ISBNdb – it’s IMDB for books

Heads up, academics and A-grade book geeks – here’s a site you’ll want to be adding to your bookmarks for research purposes. ISBNdb, as its name suggests, attempts to do for books what IMDB does for movies. From the FAQ page:

ISBNdb.com gets the data in a unique way – it scans libraries all across the world for book information. The scanning is random and similar in a way to how general purpose web search engines scan web sites.

Scanned results are then parsed and stored in a searcheable and browseable database that you see here on ISBNdb.com. An attempt is made at cross-indexing the database by author, publisher, category and so on. Cross indexing is still a work in progress and is likely to improve as the time goes on.

For each book you can see records received for it from different libraries, you can download original MARC record for the book as it was returned by the library.

Another interesting feature is ‘Books on the Same Shelf’ — it allows to quickly look up similar books in the same way they would be placed in a real world library. Currently, two classification systems are supported — Dewey Decimal Classification (trademark of OCLC) and Library of Congress Classification.

Starting late 2004 we also started scanning book merchants for best book prices. You will see best prices for new and used copies on all book pages below the left menu in most cases fraction of a second after you load the book data. Active and historic prices are also available through the data access API.

I just lost half an hour of productivity to that thing without even trying! And that API is just begging someone to do some good mash-up work; it’s the sort of thing author- or genre-specific fan sites could get some great mileage from.

My inner bibliophiliac library employee needs to go lie down in a dark room right now… [via GalleyCat]

Dune roleplayers in Second Life squelched by IP takedown notice

The big brands may have all but abandoned Second Life, but the still-growing (yet still somewhat troubled) metaverse platform remains a haven for niche-interest communities… like roleplayers re-enacting locations and events from intellectual properties such as films and novels, for example.

Second Life Dune simulation (with sandworm)

One such small community is based around Frank Herbert’s famous Dune series, acting out conflicts between the Fremen and House Harkonnen, riding sandworms and so forth. Or at least they were until very recently, when the estate of Frank Herbert issued a legal notice for the group to discontinue their reappropriation of controlled intellectual property. [image by Wagner James Au, borrowed from linked article]

In his write-up, Wagner James Au makes the point that there are other unofficial RPG sims in Second Life that make use of controlled IP (from franchises like Star Wars and Star Trek, for example) but who have been allowed to continue by the legal types – whether that be because they consider it to be not worth the hassle to shut them down, or that they can see value in fans propagating their memes without being paid to do so, remains uncertain.

Au also claims the Dune take-down notice to be the first such official occurance in SL; I’m not so sure about that, as a friend of mine from The Wastelands claimed to have been stomped by Bethesda Software for selling Fallout-themed items from a shack to cover his land tier payments. It may have been an exaggeration, but his bitterness about it suggested otherwise.

But the question remains: how effective is this sort of take-down at preserving the image of a brand or property? Sure, you may prevent people from making a little pocket-money off the back of your copyrights, but the PR value of letting them be (or, heaven forfend, encouraging them) could be pretty significant… as could the inverse.

That Dune sim has been running for a good year and a half; I remember visiting it when it first opened. Now, if it’s taken Herbert’s estate that long to catch on to a genuinely tiny community of roleplayers, things are only going to get harder. After all, there’s only one Second Life at the moment, but in a decade or so there’ll be hundreds of them.

Will big brands hire researchers to trek through digital realities in search of reappropriated brands, characters and memes, like IP bountyhunters? Will kill-filed private sims harbour markets where you can buy cheap and unofficial avatars based on properties owned by Disney, Pixar and all the rest?

Who knows. One thing can said for certain, however: if the lawyers wanted to protect the sanctity of Dune as a much-loved brand, the first thing they should have done was kept Kevin J Anderson well away from it…

Religion as brand identity… and vice versa

cross and jet planesOK, this is a fairly short three minutes of video but it’s not available in an embeddable format, so please take a moment to watch a chap called Martin Lindstrom talking about his somewhat controversial research, in which he brainscans consumers while showing them images of religious iconography in between logos of the biggest  and most auspicious lifestyle brands.

Now, the comparison of brand loyalty and religion is far from being a new idea (didn’t Ballard write some stories around something like that?), but I’ve only ever encountered it as a literary metaphor; to see that the advertising industry is researching it in detail isn’t surprising so much as it is a little alarming. [image by laverrue]

The marketing business focusses on what actually works; if something doesn’t get a good ROI, it gets passed over in favour of something that does. Meanwhile, over the course of centuries, the major religions have evolved an astonishing ability to extract loyalty, unswerving devotion and financial contributions from their adherents… which must make them a fairly appealing business model to emulate, no?

Brand loyalty and conspicuous consumption are old news – you can see it on any street in any city in the world, with people wrapped in logo-blazoned clothing (be it genuine or fake). So is the notion that word-of-mouth is the best form of marketing there is. The “street team“, however, is comparatively new, as are social networks… but they can (and probably will) converge with the preceding phenomena very quickly indeed once the right brain-triggers have been unearthed.

Are we ready for brand evangelism? If you find the doorstop importunings of your local church an intrusion, how will you cope with people dropping by to ask “whether you’ve thought about Harley-Davidson today?” [via No Fear Of the Future]

Legacy Locker – the new last will and testament?

safe deposit boxHave you ever wondered how you’d let your family and/or loved ones get access to your online presences in the event of your untimely demise? [image by William Hook]

No, me neither… but the people behind the LegacyLocker service obviously have. Adam Pash of Lifehacker explains their offer:

Web site Legacy passes on your “digital property” to your friends or loved ones should you die. At first blush, the idea sounds admittedly kind of absurd. But think about the hassle for your loved ones involved in finding contacts that should be notified of your death (email or Facebook), or the money sitting in your PayPal account with nobody around to claim it. None of this poses an insurmountable obstacle for your loved ones, but it’d all be a lot easier if the appropriate usernames and passwords were automatically handed over at your demise.

The service comes with several tiered accounts, from the free account—which will store and hand over 3 “assets” (logins) to one “beneficiary” and send out one “legacy letter” (a farewell message to your loved one) to the $30 annual account, which gives you unlimited everything.

Right now, LegacyLocker just looks like a kook project for folk who like their web2.0 a bit too much… but I think it’ll look a lot less odd in just a few years. A few decades down the line, it’ll probably be a huge business.

Think of all the digital media you will own, for a start: all the stills and movies and audio you’ve bought and made over the years, stashed on your own rented slice of cloud server somewhere where energy is comparitively cheap (and ambient temperatures low), waiting to be passed on to your kids and fed through legacy codec converters, like the future equivalent of the copyshops who work on restoring Victorian-era photographs for your grandparents; an archive of all the buildings you ever made in your favourite metaverse; a few virtualbox instances of your old autonomous software agents, their tiny but quirky personalities too surrounded by sentiment and nostalgia to simply erase…

And what about different forms of legal death? If legal existence becomes increasingly tied to citizenship of a nation-state (or corporation, if there’s any remaining difference by this point), what happens when you’re legally dead (or at least non-living) by that entity’s reckoning – be it sacked, excommunicated, expelled or AWOL? Your name drops off a database somewhere, and your LegacyLocker equivalent (quite possibly supplied by – or even made compulsory by – the afore-mentioned legal entity) blindly releases the passcodes and biometric keys for all your financial and governmental records to some predefined recipient, the contact details for which have (you hope) not been hacked, phished or foxed by digital pickpockets who like the easy pickings of a morgue foyer…

… so now I have about three new story ideas sat in my head, and no time to write them. Business as usual, eh?