It could have been ugly. When the French developers Quantic Dream announced that they were working on an ‘interactive film’ that used quick time events as the primary mode of player interaction you could hear the sceptical harrumphing from orbit. Many gamers compared the game to Cinematronics’ infamous laser disc-based arcade game Dragon’s Lair (1983).
At a time when most video games were comprised of poorly animated coloured blocks, the cartoon imagery of Dragon’s Lair was ground-breaking. Here was a game that did not simply suborn the language and titles of films; it actually looked like a film too. The only problem was that when players fed their money into the machine, they soon discovered that they didn’t actually have control over the on-screen action. Continue reading Heavy Rain: Free Will and Quick Time Events






Cartoonist Bill Watterson cranked out one brilliant Calvin and Hobbes comic strip after another for about ten years. Even if (bizarrely) you aren’t a fan of Calvin and Hobbes, it’s clear Watterson knew how to create art that spoke to a lot of people in a clever, funny, and meaningful way. Here’s a conversation his two main characters had about inspiration.

