Tag Archives: technology

High-altitude urban windpower: not just blue-sky thinking

Energy sources don’t come much cleaner than wind power, but there’s no way of deploying it in large urban areas, right? Well, not so; if you can get the turbines away from ground level, you not only avoid the problem of siting all those windmills but also get access to the much richer store of power that exists at higher altitudes.

The first rigorous, worldwide study of high-altitude wind power estimates that there is enough wind energy at altitudes of about 1,600 to 40,000 feet to meet global electricity demand a hundred times over.

The very best ground-based wind sites have a wind-power density of less than 1 kilowatt per square meter of area swept. Up near the jet stream above New York, the wind power density can reach 16 kilowatts per square meter. The air up there is a vast potential reservoir of energy, if its intermittency can be overcome.

Even better, the best high-altitude wind-power resources match up with highly populated areas including North America’s Eastern Seaboard and China’s coastline.

“The resource is really, really phenomenal,” said Cristina Archer of Cal State University-Chico, who co-authored a paper on the work published in the open-access journal Energies.”There is a lot of energy up there, but it’s not as steady as we thought. It’s not going to be the silver bullet that will solve all of our energy problems, but it will have a role.”

According to that article, there’s a handful of start-ups beavering away at making workable prototypes to take advantage of all that wind and promising their first sales in a year or so. It’ll be good to have another non-vaporware option on the renewable energy table, but I imagine any city that has a lot of aircraft traffic passing through isn’t going to be too keen on the idea…

Augmented urban reality

I’ve been jonesing from an Android phone for a while already, but now I’m practically salivating… because they can run Layar, a soon-to-be-released augmented reality browser. Check it out:

Despite its rather quotidian practical uses as demonstrated, it doesn’t take much imagination to think of some more weird and wonderful deployments of the same technology. Gaming, for example; immersive historical tours; complete aesthetic redesigns of entire cities… once it moves out of a cumbersome handheld device and into some spex, the sky’s the limit. [via Chairman Bruce]

Too late for talk? Cascio’s case for environmental geoengineering

Jamais Cascio crops up at no less a venue that the Wall Street Journal talking about climate change and geoengineering, and he’s getting less equivocal as the months slip by. Within the space of a year or so, geoengineering – large-scale projects designed to ameliorate or control the symptoms of climate change – has progressed from being an unpalatable worst-case option to an unpalatable necessity. To put it another way: either we act now, or we lose the opportunity to act at all.

In short, although we know what to do to stop global warming, we’re running out of time to do it and show no interest in moving faster. So here’s where geoengineering steps in: It gives us time to act.

That’s if it’s done wisely. It’s imperative that we increase funding for geoengineering research, building the kinds of models and simulations necessary to allow us to weed out the approaches with dangerous, surprising consequences.

Fortunately, the deployment of geoengineering need not be all or nothing. Though it would have the greatest impact if done globally, some models have shown that intervention just in the polar regions would be enough to hold off the most critical tipping-point events, including ice-cap collapse and a massive methane release.

Polar-only geoengineering strikes me as a plausible compromise position. It could be scaled up if the situation becomes more dire and could be easily shut down with minimal temperature spikes if there were unacceptable side effects.

Still, we can’t forget: Geoengineering is not a solution for global warming. It would simply hold temperatures down temporarily, doing nothing about the causes of climate change, let alone ocean acidification and other symptoms of a carbon overdose. We can’t let ourselves slip back into business-as-usual complacency, because we’d simply be setting ourselves up for a far greater disaster down the road.

Our overall goal must remain the reduction and then elimination of greenhouse-gas emissions as swiftly as humanly possible. This will require feats of political will and courage around the world. What geoengineering offers us is the time to make it happen.

I’ve been following Cascio’s writing since he was a columnist here at Futurismic a few years ago, and I’ve a great deal of respect for his thinking. That said, advocating geoengineering as a necessity alarms me considerably – not because I think it’s unnecessary, but because of the potential for messy side-effects, be they environmental or political.

