Rodent dilemmas and simian doubts

These just in from the Animal Psychology Department; first up, rats are surprisingly good at the classic Prisoner’s Dilemma [via BoingBoing]:

It may not be entirely surprising that rats cooperated in the Prisoner’s Dilemma.  After all, animals often cooperate in nature to altruistically serve the group, whether that means hunting in packs to get more meat, or a surrogate mother animal adopting an abandoned baby to boost the pack’s numbers.  Still, there’s no direct evidence that shows rats grasp the concept of direct reciprocity.  Given that the rats in this study changed their strategy based on the game their opponent was playing, and cooperation rates were only high when the rats played against a tit-for-tat opponent, the authors showed, perhaps for the first time, that rats directly reciprocate. But an even more surprising finding was how well the rats played the game.  They plotted and schemed.  They manipulated their opponents by taking calculated strategic risks for the high payout reward. In essence, these rodents challenged our perception of animal intelligence and proved that they, too, can master both the game, and the psychological component of competition.

Furthermore, apes have been discovered to have the capacity to doubt their own decisions [via George Dvorsky].

Josep Call […] put food in one of two opaque plastic pipes and had watching bonobos, chimpanzees, gorillas and orangutans pick the one with the food. If they were made to wait, the apes sometimes forgot where the food was, but by and large they did well on the task.

To test if the apes doubted their own decisions, Call gave them the option to peek into the end of the pipes before they chose one. He found that the apes were more likely to check the pipes if they had to wait before picking one. Call says this suggests that the apes had begun to doubt their memory.

That consensus definition of “human” is starting to look a lot less exclusive than it used to, no?

Brain Hacks for Writers: new Futurismic column from Luc Reid coming soon

I very nearly didn’t bother emailing Luc Reid earlier this week. “C’mon, the guy’s probably waaaay too busy with other stuff to take on a monthly column for Futurismic, Paul,” I told myself… but I’m very glad I ignored that inner cynic, because he mailed me back just a few hours later, pretty much asking when he could start.

So, allow me to introduce Futurismic‘s newest columnist! Luc Reid is a short fiction author whose writing advice I’ve read (and linked to) frequently, and he also runs The Willpower Engine, a blog about self-motivation. As its title should suggest, his Brain Hacks for Writers column will cover the area where those two fields intersect. Here he is explaining it in his own words:

Unlike most writing resources […] BHfW will be solely about the practice of writing and not the craft of writing: it will cover topics like productivity, writing motivation, goals, and learning, but generally won’t touch on style, voice, point of view, characterization, or other features of actual stories. It’s not about what you write, but about how you approach the job of writing.

Speaking for myself, I think I’ve read more advice on the craft of writing than I’ve ever needed (indeed, I think I’ve read so much of it that it’s made me a worse writer rather than a better one, because I find myself trying to obey a multitude of contradictory instructions). But advice on the practical side is much harder to find. Luc’s plain talking style and deep interest in motivational psychology should make it an enjoyable and educational topic, too… and a fine addition to the Futurismic stable. I’m really chuffed to have the man on board. 🙂

The first Brain Hacks for Writers column will be published next month. In the meantime, if there are any burning writerly topics you’d like Luc to cover, why not mention them in the comments here?

How to make two million bucks in a day legally

It’s easy: all you do is sell a sparkly horse upgrade to your MMO client base.

… this morning Blizzard announced the online sale of a new “celestial steed” for use in WoW.    These mounts cost $25 (on top of the retail price plus $15 monthly subscription).  So in a world of free games and virtual items selling for a dollar or two, how popular could a $25 sparkly flying pony be?

Well, the queue for their purchase was at least up to over 91,000 people waiting in the queue earlier today.  When I took a screen shot, it had fallen to “only” about 85,000.

90,000 X $25 = $2,250,000.

In one day.  From one item.  In a game that isn’t free to play anyway.

Also note that the horse in question doesn’t actually do anything different to a regular WoW horse except look pretty. So, there’s money to be made from virtual, intangible and functionless goods… provided you’ve got that client base there with money to spare, natch.

Speaking of mad things you can do in virtual worlds, how about building a Turing-complete 8 bit computer within the game Dwarf Fortress [via MetaFilter]?

All of a sudden the simulation hypothesis doesn’t seem quite so insane…