Tag Archives: Second-Life

Dune roleplayers in Second Life squelched by IP takedown notice

The big brands may have all but abandoned Second Life, but the still-growing (yet still somewhat troubled) metaverse platform remains a haven for niche-interest communities… like roleplayers re-enacting locations and events from intellectual properties such as films and novels, for example.

Second Life Dune simulation (with sandworm)

One such small community is based around Frank Herbert’s famous Dune series, acting out conflicts between the Fremen and House Harkonnen, riding sandworms and so forth. Or at least they were until very recently, when the estate of Frank Herbert issued a legal notice for the group to discontinue their reappropriation of controlled intellectual property. [image by Wagner James Au, borrowed from linked article]

In his write-up, Wagner James Au makes the point that there are other unofficial RPG sims in Second Life that make use of controlled IP (from franchises like Star Wars and Star Trek, for example) but who have been allowed to continue by the legal types – whether that be because they consider it to be not worth the hassle to shut them down, or that they can see value in fans propagating their memes without being paid to do so, remains uncertain.

Au also claims the Dune take-down notice to be the first such official occurance in SL; I’m not so sure about that, as a friend of mine from The Wastelands claimed to have been stomped by Bethesda Software for selling Fallout-themed items from a shack to cover his land tier payments. It may have been an exaggeration, but his bitterness about it suggested otherwise.

But the question remains: how effective is this sort of take-down at preserving the image of a brand or property? Sure, you may prevent people from making a little pocket-money off the back of your copyrights, but the PR value of letting them be (or, heaven forfend, encouraging them) could be pretty significant… as could the inverse.

That Dune sim has been running for a good year and a half; I remember visiting it when it first opened. Now, if it’s taken Herbert’s estate that long to catch on to a genuinely tiny community of roleplayers, things are only going to get harder. After all, there’s only one Second Life at the moment, but in a decade or so there’ll be hundreds of them.

Will big brands hire researchers to trek through digital realities in search of reappropriated brands, characters and memes, like IP bountyhunters? Will kill-filed private sims harbour markets where you can buy cheap and unofficial avatars based on properties owned by Disney, Pixar and all the rest?

Who knows. One thing can said for certain, however: if the lawyers wanted to protect the sanctity of Dune as a much-loved brand, the first thing they should have done was kept Kevin J Anderson well away from it…

Death and taxes – IRS advises taxing metaverse economies

raining money in Second LifeNo one but their creators can be entirely sure of how much money is sloshing around in the economies of MMOGs and metaverses like World of Warcraft and Second Life, but given the sheer number of regular participants in both (and the brisk markets for in-game items using real world money) it’s certainly not pocket change. [image by Ravenelle]

That’s probably got a lot to do with why the United States IRS is being advised to start taxing virtual economies:

“Economic activities associated with virtual worlds may present an emerging area of noncompliance, in part, because the IRS has not issued guidance about whether and how taxpayers should report such activities,” Olson wrote in her report. She points out that almost all income is subject to tax—even prizes, winnings, and barter exchange. She also acknowledges, however, that tracking and reconstructing so many tiny transactions would be a huge burden, and that attempting to place a value on virtual transaction could present serious challenges.

No kidding; brief and silly scares about terrorist money laundering aside, the potential of black and grey economies lurking in the metaverse is pretty obvious. But considering how easy it seems to be for the meatspace megarich to slip through the net, is this going to prove too tough a nut for the IRS to crack?

For example, when does the money become taxable – when it leaves the virtual space in question, or as soon as it is earned by a citizen? What happens when exchanges operate between virtual worlds? Will the new offshores be based on server farms as opposed to Caribbean islands?

Kim Stanley Robinson to appear in Second Life… as a coyote

Stan Shackleton, Kim Stanley Robinson's Second Life coyote avatarSecond Life may be off the headline radar now the hype has died off, but there’s still plenty happening there if you know where to look. The latest genre author to appear in-world as a public speaker (following after such luminaries as William Gibson, Charles Stross and Terry Pratchett) is Kim Stanley Robinson, who will be donning the form of a coyote while he gives a presentation to Second Life’s transhumanist clade, Extropia. [via NewWorldNotes]

Robinson’s appearance is scheduled for this coming Saturday, 17th January, at high noon Second Life Time/PDT; full details at the Extropia Events blog (to which is also due the credit for the screenshot of Robinson’s coyote avatar, Stan Shackleton).

US Army jumps on the Second Life bandwagon… just as it stops moving

I’m not sure whether to be amused or baffled by the news that – just as almost every other big organisation has given up on Second Life being anything more than a virtual playground – the United States Army is going to set up a recruitment station there. Is there a suitable military acronym for the sensation of having missed the boat… or (perhaps more aptly) having missed the point?

All change in the metaverse: EVE embraces democracy as Reuters turns tail on Second Life

EVE Online screenshotThe space opera science fiction MMO game EVE Online was recently rocked by an insider-trading scandal. Unlike World of Warcraft, the EVE universe is singular and persistent: you can’t move your character to another server, so anything that happens effects everybody. [screenshot by Pentadact]

As such, it’s imperative that EVE‘s makers CCP maintain a strong and transparent bond of trust with their paying players, the latest development of which is the Council of Stellar Management – a peer-elected group of players who act as advisers to CCP on matters regarding gameplay. [via BoingBoing] How long before this (or another similar) monitoring system becomes big enough to harbour its own layers of corruption?

Still, at least CCP are making the effort to keep their userbase on side, unlike Linden Lab. The media glow on Second Life has been spasmodic since the initial burst of enthusiasm last year, but today’s big metaverse headline is about news agency Reuters pulling out of Second Life, with former stringer Eric Krangel launching a zinger of a parting shot from his new post at Silicon Alley Insider [via The Guardian]:

Abandon the idea that Second Life is a business app. I wasn’t in Second Life to play, I was there on assignment for Reuters. The login server would crash. I’d try to reach sources, but Second Life’s IM window would hang on “waiting” all day when trying to figure out who was online. “Teleports” … would stop working and I’d get locked out of my own office. These weren’t one-offs, they were my daily, first-hand, happens-all-the-time experiences. For all its bugs, Second Life is tolerable as a playground, but enterprise users will never and should never use it for business. Re-focus on the core mission: Keeping the hobbyists happy and converting potential recruits into hardcore (read: fees-paying) users.

Unfortunately, Linden Lab can’t even seem to keep its paying customers happy, as protests over recent price hikes have demonstrated. I doubt this spells the end of the line for the metaverse – or even for Second Life itself – but the brave new world doesn’t seem quite so brave or new any more.