But as Cascio points out, despite finally reaching a point where politics has acknowledged that climate change is a major issue, nothing is happening other than blame-laying and jockeying for advantage, and the opportunity to act is slipping away. Whether geoengineering is an easier pill for nation-states to swallow than emissions control and rational energy policies remains to be seen.

[ It should be obvious, but just in case: yes, this post and Cascio’s essay are predicated on the notion that anthropic climate change is not only supported by the bulk of pertinent scientific research but a very probable threat to our existence on a species-wide scale. I am aware that there are those who disagree with those statements, and those people are welcome to their opinions. However, anyone popping up in the comments to this post with no better a contribution than to say climate change is a {hoax/sham/conspiracy/Liberal plot/Illuminati plot} will have their comment removed. If you can’t join the debate on the debate’s own terms, please go find one where you can. Your cooperation is appreciated. ]

Frank Herbert’s Fremen moisture traps made real

man walking on desert dunesChalk up another point for Frank Herbert; the moisture traps used by his Fremen characters in the Dune series to extract drinkable water from an otherwise bone-dry desert are a technological reality.

Research scientists […] have found a way of converting this air humidity autonomously and decentrally into drinkable water. “The process we have developed is based exclusively on renewable energy sources such as thermal solar collectors and photovoltaic cells, which makes this method completely energy-autonomous. It will therefore function in regions where there is no electrical infrastructure,” says Siegfried Egner, head of department at the IGB. The principle of the process is as follows: hygroscopic brine – saline solution which absorbs moisture – runs down a tower-shaped unit and absorbs water from the air. It is then sucked into a tank a few meters off the ground in which a vacuum prevails. Energy from solar collectors heats up the brine, which is diluted by the water it has absorbed.

Because of the vacuum, the boiling point of the liquid is lower than it would be under normal atmospheric pressure. This effect is known from the mountains: as the atmospheric pressure there is lower than in the valley, water boils at temperatures distinctly below 100 degrees Celsius. The evaporated, non-saline water is condensed and runs down through a completely filled tube in a controlled manner. The gravity of this water column continuously produces the vacuum and so a vacuum pump is not needed. The reconcentrated brine runs down the tower surface again to absorb moisture from the air.

Crafty stuff… and if climate change brings the increased desertification that some suggest it will, there’ll be a lot of people in need of technology just like this. [via SlashDot; image by Gret@Lorenz]

On a similar note, here’s an architectural concept that uses a similar process to extract potable water from air humidity on hot sunny coastlines

21st Century digital boy – Milo, the virtual kid

He’s still only a demonstration at the moment, but maybe your kids will be hanging out with Milo in a few years’ time:

Milo is the creation of Peter Molyneux, founder of Lionhead Studios and developer of ambitious games such as “Black and White” and the “Fable” series. Those games tried to present players with moral choices that had consequences for their characters, and also tried to play on people’s real emotions.

Molyneux’s latest effort takes advantage of Microsoft’s new full-body controller for Xbox 360, known as Project Natal. The controller’s sensor bar tracks the real-world movements of Xbox players and translates them into the game, which allows them to practically play with Milo in person.

Yup – Milo is an AI avatar of a boy, and (by all accounts) an impressively convincing one. Here’s the demo video:

As LiveScience puts it:

The E3 demo shows Milo responding to a developer’s questions with some fairly convincing facial expressions, body behavior and voice tone. He even “talks” and looks at a real-world drawing, courtesy of the Natal controller scanning it into the game. It’s an impressive display that appears very human-like, and does not evoke any “uncanny valley” sensations of eerie or weird behavior that make people nervous.

Of course, that’s just the recorded demo. A Kotaku editor who got hands-on time with the Milo demo did run into moments of awkwardness, such as Milo waiting for him to say something. But he also described the magic of the virtual boy complimenting him on his blue shirt.

Molyneux continually beats a drum about “science fiction writers never having imagined such a technology”, and I’m pretty sure he’s wrong on that count, but I was genuinely blown away by that video, even after factoring in a degree of cynicism appropriate to a demonstration given at an industry junket.

Now, Milo as a playmate and companion for kids is a marketable deployment of this technology, sure. But wait until the beleaguered porn industry gets hold of the same algorithms…