Tag Archives: metaverse

The banks are shutting down!

Ginko ATM in Second Life Well, they are in Second Life, at least; Linden Lab, creators of the anarchic virtual world, have stepped in with a major change to the terms of service that bans individuals and organisations from running finance operations that offer “unsustainable interest”:

“Usually, we don’t step in the middle of Resident-to-Resident conduct – letting Residents decide how to act, live, or play in Second Life.

But these “banks” have brought unique and substantial risks to Second Life, and we feel it’s our duty to step in. Offering unsustainably high interest rates, they are in most cases doomed to collapse – leaving upset “depositors” with nothing to show for their investments. As these activities grow, they become more likely to lead to destabilization of the virtual economy.”

This move is doubtless triggered by the final collapse of SL Ponzi scheme bank Ginko Financial – though the threat of lawsuits from people who lose significant amounts of real-world money probably has a part to play as well.

Economist Robert Bloomfield is a little disappointed, as he saw the SL economy as an experimental control group for learning how real-world markets operate, and he wonders whether some of the stock exchanges will continue to operate – if the Linden Lab rules provide sufficient loopholes for them to do so.

Meanwhile, Ian Betteridge wonders if we’ll see real banks stepping into the breach. [Image by ChikaWatanabe]

[tags]metaverse, Second Life, banking, economics[/tags]

Psychology researchers inadvertently enable Second Life spam-bots?

giant laptop in Second Life A group of UK based psychology researchers were interested in seeing how Second Life users reacted to invasions of personal space within the virtual world. So, they developed a way around the built-in limitations that Linden Lab put in place to prevent software-controlled avatars being deployed, enabling them to send an avatar on autopilot to interact with other residents and record their reactions.

To which your response might be "so what?" – especially if you’re skeptical about Second Life to start with, which is not an uncommon stance. But as the heads-up on SlashDot points out, what can be done by psychology researchers in the name of science could just as easily be done by spammers seeking a automated method of advertising in the metaverse … which would seem to reinforce the adage that no platform will ever remain completely immune to spam techniques. Still, at least in SL you can always teleport away from an annoying avatar, which is more than you can do when confronted by a Scientologist or insurance hawker in the high street … [Image by PsychoAl]

[tags]metaverse, Second Life, spam, software, psychology[/tags]

Thought-controlled avatars for Second Life

Second Life avatars While it may obviously be some time before this technology becomes widely available to the average consumer, I’m fascinated to see a Japanese team of scientists developing a thought-control interface device that can direct the movement of a Second Life avatar. Something like that could really revolutionize the platform … although given the slightly hysterical media reports of, er, dubious pastimes in the virtual world, I’m sure people will leap to conclusions about why users would want their hands free … [Image by Pathfinder Linden]

[tags]metaverse, Second Life, interface, brain[/tags]

IBM faces virtual strike in Second Life

Big Blue has been cheerfully reiterating its commitment to the metaverse as the platform of the future by crewing its Second Life based Business Center with full time attendants. However, you may want to avoid the area for a while – the union that represents Italian IBM employees is somewhat peeved at a recent pay restructuring package, and has called a strike to picket in SL instead of meatspace.

A plague on both your guilds – researching epidemics in World of Warcraft

World of Warcraft adventure partyWe’ve heard about the street finding its own use for things, but here’s an example of the opposite occurring: epidemiological researchers are in discussion with the makers of World of Warcraft to arrange a for a contagious virtual disease to sweep the multiplayer world, so that they can observe how people react to various social countermeasures like quarantining. Brings a whole new meaning to bugs in the code. [Image by Rance Costa]