in expiry date”; it’s the end of post-modernism, and the end of The End Of History. But enough with the sound-bite pull-quotes – it’s only 25 minutes long, so settle down comfortably and get your mind expanded.

Fake Big Brother, bogus Balls of Steel: the *real* reality television

video cameraNow here’s an example of the serendipitous way that stories seem to glom together when you blog regularly. A few days ago I noticed a post at MetaFilter about Ikea Heights, a rather silly guerrilla drama show filmed entirely in a large Ikea store without the permission (or, apparently, the awareness) of the staff, and I felt a push on my “interesting” switch. [image by ZapTheDingbat]

I felt sure there was something to say about the eroding barrier between “official” television and amateur media, about the reappropriation of corporate spaces for unofficial purposes, and about the potential for a more genuine (if no more pleasant) form of reality television – namely, one not constrained by the laws and vetting processes that a real production company would have to obey to get clearance for their shows.

I kicked the post around a bit, but I just couldn’t find a decent hook to lead from Ikea Heights to where I wanted to go… until last night, when I noticed a story at The Guardian about a fake Big Brother-esque set-up in Turkey where someone convinced a bunch of young female models to move into a luxury villa full of cameras:

The women had responded to an ad seeking contestants for a reality show which would be aired on a major Turkish television station, Dogan said. The nine captives, including a teenager, were selected from other applicants following an interview.

They were made to sign a contract which stipulated that they could have no contact with their families or the outside world, and would have to pay a fine of 50,000 Turkish lira (£20,000) if they left the show in the first two months, the agency reported.

Dogan and HaberTurk newspaper both reported that the women realised they were being duped and asked to leave the villa. According to Dogan, they were told they could not leave unless they paid the fine. Those who insisted were threatened.

Thinking about it, I’m almost surprised that no one had done it before. But that story really highlights how much of an oxymoron “reality television” actually is… reality programming is in many senses less “real” than almost any other sort of television, thanks to the editing processes used to make the tedium of normal human interaction more interesting. The only way to make real reality shows would be to circumvent not just laws but customary production values… would the results be more popular than television or less? I rather suspect they would. Would the excitement of the best moments of totally unfiltered reality balance out the long stretches of mundanity that inevitably accompany the daily lives of real people? In other words – would people watch a house full of people who had no idea they were being watched?

I’ve also been wondering about “candid camera” shows, which appear to be making something of a comeback in a more edgy format – I’m thinking specifically of a show here in the UK called Balls of Steel, wherein the contestants go out into the world and do weird, shameful, embarrassing or provocative things in front of the unsuspecting public. [There are some clips on the Channel 4 website, if you’ve not seen it.]

Now, if I understand the law properly, these shows can’t be as completely guerrilla as they claim to be – at the very least, I’m sure they’d have to get permission from the victims to broadcast their humiliation or risk a lawsuit, and I imagine that financial recompense of some sort comes into the equation… and that’s charitably assuming that the things aren’t fakes from the ground upwards, with the “victims” being completely aware of what’s about to happen to them. While it’s never explicitly stated that the stunts are set-ups, every effort is spent on framing them as if they definitely aren’t – the jokes lose all force when you realise that the guy who just had a bag full of cheeseburgers lobbed at his head from a passing car knew they were coming.

But we now have the affordable technology (hand-held video cameras of passable picture quality) and the multicast infrastructure (YouTube, Vimeo and all the others) for genuinely anonymous and unsanctioned candid camera and reality programs. Remember the “happy slapping” fad? If the participants had taken more care over making themselves and their uploaded videos untraceable, and focussed on doing things that the victims would be too embarrassed to report to the authorities, you could have had a viral guerrilla video success on your hands.

Genuine discomfort, genuine humiliation; the television networks would do it if the law would let them, because they know how popular it would be, and how valuable the ads accompanying it. It won’t be long before a few smart people come to the same conclusion… and that will be the final death-knell for broadcast television, reality or otherwise.

Dead famous: microblogging and morbidity

Another thought-provoking post from Joanne McNeil of Tomorrow Museum sees her musing on the way Twitter, the 24-hour news cycle and citizen journalism have escalated the death of minor celebrities to the status of the fashionable small-talk of the digerati:

Every day on Twitter, news of another death. Les Paul, John Hughes, Farrah Fawcett, those big names, but also the editor at this publication, the founder of this startup, the people who we might not all know, but someone you know knew them and they are using the space to remember them.

Sure, Maria Shriver’s euology made me sit up straighter and think I want to be like that. But, I mean, was I supposed to be shocked that Eunice Kennedy passed on? I guess it’s small talk of a darker sort. You could talk about the weather or whose heart stopped.

Sometimes I feel like I don’t want to sign on Twitter, precisely for that reason. What if David Cronenberg died? Or Bill Callahan? Sophia Coppola, Rachel Maddow, Tilda Swinton, anyone I like.

[…]

I still think the web has the capacity to bring out the best and the worst in us. We’re going to look back at the spectacle of Jade Goody’s wedding earlier this year and think how innocent it was, how damn near respectful people were to her and her family. It’s all downhill from here. Death is just something you think about until the next 140 character tweet appears.

I don’t think it’s going to get all that much worse – and if it does, we won’t be appalled by it, because the frog will be boiled slowly – but I’ve long been fascinated by the visceral sense of Zeitgeist that working all day on the web has given me, and there’s definitely a change in my attitudes to different sorts of news. (That said, my complete disinterest in manufactured minor celebrities remains strong, which I’m quite pleased about.)

It’s almost as if dying is the best way to get the whole world to take notice of you these days. But how much harder is it to disappear from view completely? In another of Wired’s more interesting journalistic projects of late, they’re sending off Evan Ratliff with instructions to drop “off the grid” for thirty days, and offering a prize of $5,000 to anyone who finds him using the publically available data trail that he’ll generate. I’ll not be surprised if someone snags him pretty quick  (unless he has some sort of ace in the hole for staying incognito), but the story promises to be interesting whatever the outcome, especially in light of other recent disappearances, successful, deliberate or otherwise.