Personal Information is a new serial sci-fi webcomic from Sarah “Does Not Equal” Ennals.
Monthly Archives: May 2010
Alastair Reynolds on writing an optimistic future
The Borders Sci-Fi blog is currently hosting Alastair Reynolds as guest blogger, and it’s interesting seeing him talk about optimism in science fiction, and his personal quest to avoid melodrama in his plotting; evidently writing a piece for the Shine anthology got him thinking about the idea pretty seriously (even if his story in said anthology isn’t very serious).
I wanted to keep the whole thing entirely free of those naughty thriller elements, but at the same time I wanted to make it readable and exciting. It can’t be impossible, I reasoned – Clarke did it all the time. Of course, Clarke had a mind like a planet … but you’ve got to try, haven’t you? So my groundrules, going into book 1, were basically as follows:
- No wars. War is effectively eliminated by the mid 22nd century, largely due to a benign world-spanning mesh of ubiquitous computing, implant technology and robotic telepresence – something I call the “Mechanism”.
- No crime. You can’t steal anything, since everything in the world is tagged and trackable. You can’t injure someone, since there are no weapons and anything that might, in principle, be used as a weapon is being tracked and monitored by the Mechanism. You can’t even pick up a rock and try and club someone. The Mechanism will detect your intentions and intervene.
- No one is ever unintentionally out of contact with anyone else. Almost all conversations are effectively public. Nothing is ever forgotten or misplaced – “posterity engines” are recording every second of your life from the moment of birth.
- No poverty. No famine. No plagues. On the plus side: mass literacy, and global access to technologies of seamless telepresence and information retrieval. Almost no accidental deaths due to technological failure. A median lifespan of 150, and increasing. Rapid interplanetary travel, and a burgeoning, peaceful, solar-wide economy.
But it’s not utopia. There are still lots of reasons to be miserable or less than ecstatic. There’s still money, but not enough for everyone to have as much as they’d like (so scientists still have to fight for funding, and artists still have to take on tacky commissions), and there are still nation states and governments and politics. There are still some forms of scarcity and the environmental damage of the previous two centuries is only slowly being undone. In other words, it’s a future that, right now, I can sort of take seriously … but that’s just my take, of course. You might find it laughably implausible.
The hard part is, how do you get a story going when you can’t have crime, you can’t have war, you can’t have accidents and disasters? That, really, is the problem I’ve been bashing my head against for the last year.
Now that’s a book I really want to read. What about you lot?
And Mr Reynolds, just in case you’re reading this, and you maybe wanted to kick around ideas for this new setting in the short fiction format, but you were wondering where you could get them published, well… 😉
We can misremember it for you wholesale: historically layered Londons, and the past as palimpsest
Via Bruce Sterling, one of the more obvious augmented reality applications, done elegantly: historical archive images overlaid onto the real (present/baseline?) world. The older I get, the more I become fascinated with history; if someone did up layers like this for the whole country, I’d probably never switch it off. [image ganked from TechVert; please contact for takedown if required]
Give it a couple of years (or maybe less), we’ll be doing the same with archive video. Another few years, generative CGI that is practically indistinguishable from archive video. Alternate history as real-time immersive gaming experience… think of the 80-hours-a-week WoW player, and it’s easy to assume that some people will pretty much live in AR environments full time. A subsection of those people will make their entire living in that space, geographically contigious with baseline reality but offset (or derailed completely) from historical temporal flow. Whose laws will they obey? Who will they pay taxes to? What will their game goals be? Imagine a Victorian London ARG that’s something like The Sims – your goal is, basically, to survive your chosen socioeconomic mileue for as long as possible without dropping out… or dying in the attempt.
Related bonus link: MeFi points out an experiment into the mutability of memory as manipulated by doctored ‘historical’ images and media artefacts. Apparently not a very rigorous experiment, but nonetheless, the implication is that it’s alarmingly easy to convince us that a fabricated event actually occured. This is, hopefully, a temporary problem. It’s going to take us a little while to evolve the sort of high-sensitivity bullshit filters that an impossible-to-police internet demands, and ubiquitous AR will raise the bar another few notches; I suspect we’ll get there eventually. But unless technological progress hits a brick wall fairly soon, I suspect we’ll never fully catch up. This is a little like what evolutionary science calls an “arms race”, I think… though we’re now in an arms race with the cultural and technological output of our own species.
Thinking about it again, I guess we always have been… I’m sure I’m reinventing the wheel here (and if you can point me toward more thinking alonmg these lines, please pipe up in the comments), but the enormity of this revelatory idea has pretty much scuppered my chances of concentrating on anything else for the rest of the day.
Neural interfaces: the state of the art
Some heavy but fascinating reading over at h+ Magazine, in the form of James Kent’s round-up of where we are with technologies for interfacing the human brain with technological hardware, and where we’re going with it. The big take-away point for me is that the more fidelity you want from the interface, the more invasive the interface needs to be, though that might change as the technology advances.
And here’s your slice of sf-nal thinking from the conclusion:
While the primary purpose of neural interface research is putatively therapeutic, the functional potentials and ethical concerns of neural porting are problems looming in the future. Right now these are hypothetical concerns, but if a single-access embedded neurode procedure could be perfected and automated and performed at a local clinic in two hours for around a thousand dollars, and it was covered by insurance, the temptation for cosmetic and personal use of such a procedure becomes clear. Neural interfaces can be abused, obviously, and can be hacked into to enslave and torture minds, or drive people intentionally insane, or turn them into sleeper assassins or mindless consumers. Security is an inherent problem of any extensible exo-cortical system that must be addressed early in the engineering and testing stages, or anyone with an exo-cortical input would be ripe for exploitation. Sensory discrimination is an ongoing problem in any media environment, so individual channel selection, manual override, and the ability to shut down device input should be an integral part of any embedded system.
Probably not a system you want Microsoft writing the OS for, then…
The Diamond Age
Move over, old-school semiconductors; COSMOS Magazine reports on the coming ubiquity of diamond in small-scale high-tech.