Category Archives: Columns

The Universe of 3D Possibility

Don’t forget that for the rest of this year, I’m revisiting topics, updating research, and chatting about possibilities.  I hope you’ll add to the discussion.  So, here goes:

There’s been a lot of 3D print in the news lately.  There’s some cool things that are now easy to do – you can upload your designs at i.materialise.com (although I have to say, the “i” in front of EVERYTHING is as bad as the “.COM” behind every business’s name just before the .com bubble bursting.  But I digress.  i.materialise is catchy.  I’m personally waiting for i.teleport). After you upload and pay, your new object is printed and mailed to you. You can drop by Shapeways.com for the same service.  If you don’t feel like making your own designs, you can buy them from other people.  I like the math art piece Interlocked Moebius.

So that’s how I decided to re-visit 3D printing – just in time for Christmas if you start planning now!    I bet you could be the first in your family to design a Christmas ornament and have it printed. I might even have to try that this year… if I can find time.  It sounds like math is involved. Continue reading The Universe of 3D Possibility

Paying Attention is Not Fun: Crackdown 2

Back in 2007 Realtime Studio’s Crackdown limped onto the XBox 360.  Originally intended for release on the original XBox, Crackdown had been beset by technical hitches and a series of disastrous decisions during the development process.  Despite Realtime receiving quite a bit of aid from Microsoft, the game’s testing did not go well.  In fact, it went so poorly that Microsoft decided to package the game with the Halo 3 demo in a desperate attempt to boost sales and recuperate some of the money spent during the game’s epic development cycle.

Originally conceived by David Jones — one of the developers behind the original Grand Theft Auto (1997) — Crackdown was intended as an attempt to go one better than the GTA franchise.  Where GTA had you running around a sandbox-style city causing chaos and climbing the ladder of the criminal underworld, Crackdown gave you super-powers before letting you loose on a similar sandbox-style city.  The reviews were surprisingly positive, because Crackdown managed to capitalise on one of the great joys of GTA: ignoring the plot and blowing things up.  Crackdown was all about the fun. Continue reading Paying Attention is Not Fun: Crackdown 2